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@ -20,86 +20,86 @@
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namespace KaleidoscopePlugins {
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uint8_t SpaceCadetShift::parenNeeded;
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uint32_t SpaceCadetShift::startTime;
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uint16_t SpaceCadetShift::timeOut = 1000;
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Key SpaceCadetShift::leftParen, SpaceCadetShift::rightParen;
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uint8_t SpaceCadetShift::parenNeeded;
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uint32_t SpaceCadetShift::startTime;
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uint16_t SpaceCadetShift::timeOut = 1000;
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Key SpaceCadetShift::leftParen, SpaceCadetShift::rightParen;
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SpaceCadetShift::SpaceCadetShift () {
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SpaceCadetShift::SpaceCadetShift () {
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leftParen.raw = Key_9.raw;
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rightParen.raw = Key_0.raw;
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}
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}
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void
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SpaceCadetShift::begin () {
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void
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SpaceCadetShift::begin () {
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event_handler_hook_use (this->eventHandlerHook);
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}
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}
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void
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SpaceCadetShift::configure (Key left, Key right) {
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void
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SpaceCadetShift::configure (Key left, Key right) {
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leftParen = left;
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rightParen = right;
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}
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}
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Key
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SpaceCadetShift::eventHandlerHook (Key mappedKey, byte row, byte col, uint8_t keyState) {
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Key
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SpaceCadetShift::eventHandlerHook (Key mappedKey, byte row, byte col, uint8_t keyState) {
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// If nothing happened, bail out fast.
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if (!key_is_pressed (keyState) && !key_was_pressed (keyState)) {
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return mappedKey;
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return mappedKey;
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}
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// If a key has been just toggled on...
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if (key_toggled_on (keyState)) {
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if (mappedKey.raw == Key_LeftShift.raw) { // if it is LShift, remember it
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bitWrite (parenNeeded, 0, 1);
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startTime = millis ();
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} else if (mappedKey.raw == Key_RightShift.raw) { // if it is RShift, remember it
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bitWrite (parenNeeded, 1, 1);
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startTime = millis ();
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} else { // if it is something else, we do not need a paren at the end.
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parenNeeded = 0;
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startTime = 0;
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}
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// this is all we need to do on keypress, let the next handler do its thing too.
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return mappedKey;
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if (mappedKey.raw == Key_LeftShift.raw) { // if it is LShift, remember it
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bitWrite (parenNeeded, 0, 1);
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startTime = millis ();
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} else if (mappedKey.raw == Key_RightShift.raw) { // if it is RShift, remember it
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bitWrite (parenNeeded, 1, 1);
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startTime = millis ();
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} else { // if it is something else, we do not need a paren at the end.
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parenNeeded = 0;
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startTime = 0;
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}
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// this is all we need to do on keypress, let the next handler do its thing too.
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return mappedKey;
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}
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// if the state is empty, that means that either the shifts weren't pressed,
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// or we used another key in the interim. in both cases, nothing special to do.
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if (!parenNeeded)
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return mappedKey;
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return mappedKey;
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// if we timed out, that means we need to keep pressing shift, but won't
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// need the parens in the end.
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if ((millis () - startTime) >= timeOut) {
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parenNeeded = 0;
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return mappedKey;
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parenNeeded = 0;
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return mappedKey;
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}
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// if we have a state, but the key in question is not either of the shifts,
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// return. This can happen when another key is released, and that should not
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// interrupt us.
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if (mappedKey.raw != Key_LeftShift.raw &&
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mappedKey.raw != Key_RightShift.raw)
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return mappedKey;
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mappedKey.raw != Key_RightShift.raw)
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return mappedKey;
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// if a key toggled off (and that must be one of the shifts at this point),
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// send the parens too (if we were interrupted, we bailed out earlier).
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if (key_toggled_off (keyState)) {
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Key paren = leftParen;
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if (bitRead (parenNeeded, 1))
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paren = rightParen;
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Key paren = leftParen;
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if (bitRead (parenNeeded, 1))
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paren = rightParen;
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handle_keyswitch_event (mappedKey, row, col, IS_PRESSED | INJECTED);
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handle_keyswitch_event (paren, row, col, IS_PRESSED | INJECTED);
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Keyboard.sendReport ();
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handle_keyswitch_event (mappedKey, row, col, IS_PRESSED | INJECTED);
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handle_keyswitch_event (paren, row, col, IS_PRESSED | INJECTED);
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Keyboard.sendReport ();
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parenNeeded = 0;
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parenNeeded = 0;
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}
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return mappedKey;
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}
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}
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};
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