Since LED modes only send updates to the hardware at `syncDelay` intervals, calling
`update()` on the active mode every cycle doesn't make animations any smoother.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This decreases the rate at which LEDs get updated from ~60Hz to ~30Hz, which should be
fast enough that human eyes won't be able to tell the difference.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
The LED-Stalker plugin was looping through its table of `step` values (one for each key)
on every call to `update()`, and calling `compute()` on every value there, but those table
entries were only updated once every 50ms (by default), resulting in a lot of repeated
computation. This resulted in the mean idle cycle time increasing from 565µs to 1317µs on
the Model01 with an (almost) unmodified standard sketch.
This change moves the check for the timeout before the loop through the `step` values, and
aborts processing there if not enough time has elapsed. The resulting mean idle cycle time
becomes 577µs -- an almost negligible increase. It also reduces the PROGMEM footprint by
44 bytes.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Various old methods provided by `Layer` have been deprecated for a while, and
were scheduled to be removed by February 14, 2019. We're past that, so lets
remove them.
Fixes#577.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
On AVR8, 16-bit bit-operations are expensive. Switch from using 3 16-bit
bitfields to using a 16-element array of a carefully constructed struct.
This saves us almost 300 bytes of PROGMEM at the cost of 10 bytes of memory.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
I tried to be smart and use `sizeof()` instead of hard-coding the array size,
but I used it wrong, and we iterated to 32 instead of 16, overflowing the array
and looking at parts of the memory we had no business looking at. This resulted
in `isPressed()` and `isSticky()` always being true.
Instead of trying to be clever, use `OneShot::ONESHOT_KEY_COUNT` throughout,
which is a constexpr defined at 16, the number of oneshot keys we have.
Fixes#572.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In `beforeReportingState()` and `afterEachCycle()` we used to return early if no
OneShots were active. This was easy to do when we were using a bitfield, we'd
just tested for non-zero. Since we're using an array now, this check is more
expensive, and the extra work negates any benefit of returning early.
For this reason, these early returns are removed.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Now that we're using a struct with descriptive member names, drop the helper
macros that made using bitfield manipulation readable. The code's readable
without them by now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
On AVR8, 16-bit bit-operations are expensive. Switch from using 4(!) 16-bit
bitfields to using a 16-element array of a carefully constructed struct.
This saves us about 242 PROGMEM at the cost of 8 bytes of memory, and a tiny
performance hit.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We want to be able to notice when the layout of the EEPROM *settings*
changed (which the CRC does not cover). For this reason, we're repurposing the
existing version setting, which wasn't widely used: it is now internal.
We use the version to determine whether the EEPROM has been written to yet, or
if it is uninitialized. This helps us make sure we're starting up with sensible
defaults.
Fixes#559, and fixes#558.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Previously we requested a slice in `onSetup()`, but this had a major,
problematic implication: if we went from a sketch with `EEPROM-Keymap`, but
withot `LED-Palette-Theme` enabled to one with it, the EEPROM layout was not
compatible, no matter what the order of plugins in `KALEIDOSCOPE_INIT_PLUGINS`
were. This happened because `EEPROM-Keymap` requested space *after* `onSetup()`
already ran.
To fix this issue, request a slice in `.reserveThemes`, only if we didn't
request a slice yet. This way the EEPROM layout is decided by the order of
initialization in `setup()`, and we do not sneakily steal a slice in
`onSetup()`.
This is required to address keyboardio/Chrysalis#270.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of having a single `keymap.map` Focus command that tries to be smart
about what layers it presents, we should have two separate commands: one to
query the defaults (PROGMEM), and one to get/set the custom keymap (EEPROM).
This makes `keymap.map` and `keymap.roLayers` obsolete, and they're now removed.
Furthermore, having to specify whether the EEPROM keymap extends the built-in
one or not proved to be unflexible. So we re-purposed the highest bit of the
first EEPROM byte, to signal whether we should use EEPROM layers only or not.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We want to give the hardware enough time to give us a stable read of the pins.
