|
|
|
@ -25,17 +25,17 @@ namespace plugin {
|
|
|
|
|
#define MS_PER_FRAME 40 // 40 = 25 fps
|
|
|
|
|
#define FRAMES_PER_DROP 120 // max time between raindrops during idle animation
|
|
|
|
|
|
|
|
|
|
int8_t WavepoolEffect::surface[2][WP_WID*WP_HGT];
|
|
|
|
|
int8_t WavepoolEffect::surface[2][WP_WID * WP_HGT];
|
|
|
|
|
uint8_t WavepoolEffect::page = 0;
|
|
|
|
|
uint8_t WavepoolEffect::frames_since_event = 0;
|
|
|
|
|
uint16_t WavepoolEffect::idle_timeout = 5000; // 5 seconds
|
|
|
|
|
|
|
|
|
|
// map native keyboard coordinates (16x4) into geometric space (14x5)
|
|
|
|
|
PROGMEM const uint8_t WavepoolEffect::rc2pos[ROWS*COLS] = {
|
|
|
|
|
0, 1, 2, 3, 4, 5, 6, 59, 66, 7, 8, 9, 10, 11, 12, 13,
|
|
|
|
|
14, 15, 16, 17, 18, 19, 34, 60, 65, 35, 22, 23, 24, 25, 26, 27,
|
|
|
|
|
28, 29, 30, 31, 32, 33, 48, 61, 64, 49, 36, 37, 38, 39, 40, 41,
|
|
|
|
|
42, 43, 44, 45, 46, 47, 58,62, 63,67, 50, 51, 52, 53, 54, 55,
|
|
|
|
|
PROGMEM const uint8_t WavepoolEffect::rc2pos[ROWS * COLS] = {
|
|
|
|
|
0, 1, 2, 3, 4, 5, 6, 59, 66, 7, 8, 9, 10, 11, 12, 13,
|
|
|
|
|
14, 15, 16, 17, 18, 19, 34, 60, 65, 35, 22, 23, 24, 25, 26, 27,
|
|
|
|
|
28, 29, 30, 31, 32, 33, 48, 61, 64, 49, 36, 37, 38, 39, 40, 41,
|
|
|
|
|
42, 43, 44, 45, 46, 47, 58, 62, 63, 67, 50, 51, 52, 53, 54, 55,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
EventHandlerResult WavepoolEffect::onKeyswitchEvent(Key &mapped_key, byte row, byte col, uint8_t key_state) {
|
|
|
|
@ -43,7 +43,7 @@ EventHandlerResult WavepoolEffect::onKeyswitchEvent(Key &mapped_key, byte row, b
|
|
|
|
|
return EventHandlerResult::OK;
|
|
|
|
|
|
|
|
|
|
if (keyIsPressed(key_state)) {
|
|
|
|
|
uint8_t offset = (row*COLS)+col;
|
|
|
|
|
uint8_t offset = (row * COLS) + col;
|
|
|
|
|
surface[page][pgm_read_byte(rc2pos + offset)] = 0x7f;
|
|
|
|
|
frames_since_event = 0;
|
|
|
|
|
}
|
|
|
|
@ -52,21 +52,21 @@ EventHandlerResult WavepoolEffect::onKeyswitchEvent(Key &mapped_key, byte row, b
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void WavepoolEffect::raindrop(uint8_t x, uint8_t y, int8_t *page) {
|
|
|
|
|
uint8_t rainspot = (y*WP_WID) + x;
|
|
|
|
|
uint8_t rainspot = (y * WP_WID) + x;
|
|
|
|
|
|
|
|
|
|
page[rainspot] = 0x7f;
|
|
|
|
|
if (y > 0) page[rainspot-WP_WID] = 0x60;
|
|
|
|
|
if (y < (WP_HGT-1)) page[rainspot+WP_WID] = 0x60;
|
|
|
|
|
if (x > 0) page[rainspot-1] = 0x60;
|
|
|
|
|
if (x < (WP_WID-1)) page[rainspot+1] = 0x60;
|
|
|
|
|
if (y > 0) page[rainspot - WP_WID] = 0x60;
|
|
|
|
|
if (y < (WP_HGT - 1)) page[rainspot + WP_WID] = 0x60;
|
|
|
|
|
if (x > 0) page[rainspot - 1] = 0x60;
|
|
|
|
|
if (x < (WP_WID - 1)) page[rainspot + 1] = 0x60;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// this is a lot smaller than the standard library's rand(),
|
|
|
|
|
// and still looks random-ish
|
|
|
|
|
uint8_t WavepoolEffect::wp_rand() {
|
|
|
|
|
static uint16_t offset = 0x400;
|
|
|
|
|
offset = ((offset + 1) & 0x4fff) | 0x400;
|
|
|
|
|
return (millis()/MS_PER_FRAME) + pgm_read_byte(offset);
|
|
|
|
|
static uint16_t offset = 0x400;
|
|
|
|
|
offset = ((offset + 1) & 0x4fff) | 0x400;
|
|
|
|
|
return (millis() / MS_PER_FRAME) + pgm_read_byte(offset);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void WavepoolEffect::update(void) {
