While the original plugin was written independently, significant developments
were made while working for Keyboard.io. As such, I feel it is appropriate to
assign copyright to the company.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the original plugin was written independently, significant developments
were made while working for Keyboard.io. As such, I feel it is appropriate to
assign copyright to the company.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the original plugin was written independently, significant developments
were made while working for Keyboard.io. As such, I feel it is appropriate to
assign copyright to the company.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the original plugin was written independently, significant developments
were made while working for Keyboard.io. As such, I feel it is appropriate to
assign copyright to the company.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the original plugin was written independently, significant developments
were made while working for Keyboard.io. As such, I feel it is appropriate to
assign copyright to the company.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the original plugin was written independently, significant developments
were made while working for Keyboard.io. As such, I feel it is appropriate to
assign copyright to the company.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the original plugin was written independently, significant developments
were made while working for Keyboard.io. As such, I feel it is appropriate to
assign copyright to the company.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the original plugin was written independently, significant developments
were made while working for Keyboard.io. As such, I feel it is appropriate to
assign copyright to the company.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
After talking with Jesse, this changes the license to GPLv3 (only), where
appropriate, and adds copyright headers to all files that were missing them.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
For a while now, Kaleidoscope does nothing if keys are idle. This example relied
on events being fired in the idle case too. So instead of relying on that, move
the holding logic to `loop()`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When using the old API, fail with a helpful error message that points to
`UPGRADING.md`, which explains in simple detail the migration process.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using a list of left/right-hand states and an overrideable global
callback, use a map of action and key-list pairs. This makes the plugin much
more portable, does not require any hardware-specific knowledge within the
plugin, and does not require us to treat the hands separately.
This in turn, results in a friendlier user interface, at the cost of limiting
the maximum length of a combination to five keys. A small price to pay.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of a twisted combination, use the palm keys - easy to press, and
otherwise unused in the example. Also, use `Macros.type` instead of
`Serial.println`, because the former is easier to play with as a user.
Fixes#5.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
With this redesign, we introduce a new way to create plugins, which is easier to
extend with new hook points, provides a better interface, uses less memory, less
program space, and is a tiny bit faster too.
It all begins with `kaleidoscope::Plugin` being the base class, which provides
the hook methods plugins can implement. Plugins should be declared with
`KALEIDOSCOPE_INIT_PLUGINS` instead of `Kaleidoscope.use()`. Behind this macro
is a bit of magic (see the in-code documentation) that allows us to unroll the
hook method calls, avoid vtables, and so on. It creates an override for
`kaleidoscope::Hooks::*` methods, each of which will call the respective methods
of each initialized plugin.
With the new API come new names: all of the methods plugins can implement
received new, more descriptive names that all follow a similar pattern.
The old (dubbed V1) API still remains in place, although deprecated. One can
turn it off by setting the `KALEIDOSCOPE_ENABLE_V1_PLUGIN_API` define to zero,
while compiling the firmware.
This work is based on #276, written by @noseglasses. @obra and @algernon did
some cleaning up and applied a little naming treatment.
Signed-off-by: noseglasses <shinynoseglasses@gmail.com>
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This can be used to see the effect of changes on the core firmware alone,
without any plugins or the like.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
I made a bunch of changes to improve SpaceCadet for the better.
1. I resolved issue #9 ( https://github.com/keyboardio/Kaleidoscope-SpaceCadet/issues/9 ) to support mappings on Alt keys under Windows. This change in behavior means that we don't send the initial key value (the key with a mapping) until we hit the timeout (if held) or if we hit another key in combination in the mean time (to keep modifiers working as expected in combination with other keys). This means that when you place a mapping on Alt, we don't send Alt if you are just tapping -- we only send the other key value. This prevents Alt capturing the menu bar in Windows apps, and probably means we can better support SpaceCadet on non-modifier keys.
2. I added support for enabling, disabling, and determining if SpaceCadet is currently enabled. This allows other plugins and macros to better interact with SpaceCadet, and allows us to temporarily disable the behavior if that's desired.
3. I added two new virtual Key entries for placing on the user's keymap. One key disables SpaceCadet, and the other key enables SpaceCadet.
I also updated the README.md with all of the relevant changes.
We are moving towards including the Adaptor from the Hardware library, so we
need not pull them in from user sketches (or from core).