If we unroll the loop, we will not have that. In practice, this leads to entire
rows or columns behaving erratically.
To fix that, we tell the compiler not to unroll loops in the `readCols()`
method (it's free to unroll them elsewhere). This makes the function a tiny bit
slower, but gives us a stable read.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Counting cycles is an incredibly unreliable way of timing animations. Use timers
instead.
Fixes#545.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When not using the `CRGB()` macro, colors may end up being different than
intended if the board we're running on implements RGB order differently.
Fixes#548.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Since `Focus.send()` does not send a newline implicitly, we should do so
explicitly. Introduce `Focus.NEWLINE` to help with this, and not have many
copies of `'\n'` lying around.
Fixes#544.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The KBD4x has a set of WS2812 LEDs, which are very picky about timing. To make
them happy (even though we do not use them yet), we need to disable clock
division at startup.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We deprecated a number of interfaces, which were scheduled to be removed on the
14th of January. Lets remove them now.
Incidentally, we had a number of places where we used the old names internally
too, and this has been corrected as well now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
EEPROM defaults to `0xff` when uninitialized, which means we'd start off with a
bright white palette. That's a problem, because it draws a lot of power,
especially when all keys are lit bright. For this reason, flip the bits when
reading or storing palette colors, so the default `0xff` becomes `0x00`, black.
Fixes#529.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Brace-initialization has issues, especially with newer compilers that try to do
more, and better optimizations. To allow them to do these, we should be striving
for better type safety. For this reason, use the new Key() constructors to
initialize the various key defines. This gives the compiler much better hints.
The code becomes much more readable too.
This is fully backwards compatible, we're not removing any existing interface,
just using a newly introduced one. The old ways still work. They might produce
warnings with newer compilers, but they did so before anyway.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We need to guard the `k` argument, place it within parens, to make sure it is
treated as a single argument, even if it expands to something that would be
ambigous. This is required, because most - if not all - keys are defined as a
list casted to `Key`, which the pre-processor would misinterpret without the
extra parens.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To make it easier to create custom shortcuts, that do not interfere with system
ones, an old trick is to use many modifiers. To make this easier, Ctrl+Shift+Alt
is commonly abbreviated as "Meh", while Ctrl+Shift+Alt+GUI is often called
"Hyper". To support this, we offer the `Key_Meh` and `Key_Hyper` aliases, along
with `MEH(k)` and `HYPER(k)` to go with them.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We should be using a different variant of the `default_layer()` method to query
the default layer instead of abusing 0xff as a special valie.
Fixes#522.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Add `REDIAL` to `kaleidoscope::ranges`, so the plugin can define `Key_Redial`
itself, and won't need `Redial.key` to be set in the user sketch either. This is
a breaking change, but one that's easy to upgrade to, hence no effort was made
to make it at least partially backwards-compatible.
Fixes#519.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When selecting a new default layer via Focus, we should be moving there too,
because there may be no other way to switch to the new layer, and having to
reboot the keyboard for changes to take effect is not our desired behaviour.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When sending `Key`s, there's no need for an extra separator, because
`send(key.raw)` will send one anyway. Not sending one results in 10 bytes less
PROGMEM used, and plenty of bytes less spent over the wire.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When we use `lookup()`, we're looking up from the cache, not from the active
layer. If the cache gets updated later than we're called, we won't notice. So do
an explicit lookup.
Fixes#507.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Due to the plugin needing a key coordinate -> geometric space mapping, it
depends on the keyboard used. As such, restrict it to the Keyboard.io Model01,
for which the mapping was set up.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the rainbow colors are great, some may want to restrict the colors to a
single hue. For this purpose, the `ripple_hue` property was introduced. It
defaults to `Wavepool.rainbow_hue` (a special value that tells the plugin to use
multiple hues).