|
|
|
|
@ -75,9 +75,9 @@ void WavepoolEffect::update(void) {
|
|
|
|
|
static uint8_t prev_time = 0;
|
|
|
|
|
uint8_t now = millis() / MS_PER_FRAME;
|
|
|
|
|
if (now != prev_time) {
|
|
|
|
|
prev_time = now;
|
|
|
|
|
prev_time = now;
|
|
|
|
|
} else {
|
|
|
|
|
return;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// rotate the colors over time
|
|
|
|
@ -89,38 +89,38 @@ void WavepoolEffect::update(void) {
|
|
|
|
|
frames_since_event ++;
|
|
|
|
|
|
|
|
|
|
// needs two pages of height map to do the calculations
|
|
|
|
|
int8_t *newpg = &surface[page^1][0];
|
|
|
|
|
int8_t *newpg = &surface[page ^ 1][0];
|
|
|
|
|
int8_t *oldpg = &surface[page][0];
|
|
|
|
|
|
|
|
|
|
// rain a bit while idle
|
|
|
|
|
static uint8_t frames_till_next_drop = 0;
|
|
|
|
|
static int8_t prev_x = -1;
|
|
|
|
|
static int8_t prev_y = -1;
|
|
|
|
|
#ifdef INTERPOLATE
|
|
|
|
|
#ifdef INTERPOLATE
|
|
|
|
|
// even frames: water movement and page flipping
|
|
|
|
|
// odd frames: raindrops and tweening
|
|
|
|
|
// (this arrangement seems to look best overall)
|
|
|
|
|
if (((now & 1)) && (idle_timeout > 0)) {
|
|
|
|
|
#else
|
|
|
|
|
#else
|
|
|
|
|
if (idle_timeout > 0) {
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
// repeat previous raindrop to give it a slightly better effect
|
|
|
|
|
if (prev_x >= 0) {
|
|
|
|
|
raindrop(prev_x, prev_y, oldpg);
|
|
|
|
|
prev_x = prev_y = -1;
|
|
|
|
|
}
|
|
|
|
|
if (frames_since_event
|
|
|
|
|
>= (frames_till_next_drop
|
|
|
|
|
+ (idle_timeout / MS_PER_FRAME))) {
|
|
|
|
|
frames_till_next_drop = 4 + (wp_rand() % FRAMES_PER_DROP);
|
|
|
|
|
frames_since_event = idle_timeout / MS_PER_FRAME;
|
|
|
|
|
>= (frames_till_next_drop
|
|
|
|
|
+ (idle_timeout / MS_PER_FRAME))) {
|
|
|
|
|
frames_till_next_drop = 4 + (wp_rand() % FRAMES_PER_DROP);
|
|
|
|
|
frames_since_event = idle_timeout / MS_PER_FRAME;
|
|
|
|
|
|
|
|
|
|
uint8_t x = wp_rand() % WP_WID;
|
|
|
|
|
uint8_t y = wp_rand() % WP_HGT;
|
|
|
|
|
raindrop(x, y, oldpg);
|
|
|
|
|
uint8_t x = wp_rand() % WP_WID;
|
|
|
|
|
uint8_t y = wp_rand() % WP_HGT;
|
|
|
|
|
raindrop(x, y, oldpg);
|
|
|
|
|
|
|
|
|
|
prev_x = x;
|
|
|
|
|
prev_y = y;
|
|
|
|
|
prev_x = x;
|
|
|
|
|
prev_y = y;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -128,88 +128,86 @@ void WavepoolEffect::update(void) {
|
|
|
|
|
// (originally skipped edges, but this keyboard is too small for that)
|
|
|
|
|
//for (uint8_t y = 1; y < WP_HGT-1; y++) {
|
|
|
|
|
// for (uint8_t x = 1; x < WP_WID-1; x++) {
|
|
|
|
|
#ifdef INTERPOLATE
|
|
|
|
|
#ifdef INTERPOLATE
|
|
|
|
|
if (!(now & 1)) { // even frames only
|
|
|
|
|
#endif
|
|
|
|
|
for (uint8_t y = 0; y < WP_HGT; y++) {
|
|
|
|
|
for (uint8_t x = 0; x < WP_WID; x++) {
|
|
|
|
|
uint8_t offset = (y*WP_WID) + x;
|
|
|
|
|
|
|
|
|
|
int16_t value;
|
|
|
|
|
int8_t offsets[] = { -WP_WID, WP_WID,
|
|
|
|
|
-1, 1,
|
|
|
|
|
-WP_WID-1, -WP_WID+1,
|
|
|
|
|
WP_WID-1, WP_WID+1
|
|
|
|
|
};
|
|
|
|
|
// don't wrap around edges or go out of bounds
|
|
|
|
|
if (y==0) {
|
|
|
|
|
#endif
|
|
|
|
|
for (uint8_t y = 0; y < WP_HGT; y++) {
|
|
|
|
|
for (uint8_t x = 0; x < WP_WID; x++) {
|
|
|
|
|
uint8_t offset = (y * WP_WID) + x;
|
|
|
|
|
|
|
|
|
|
int16_t value;
