astyle with current project style guidelines

pull/365/head
Jesse Vincent 8 years ago
parent 46d40dd3d5
commit b75b3ac960
No known key found for this signature in database
GPG Key ID: 122F5DF7108E4046

@ -22,35 +22,35 @@
const Key keymaps[][ROWS][COLS] PROGMEM = {
[0] = KEYMAP_STACKED
(
Key_LEDEffectNext, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
Key_NoKey,
Key_skip, Key_6, Key_7, Key_8, Key_9, Key_0, Key_skip,
Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
Key_skip, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl,
Key_NoKey
),
[0] = KEYMAP_STACKED
(
Key_LEDEffectNext, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
Key_NoKey,
Key_skip, Key_6, Key_7, Key_8, Key_9, Key_0, Key_skip,
Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
Key_skip, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl,
Key_NoKey
),
};
void setup () {
Kaleidoscope.setup ();
void setup() {
Kaleidoscope.setup();
StalkerEffect.configure (STALKER (BlazingTrail, NULL));
USE_PLUGINS (&LEDOff, &StalkerEffect);
StalkerEffect.configure(STALKER(BlazingTrail, NULL));
USE_PLUGINS(&LEDOff, &StalkerEffect);
StalkerEffect.activate ();
StalkerEffect.activate();
}
void loop () {
Kaleidoscope.loop ();
void loop() {
Kaleidoscope.loop();
}

@ -26,66 +26,66 @@ StalkerEffect::ColorComputer *StalkerEffect::colorComputer;
uint16_t StalkerEffect::stepLength = 50;
uint32_t StalkerEffect::stepEndTime;
StalkerEffect::StalkerEffect (void) {
StalkerEffect::StalkerEffect(void) {
}
void
StalkerEffect::configure (ColorComputer *colorComputer_) {
colorComputer = colorComputer_;
StalkerEffect::configure(ColorComputer *colorComputer_) {
colorComputer = colorComputer_;
}
void
StalkerEffect::begin (void) {
event_handler_hook_use (eventHandlerHook);
LEDMode::begin ();
StalkerEffect::begin(void) {
event_handler_hook_use(eventHandlerHook);
LEDMode::begin();
}
void
StalkerEffect::init (void) {
memset (map, 0, sizeof (map));
StalkerEffect::init(void) {
memset(map, 0, sizeof(map));
}
Key
StalkerEffect::eventHandlerHook (Key mappedKey, byte row, byte col, uint8_t keyState) {
if (row >= ROWS || col >= COLS)
return mappedKey;
StalkerEffect::eventHandlerHook(Key mappedKey, byte row, byte col, uint8_t keyState) {
if (row >= ROWS || col >= COLS)
return mappedKey;
if (key_is_pressed (keyState)) {
map[row][col] = 0xff;
}
if (key_is_pressed(keyState)) {
map[row][col] = 0xff;
}
return mappedKey;
return mappedKey;
}
void
StalkerEffect::update (void) {
if (!colorComputer)
return;
bool timeOut = millis () >= stepEndTime;
for (byte r = 0; r < ROWS; r++) {
for (byte c = 0; c < COLS; c++) {
uint8_t step = map[r][c];
if (step) {
LEDControl.led_set_crgb_at (r, c, colorComputer->compute (&step));
}
bool wasZero = (map[r][c] == 0);
if (timeOut) {
map[r][c] = step;
}
if (!wasZero && !map[r][c])
LEDControl.led_set_crgb_at (r, c, (cRGB) {
0, 0, 0
});
}
StalkerEffect::update(void) {
if (!colorComputer)
return;
bool timeOut = millis() >= stepEndTime;
for (byte r = 0; r < ROWS; r++) {
for (byte c = 0; c < COLS; c++) {
uint8_t step = map[r][c];
if (step) {
LEDControl.led_set_crgb_at(r, c, colorComputer->compute(&step));
}
bool wasZero = (map[r][c] == 0);
if (timeOut) {
map[r][c] = step;
}
if (!wasZero && !map[r][c])
LEDControl.led_set_crgb_at(r, c, (cRGB) {
0, 0, 0
});
}
}
if (timeOut)
stepEndTime = millis () + stepLength;
if (timeOut)
stepEndTime = millis() + stepLength;
}
namespace Stalker {
@ -93,55 +93,55 @@ namespace Stalker {
cRGB Haunt::highlightColor;
// Haunt
Haunt::Haunt (const cRGB highlightColor_) {
highlightColor = highlightColor_;
Haunt::Haunt(const cRGB highlightColor_) {
highlightColor = highlightColor_;
}
cRGB
Haunt::compute (uint8_t *step) {
cRGB color = CRGB((uint8_t)min(*step * highlightColor.r / 255, 255),
(uint8_t)min(*step * highlightColor.g / 255, 255),
(uint8_t)min(*step * highlightColor.b / 255, 255));
if (*step >= 0xf0)
*step -= 1;
else if (*step >= 0x40)
*step -= 16;
else if (*step >= 32)
*step -= 32;
else
*step = 0;
return color;
Haunt::compute(uint8_t *step) {
cRGB color = CRGB((uint8_t)min(*step * highlightColor.r / 255, 255),
(uint8_t)min(*step * highlightColor.g / 255, 255),
(uint8_t)min(*step * highlightColor.b / 255, 255));
if (*step >= 0xf0)
*step -= 1;
else if (*step >= 0x40)
*step -= 16;
else if (*step >= 32)
*step -= 32;
else
*step = 0;
return color;
}
// BlazingTrail
BlazingTrail::BlazingTrail (...) {
BlazingTrail::BlazingTrail(...) {
}
cRGB
BlazingTrail::compute (uint8_t *step) {
cRGB color;
if (*step >= 0xff - 30) {
color = hsv_to_rgb (0xff - *step, 255, 255);
} else {
color = hsv_to_rgb (30, 255, 255);
color.r = min(*step * color.r / 255, 255);
color.g = min(*step * color.g / 255, 255);
}
if (*step >= 0xf0 - 30)
*step -= 1;
else if (*step >= 0x40)
*step -= 16;
else if (*step >= 32)
*step -= 32;
else
*step = 0;
return color;
BlazingTrail::compute(uint8_t *step) {
cRGB color;
if (*step >= 0xff - 30) {
color = hsv_to_rgb(0xff - *step, 255, 255);
} else {
color = hsv_to_rgb(30, 255, 255);
color.r = min(*step * color.r / 255, 255);
color.g = min(*step * color.g / 255, 255);
}
if (*step >= 0xf0 - 30)
*step -= 1;
else if (*step >= 0x40)
*step -= 16;
else if (*step >= 32)
*step -= 32;
else
*step = 0;
return color;
}
};