Inspired by @bjc's ToyKeeper/Kaleidoscope-LED-Wavepool#8.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Based largely on ToyKeeper/Kaleidoscope-LED-Wavepool#8, this smooths out the hue
transitions, so that the ripple is a nice rainbow, without oddly flashing colors
while cycling through the effect.
Thanks @bjc for the change!
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Methods that originate from the `kaleidoscope::Hardware` base class need not be
documented every time they're being overridden. That leads to duplication, and
higher chance of documentation going stale. As such, remove such cases, and rely
on the base class having plenty of documentation instead.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Since all implementations of detachFromHost/attachToHost are the same for all
our current keyboards, move it to the base class as a default.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This is basically the old Kaleidoscope-Hardware plugin pulled in, and made into
a base class. The purpose is documentation (#167) mostly. The base class has
default implementations for all methods (most do nothing), and can be overridden
by derived classes. Since the hardware object is always going to be called
through `KeyboardHardware`, which has the exact type of the hardware, we do not
need to use virtual functions. The derived class will just shadow the default
implementations.
All hardware plugins were updated to use this (directly or indirectly). The
resulting compiled binary is the same, but we were able to remove a few
boilerplate lines from here and there.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In general, we want method names to be verbs, because they convey actions. The
`Layer.on()`, `Layer.off()`, etc family of functions weren't like that. It
wasn't immediately obvious that they turn layers on and off.
Furthermore, `Layer.next()` and `Layer.previous()` were even more confusing,
because one could easily think they implied moving to the selected layers, while
in practice, they just activated them.
All of these have new names, that better describe what they do. The old names
are still present, but emit a deprecation warning.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In the original `KeyboardioFirmware`, this was used to store the default keymap
index in EEPROM. When we removed the EEPROM storage, it was meant to be used by
sketches to set a default layer (the minimum layer one can switch to), which was
not nearly as useful. Even worse, the behaviour was complicated to reason about,
and it wasn't used anyway.
For these reasons, it is now deprecated, and will eventually be removed.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
As the name implies, this makes it possible to set all leds to the same color
depending on which layer is the topmost active one.
Fixes#492.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The ATMega32u4 chip Splitography does not have the JTAG interface disabled in
fuses, so we must do so from the firmware. Otherwise PIN_F4 - PIN_F7 would not
be usable for I/O.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To work around an issue on OSX, initalize Serial as the very first thing in
`Kaleidoscope.setup`. This is a - hopefully - temporary workaround, until we can
track down the real issue.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Based on a discussion on Discord, this implements a simple plugin that can
temporarily disable the Windows (GUI) keys.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When I did the GPLv3+ -> GPLv3-only change, and assigned my copyright to
Keyboard.io, some of the plugins were missed. This updates those too.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Make it possible to use the plugin for all known Atreus variants: the post-2016
PCB with A* and the FalbaTech handwired one with a Teensy (these two were the
only supported ones until now), the pre-2016 PCB with A*, and the legacy Teensy2
variant.
Fixes#430.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The pin list (and consequently the key layout list) was rearranged in the early
days of the plugin for more optimal scanning code. With -O3 and moving to
`ATMegaKeyboard`, that optimization is no longer relevant. This restores the pin
list and the layout to its original order, the order at which the hardware is
laid out.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Introduce a couple of helper methods that make it easier to work with Focus.
These abstract away the dependency on Serial as a side-effect. The intent is
that all traffic will go through Focus.
Fixes#476.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Improved the ATMega parts of row toggling, similar to how `ATMegaKeyboard` does
it, and separated it from selecting extender rows. This results in a tiny
increase in speed, and better clarity.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of only reporting the state when the timer triggers, report it every
loop, even if it is unchanged.
This is based on a similar change to `ATMegaKeyboard`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Set the previous key state when reporting the state to Kaleidoscope, instead of
on every read. This eliminates a possible chatter bug. Idea taken from a similar
change made to `ATMegaKeyboard`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Based on the change made to `ATMegaKeyboard`, apply the same treatment to the
`ErgoDoxScanner` too, and run debouncing only 3 times per 5ms, which is closer
to what switch manufacturers recommend.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Keys normally only change when switching layers, so instead of going through
every key in every cycle to look for modifiers, do that once, when layers
change (using the new `onLayerChange` event), and store the coordinates of keys
we consider modifiers in an array (currently limited to 16 items).