|
|
|
|
|
int8_t offsets[] = { -WP_WID, WP_WID,
|
|
|
|
|
-1, 1,
|
|
|
|
|
-WP_WID - 1, -WP_WID + 1,
|
|
|
|
|
WP_WID - 1, WP_WID + 1
|
|
|
|
|
};
|
|
|
|
|
// don't wrap around edges or go out of bounds
|
|
|
|
|
if (y == 0) {
|
|
|
|
|
offsets[0] = 0;
|
|
|
|
|
offsets[4] += WP_WID;
|
|
|
|
|
offsets[5] += WP_WID;
|
|
|
|
|
}
|
|
|
|
|
else if (y==WP_HGT-1) {
|
|
|
|
|
} else if (y == WP_HGT - 1) {
|
|
|
|
|
offsets[1] = 0;
|
|
|
|
|
offsets[6] -= WP_WID;
|
|
|
|
|
offsets[7] -= WP_WID;
|
|
|
|
|
}
|
|
|
|
|
if (x==0) {
|
|
|
|
|
}
|
|
|
|
|
if (x == 0) {
|
|
|
|
|
offsets[2] = 0;
|
|
|
|
|
offsets[4] += 1;
|
|
|
|
|
offsets[6] += 1;
|
|
|
|
|
}
|
|
|
|
|
else if (x==WP_WID-1) {
|
|
|
|
|
} else if (x == WP_WID - 1) {
|
|
|
|
|
offsets[3] = 0;
|
|
|
|
|
offsets[5] -= 1;
|
|
|
|
|
offsets[7] -= 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// add up all samples, divide, subtract prev frame's center
|
|
|
|
|
int8_t *p;
|
|
|
|
|
for(p=offsets, value=0; p<offsets+8; p++)
|
|
|
|
|
// add up all samples, divide, subtract prev frame's center
|
|
|
|
|
int8_t *p;
|
|
|
|
|
for (p = offsets, value = 0; p < offsets + 8; p++)
|
|
|
|
|
value += oldpg[offset + (*p)];
|
|
|
|
|
value = (value >> 2) - newpg[offset];
|
|
|
|
|
value = (value >> 2) - newpg[offset];
|
|
|
|
|
|
|
|
|
|
// reduce intensity gradually over time
|
|
|
|
|
newpg[offset] = value - (value >> 3);
|
|
|
|
|
// reduce intensity gradually over time
|
|
|
|
|
newpg[offset] = value - (value >> 3);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#ifdef INTERPOLATE
|
|
|
|
|
}
|
|
|
|
|
#ifdef INTERPOLATE
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
// draw the water on the keys
|
|
|
|
|
for (byte r = 0; r < ROWS; r++) {
|
|
|
|
|
for (byte c = 0; c < COLS; c++) {
|
|
|
|
|
uint8_t offset = (r*COLS) + c;
|
|
|
|
|
int8_t height = oldpg[pgm_read_byte(rc2pos+offset)];
|
|
|
|
|
#ifdef INTERPOLATE
|
|
|
|
|
uint8_t offset = (r * COLS) + c;
|
|
|
|
|
int8_t height = oldpg[pgm_read_byte(rc2pos + offset)];
|
|
|
|
|
#ifdef INTERPOLATE
|
|
|
|
|
if (now & 1) { // odd frames only
|
|
|
|
|
// average height with other frame
|
|
|
|
|
height = ((int16_t)height + newpg[pgm_read_byte(rc2pos+offset)]) >> 1;
|
|
|
|
|
// average height with other frame
|
|
|
|
|
height = ((int16_t)height + newpg[pgm_read_byte(rc2pos + offset)]) >> 1;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
uint8_t intensity = abs(height) * 2;
|
|
|
|
|
|
|
|
|
|
// color starts white but gets dimmer and more saturated as it fades,
|
|
|
|
|
// with hue wobbling according to height map
|
|
|
|
|
int16_t hue = (current_hue + height + (height>>1)) & 0xff;
|
|
|
|
|
int16_t hue = (current_hue + height + (height >> 1)) & 0xff;
|
|
|
|
|
|
|
|
|
|
cRGB color = hsvToRgb(hue,
|
|
|
|
|
0xff - intensity,
|
|
|
|
|
((uint16_t)intensity)*2);
|
|
|
|
|
((uint16_t)intensity) * 2);
|
|
|
|
|
|
|
|
|
|
::LEDControl.setCrgbAt(r, c, color);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef INTERPOLATE
|
|
|
|
|
#ifdef INTERPOLATE
|
|
|
|
|
// swap pages every other frame
|
|
|
|
|
if (!(now & 1)) page ^= 1;
|
|
|
|
|
#else
|
|
|
|
|
#else
|
|
|
|
|
// swap pages every frame
|
|
|
|
|
page ^= 1;
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|