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
With this change, Qukeys reads DualUse key defs from the keymap, and treats them as
Qukeys, within the limitations of normal DualUse keys. Primary keycodes can only be
unmodified, basic keys, and alternate keycodes can only be modifiers or layer-switch
keys.
At some point, we want to remove the default include, so start including the
extra library in the examples.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
As this is a generic plugin, for keyboards that do not have LEDs, don't tie it
to LEDControl, and don't provide a `toggleLEDs` method. Instead, show an example
how to achieve the same thing from the sketch.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
At least on Linux, for a device to be considered capable of waking the host up,
it must be a boot keyboard. As we do not (yet) support a boot keyboard, we fake
one. An USB node that does nothing else than report itself as a boot keyboard,
and does the minimum amount of work to get recognised as such.
Because of this, Linux - and hopefully the other OSes too - will consider the
whole device capable of waking up the host.
This addresses keyboardio/Kaleidoscope#237, if all goes well.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This macro allows the definition of the LayerCount variable and the
keymaps[] array together. It shouldn't break old sketches, but this is
probably not all that's necessary; LayerCount still doesn't get
initialized outside the macro.
This file is meant to be included in sketch files in order to make
data available to Kaleidoscope functions. In particular, the size of
the keymaps[] array (i.e. the number of defined layers), which is
needed in order to prevent reading uninitialized memory past the end
of that array due to Key_KeymapNext_Momentary.
This took some trial and error to figure out, but once I determined
that the example sketches were being built, I made this change to keep
the build working. Hopefully this will satisfy Travis-CI.
Use `Kaleidoscope.use` and `Kaleidoscope.useEventHandlerHook` instead of the
deprecated `USE_PLUGINS` and `event_handler_hook_use` interfaces.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
Use `Kaleidoscope.use` and `Kaleidoscope.useEventHandlerHook` instead of the
deprecated `USE_PLUGINS` and `event_handler_hook_use` interfaces.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
Use `Kaleidoscope.use`, `Kaleidoscope.useEventHandlerHook`, and
`Kaleidoscope.useLoopHook` instead of the deprecated `USE_PLUGINS`,
`event_handler_hook_use` and `loop_hook_use` interfaces.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
Use `Kaleidoscope.use` and `Kaleidoscope.useEventHandlerHook` instead of the
deprecated `USE_PLUGINS` and `event_handler_hook_use` interfaces.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
Use `Kaleidoscope.use` and `Kaleidoscope.useEventHandlerHook` instead of the
deprecated `USE_PLUGINS` and `event_handler_hook_use` interfaces.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
Use `Kaleidoscope.use`, `Kaleidoscope.useEventHandlerHook`, and
`Kaleidoscope.useLoopHook` instead of the deprecated `USE_PLUGINS`,
`event_handler_hook_use`, and `loop_hook_use` interfaces.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
As `USE_PLUGINS` and `loop_hook_use` are getting deprecated, use the newer APIs:
`Kaleidoscope.use` and `Kaleidoscope.useLoopHook`.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
Use `Kaleidoscope.use`, `Kaleidoscope.useEventHandlerHook`, and
`Kaleidoscope.useLoopHook` instead of `USE_PLUGINS`, `event_handler_hook_use`,
and `loop_hook_use`, which are getting deprecated.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
`USE_PLUGINS` and `loop_hook_use` are deprecated, use `Kaleidoscope.use` and
`Kaleidoscope.useLoopHook` instead.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
Use `Kaleidoscope.use` and `Kaleidoscope.useEventHandlerHook` instead of the
obsolete `USE_PLUGINS` and `event_handler_hook_use` interfaces.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
Use `Kaleiodscope.use` instead of `USE_PLUGINS` in both README and the example.
Also create a separate "Plugin properties" section in the former.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Make it clear that layer keys are considered modifiers by the plugin.
While in that area, use `Kaleidoscope.use` instead of the now deprecated
`USE_PLUGINS` macro.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This is a little bit user-friendlier, more efficient (both space- and
performance-wise).
Fixes#2.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
To make things friendlier to the end-user, add an `.activate()` alias to
`.nextState()`, and document that.
Fixes#3.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Updated the code to conform to the latest style guide. And added a bit of
documentation too, while there.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Use astyle 3.0 (included in Kaleidoscope-Plugin) to apply styling, instead of
whatever came with Debian Stretch.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Rearranged both in style, and in naming conventions to match the Kaleidoscope
Style Guide, and please the linter too.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>