Then, when we want to highlight them, go over this array only, significantly
reducing the work we need to do. In a typical case, on a full-size keyboard, one
would have eight modifiers and a few layer keys, so instead of going through a
hundred keys, we go through sixteen at most, but usually considerably less.
This fixes#403, at the cost of noticeably higher PROGMEM and RAM use.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of tracking layer changes ourselves, use the new `onLayerChange` event
to do that for us. This makes the code a tiny bit easier to follow.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The intent is to make it easier for plugins to detect layer changes and schedule
work accordingly. There event receives no arguments, the current state can
always be queried with `Layer.getLayerState()`, and if a plugin requires the old
state too, they can track that on their own.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
If we wish to support hardware that has LEDs, we should not define the `cRGB`
struct and the `CRGB` macro unconditionally. Define them only if the macro is
undefined. This way any hardware that has LEDs, and still wishes to use
`ATMegaKeyboard` as a base can define the macro prior to including the header.
Such hardware will override the LED functions anyway, so there's nothing else we
need to do to support such a scenario.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Sometimes we'd like to be in control of when reports are sent during macro
playback. This implements a way to achieve that.
Fixes#368.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of guarding the ATMegaKeyboard files with an `#if` that hard-coded which
keyboards are based on the class, guard them with
`KALEIDOSCOPE_WITH_ATMEGA_KEYBOARD`, set by the main hardware headers. Those
headers get included early, and are as such, a perfect way to guard these
things.
This way if we add a new keyboard using the base class, we don't have to modify
the base class itself, and the new hardware plugin can be entirely self-contained.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Since `keyIndex` is pretty much the same for all boards, it makes sense to have
it in `key_indexes.h`. To be able to do that, we need to implement it as a
macro, otherwise `HARDWARE_IMPLEMENTATION` can't be resolved. With a macro, it
is evaluated on call-sites, where the compiler can resolve that symbol.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Whenever calling a function implemented by the class, call it through
`KeyboardHardware`, so they can be overridden.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Both the Atreus and the Planck ports use very similar architecture, lift out the
common parts into a base class.
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
Instead of having a separate function for selecting and unselecting rows, have
only one that toggles them - we only ever want to toggle them anyway. While
there, optimize it slightly, by not toggling `DDRD`: if we set those in `setup`,
they'll remain set, and there's no need to toggle them.
This makes the code cleaner and smaller, at the cost of four bytes of RAM.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In certain cases we need to delay the unicode input sequence, otherwise the host
is unable to process the input properly. Introduce the `.input_delay()`
setter/getter for this purpose. We're defaulting to zero (no delay) nevertheless.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Based on work by Shriramana Sharma (@jamadagni) in
keyboardio/Kaleidoscope-LEDControl#27, this adds an optional `phase_offset`
argument to `breath_computer`. This allows one to have multiple breath effects
active at the same time, at different phases.
To make these synchronized, use `Kaleidoscope.millisAtCycleStart()` instead of
`millis()`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Initially, we were using `uint8_t` as the type for led indexes, which could not
go below zero, so we only needed one half of a bounds check. Since we switched
to a signed int, we need to check the other half of the boundaries: if the index
is below zero.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Based on the work of Shriramana Sharma (@jamadagni) in
keyboardio/Kaleidoscope-OneShot#45, this implements finer stickability controls
for `OneShot`, allowing one to set stickability on a per-key basis. The old
`.double_tap_sticky` and `.double_tap_sticky_layers` properties still work, but
are deprecated.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When calculating `end_time`, explicitly cast `idle_time_limit` to 32 bits,
otherwise the `idle_time_limit * 1000` operation will be done on 16 bits, which
would overflow at about 65 seconds. With the cast, the operation will use all 32
bits, and we avoid the overflow.