@ -24,49 +24,49 @@
namespace KaleidoscopePlugins {
namespace LEDEffects {
class StalkerEffect : public LEDMode {
public:
class ColorComputer {
public:
virtual cRGB compute (uint8_t *step) = 0;
};
public:
class ColorComputer {
public:
virtual cRGB compute(uint8_t *step) = 0;
};
StalkerEffect (void);
StalkerEffect(void);
virtual void begin (void) final;
virtual void init (void) final;
virtual void update (void) final;
virtual void begin(void) final;
virtual void init(void) final;
virtual void update(void) final;
static void configure (ColorComputer *colorComputer);
static uint16_t stepLength;
static void configure(ColorComputer *colorComputer);
static uint16_t stepLength;
private:
static uint32_t stepEndTime;
static ColorComputer *colorComputer;
static uint8_t map[ROWS][COLS];
private:
static uint32_t stepEndTime;
static ColorComputer *colorComputer;
static uint8_t map[ROWS][COLS];
static Key eventHandlerHook (Key mappedKey, byte row, byte col, uint8_t keyState);
static Key eventHandlerHook(Key mappedKey, byte row, byte col, uint8_t keyState);
};
namespace Stalker {
class Haunt : public StalkerEffect::ColorComputer {
public:
Haunt (const cRGB highlightColor);
Haunt (void) : Haunt ( {
0x40, 0x80, 0x80
}) {};
Haunt (void *) : Haunt () {};
virtual cRGB compute (uint8_t *step) final;
private:
static cRGB highlightColor;
public:
Haunt(const cRGB highlightColor);
Haunt(void) : Haunt( {
0x40, 0x80, 0x80
}) {};
Haunt(void *) : Haunt() {};
virtual cRGB compute(uint8_t *step) final;
private:
static cRGB highlightColor;
};
class BlazingTrail : public StalkerEffect::ColorComputer {
public:
BlazingTrail (...);
public:
BlazingTrail(...);
virtual cRGB compute (uint8_t *step) final;
virtual cRGB compute(uint8_t *step) final;
};
};

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