Many thanks to @nevd for the report and the help in debugging & testing the fix.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Suggested by `nev` on Discord, this plugin will turn the LEDs off after a
configurable idle time, and back on on the next keypress.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When `LEDControl` is paused, we want to pause not just the LED modes, but *all*
LED operations. The easiest way to do this is to not sync them.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This is pretty much the same thing as keyboardio/Kaleidoscope-OneShot#23 by
@jamesnvc, except that it also changes the `isLayerKey()` macro, which was
otherwise unused.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To make the interaction with plugins that work on top of LEDModes (such as
`ActiveModColor`), we need a `refreshAt()` method. For AlphaSquare, we'll return
black when a pixel has timed out, or if a key is not part of the currently lit
symbol.
Fixes#401.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of remembering a key whenever a new one toggles on, remember only when
Redial itself is not held. We keep track of the last pressed key while Redial is
held, though, so we can update the key to redial when we're released ourselves.
This should fix#396.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
A long-long time ago, Kaleidoscope used to call `onKeyswitchEvent` (or rather,
it's then-current incarnation) even when keys were idle. For a number of
plugins, this was a case they didn't want to handle, and bailed out early.
When we changed Kaleidoscope to not call the event handlers for idle keys, these
plugins weren't modified at the same time, and the superfluous check remained,
making the firmware both larger and marginally slower.
Since the event handlers are never called when idle, it is safe to remove these
checks.
Affected plugins are `Leader`, `OneShot`, and `TapDance`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
EscapeOneShot needs to stop bailing out early when a oneshot is pressed (sticky
appears pressed), and continue with its process if there's a sticky oneshot.
This makes stickies cancelable via the EscapeOneShot plugin.
For this to work, OneShot needed an `.isSticky()` method, much like
`.isActive()` and `.isPressed()`.
Fixes#413 and likely addresses part of #408 too.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Way back when, in order to fix the issue explained in
keyboardio/Kaleidoscope-OneShot#4, we made it so that keys that interrupt a
OneShot will be masked (unless certain conditions are met). Since then, we
changed how keys are looked up, and the original problem is no longer present.
This makes the masking unnecessary.
Begin unnecessary is good news, because that masking prevented key repeat for
keys on a one-shot layer (even when the OSL key was held).
Fixes#415.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This allows us to do `i < LED_COUNT` comparisons on boards with no LEDs. All
places that did this comparison have been updated to use `int8_t`, as were all
places that use a LED index.
Together with the previous commits, fixes#385.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
LED related functions should be as close to no-op on LED-less hardware as
possible. For this reason, guard all relevant points with an early exit in the
LED-less case.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Intended to make it easier for LED-using code to bail out early, this simple
constant will tell us whether the board has LEDs or if it does not.
Because this will be used regularly, by code not close to the hardware,
`Kaleidoscope.has_leds` is an alias to `KeyboardHardware.has_leds`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In an attempt to move away from magic, global defines, move the `ROWS`, `COLS`,
and `LED_COUNT` defines to the hardware class. Backwards-compatible defines are
provided by `<Kaleidoscope.h>`.
This is just a first step, no users are updated just yet.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
With moving to a monorepo, the plugin will always be compiled, so we want to
guard ourselves, to only compile when building for the ErgoDox. We do this with
an `#ifdef ARDUINO_AVR_ERGODOX` guard.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/Hardware-EZ-ErgoDox.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
With moving to a monorepo, the plugin will always be compiled, so we want to
guard ourselves, to only compile when building for the Atreus. We do this with
an `#ifdef ARDUINO_AVR_ATREUS` guard.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/HostOS.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
The `Kaleidoscope/HostOS-select.h` remains in place, for compatibility reasons.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/TypingBreaks.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/Unicode.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/Syster.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/Redial.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/LED-ActiveModColor.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/Qukeys.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/TapDance.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/SpaceCadet.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/ShapeShifter.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/LEDEffects.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This replaces the former `bootAnimation()` method with a plugin that does
something very similar, without locking up the keyboard for the duration of the
animation, and scans the keymap instead of using hard-coded coordinates.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In the Model01 header, we have a set of LED coordinates, based on key
labels (`LED_Q`, `LED_A`, etc). These aren't generally useful, the only user was
the ancient `bootAnimation`. With that gone, lets get rid of these too.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This boot animation has not been used for a long time, and chances are, noone
even noticed its here. It's a neat thing, but gets old very fast, and locks up
the keyboard during the animation.
Considering these, lets drop it.
Fixes#366.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Moved all files but `LEDControl.c` and `LEDControl.h` to
`src/kaleidoscope/plugin/LEDControl`, to not pollute the `kaleidoscope/plugin`
directory needlessly, with headers that should not be explicitly included.
Also updated the documentation and the warnings emitted to make it clear that
the use of `LED-Off.h` and `LEDUtils.h` is deprecated in favour of just using
`<Kaleidoscope-LEDControl.h>`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move auxiliary files to `src/kaleidoscope/plugin/MouseKeys` to not pollute the
`kaleidoscope/plugin` directory with headers not meant to be included directly.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Moved most files to `src/kaleidoscope/plugin/LED-AlphaSquare`, leaving only the
main one on the outside. This is to decrease the number of files in
`src/kaleidoscope/plugins` and not pollute the namespace needlessly.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
With Kaleidoscope core's layout rearranged, we should include
`kaleidoscope/macro_helpers.h` instead of `macro_helpers.h`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Merged `EEPROM-Settings-Focus` into `EEPROM-Settings` itself: there's no reason
they should be separate. Also moved the CRC headers to
`kaleidoscope/plugin/EEPROM-Settings/` to not pollute the plugin namespace.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/LEDControl.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/MouseKeys.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/NumPad.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/MagicCombo.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/EEPROM-Settings.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/LED-Stalker.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/LEDEffect-Rainbow.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/LEDEffect-Chase.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/LEDEffect-Breathe.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/LEDEffect-BootGreeting.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/Hardware-Model01.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/Model01-TestMode.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/Macros.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/LEDEffect-SolidColor.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/LED-AlphaSquare.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/Leader.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/GhostInTheFirmware.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/FocusSerial.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
This also merges the former `UPGRADING.md` into `doc/plugin/FocusSerial.md`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Lots of things were already under the `kaleidoscope` namespace, but were in the
"wrong" directory. This big patchset moves everything under `kaleidoscope/`, and
namespaces `Layers_`. There are a few un-namespaced things, but because their
use is so widespread, and they're used so commonly, we don't want to namespace
those (like `handleKeyswitchEvent`), at least not yet.
As a minor side-effect, this moves a few global statics that were once in
`Layers.cpp` into the `Layer_` class itself, for clarity and encapsulation.
Non-namespaced headers that were used outside of Kaleidoscope itself will still
work, but will emit a compile-time warning.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/USB-Quirks.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/TopsyTurvy.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/Steno.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/OneShot.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/LED-Palette-Theme.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/HostPowerManagement.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/Heatmap.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/FingerPainter.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/Escape-OneShot.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/EEPROM-Keymap-Programmer.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/EEPROM-Keymap.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/Cycle.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/Colormap.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/CycleTimeReport.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Rearranged the columns so we can do some bit shifting and OR-ing magic instead
of manually picking bits from various pins.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the original plugin was written independently, significant developments
were made while working for Keyboard.io. As such, I feel it is appropriate to
assign copyright to the company.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the original plugin was written independently, significant developments
were made while working for Keyboard.io. As such, I feel it is appropriate to
assign copyright to the company.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
After talking with Jesse, this changes the license to GPLv3 (only), where
appropriate, and adds copyright headers to all files that were missing them.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This, along with the change
keyboardio/Kaleidoscope-HIDAdaptor-KeyboardioHID@a4368f13e7a1b58e, makes
it so a rollover from a key with a mod flag applied to one without will
not result in the flag from the modified key affecting the next keypress.
This mirrors `moveMouse()`, and the intent is to use it when releasing a mouse
key outside of the main event loop (such as during a macro).
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of manually counting set bits, use gcc's `__builtin_popcount()` for a -
supposedly - more efficient count.
Also initialize the counter to zero, while there.
Fixes#11.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of `getKeyswitchStateAtPosition`, which is long, unintuitive and feels
wrong too, introduce `isKeyswitchPressed`, shorter, better, more
reasonable (because it returns a bool - we support only two states anyway!).
Additionally, add `pressedKeyswitchCount()`, which returns the number of key
switches pressed.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This is sufficiently low-level that it is OK to use `KeyboardHardware` for it.
It's not a HID thing, either.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To be used by the hardware implementations, `KEY_INDEX` tells us the index of a
key, from which we can figure out the row and column as needed. The index starts
at one, so that plugins that work with a list of key indexes can use zero as a
sentinel. This is important, because when we initialize arrays with fewer
elements than the declared array size, the remaining elements will be zero. We
can use this to avoid having to explicitly add a sentinel in user-facing code.
Additionally, we add `getKeyswitchStateAtPosition` to the HID facade. See its
documentation in `Kaleidoscope-Hardware`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of running `scanMatrix` whenever we get there, use Timer1 to set a
consistent period. This does not mean we'll run every time the timer is up, but
we will run at consistent intervals.
Fixes#6.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This adds a very simple debouncing algorithm for debouncing. It works by making
sure a key is not changing state more than a configurable amount of cycles.
Defaults to five cycles for now.
Fixes#1.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The global `ErgoDox` symbol should be a shortcut, an alias, to KeyboardHardware.
When using ErgoDox-specific functionality, `ErgoDox.someMethod()` is much
clearer about that than `KeyboardHardware.someMethod()` would be.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
With this redesign, we introduce a new way to create plugins, which is easier to
extend with new hook points, provides a better interface, uses less memory, less
program space, and is a tiny bit faster too.
It all begins with `kaleidoscope::Plugin` being the base class, which provides
the hook methods plugins can implement. Plugins should be declared with
`KALEIDOSCOPE_INIT_PLUGINS` instead of `Kaleidoscope.use()`. Behind this macro
is a bit of magic (see the in-code documentation) that allows us to unroll the
hook method calls, avoid vtables, and so on. It creates an override for
`kaleidoscope::Hooks::*` methods, each of which will call the respective methods
of each initialized plugin.
With the new API come new names: all of the methods plugins can implement
received new, more descriptive names that all follow a similar pattern.
The old (dubbed V1) API still remains in place, although deprecated. One can
turn it off by setting the `KALEIDOSCOPE_ENABLE_V1_PLUGIN_API` define to zero,
while compiling the firmware.
This work is based on #276, written by @noseglasses. @obra and @algernon did
some cleaning up and applied a little naming treatment.
Signed-off-by: noseglasses <shinynoseglasses@gmail.com>
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of implementing the HID adaptors within Kaleidoscope, provide an API
only (by marking the symbols `extern`). For the sake of backwards compatibility,
pull in `Kaleidoscope-HIDAdaptor-KeyboardioHID`, a new shim library implementing
the status quo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of sending a press & release for the consumer key when the physical key
is released, send a press each cycle it is held, a report along with the
keyboard report, and clear the consumer report each cycle too.
This will prevent these keys getting stuck, or sending multiple presses in the
same report.
Fixes#176.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
By moving the IS_CONSUMER flag to B00001000 instead of
B00000010 (swap with IS_INTERNAL) we can detect the if the key is a
consumer key and strip out the flags and use the full 10bit to send to
the hid report. This enable us to use all the Consumer_* keys