Signed-off-by: Gergely Nagy <algernon@keyboard.io>pull/510/head
commit
84a364ba75
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# Kaleidoscope-LED-Wavepool
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The `WavepoolEffect` plugin makes waves of light splash out from each keypress.
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When idle, it will also simulate gentle rainfall on the keyboard.
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## Using the plugin
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To use the plugin, one needs to include the header and select the effect.
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```c++
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-LEDControl.h>
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#include <Kaleidoscope-LED-Wavepool.h>
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KALEIDOSCOPE_INIT_PLUGINS(LEDControl, WavepoolEffect);
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void setup (){
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Kaleidoscope.setup();
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WavepoolEffect.idle_timeout = 5000; // 5 seconds
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WavepoolEffect.activate();
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}
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```
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It is recommended to place the activation of the plugin as early as possible, so
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the plugin can catch all relevant key presses.
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## Plugin methods
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The plugin provides the `WavepoolEffect` object, which has the following
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properties:
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### `.idle_timeout`
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> When to keys are being pressed, light will periodically splash across
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> the keyboard. This value sets the delay in ms before that starts.
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>
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> To disable the idle animation entirely, set this to 0.
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>
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> Default is 5000 (5 seconds).
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## Dependencies
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* [Kaleidoscope-LEDControl](LEDControl.md)
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## Further reading
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Starting from the [example][plugin:example] is the recommended way of getting
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started with the plugin.
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[plugin:example]: ../../examples/LEDS/LED-Wavepool/LED-Wavepool.ino
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/* -*- mode: c++ -*-
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* Kaleidoscope-LED-Wavepool
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* Copyright (C) 2017 Selene Scriven
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-LEDControl.h>
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#include <Kaleidoscope-LED-Wavepool.h>
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const Key keymaps[][ROWS][COLS] PROGMEM = {
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[0] = KEYMAP_STACKED
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(
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Key_LEDEffectNext, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
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Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
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Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
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Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
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Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
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Key_NoKey,
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Key_skip, Key_6, Key_7, Key_8, Key_9, Key_0, Key_skip,
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Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
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Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
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Key_skip, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
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Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl,
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Key_NoKey),
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};
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KALEIDOSCOPE_INIT_PLUGINS(
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LEDControl,
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LEDOff,
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WavepoolEffect
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);
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void setup() {
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Kaleidoscope.setup();
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WavepoolEffect.idle_timeout = 5000; // 5 seconds
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WavepoolEffect.activate();
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}
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void loop() {
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Kaleidoscope.loop();
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}
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/* -*- mode: c++ -*-
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* Kaleidoscope-LED-Wavepool
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* Copyright (C) 2017 Selene Scriven
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <kaleidoscope/plugin/LED-Wavepool.h>
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/* -*- mode: c++ -*-
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* Kaleidoscope-LED-Wavepool
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* Copyright (C) 2017 Selene Scriven
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Kaleidoscope-LED-Wavepool.h>
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namespace kaleidoscope {
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namespace plugin {
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#define INTERPOLATE 1 // smoother, slower animation
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#define MS_PER_FRAME 40 // 40 = 25 fps
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#define FRAMES_PER_DROP 120 // max time between raindrops during idle animation
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int8_t WavepoolEffect::surface[2][WP_WID*WP_HGT];
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uint8_t WavepoolEffect::page = 0;
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uint8_t WavepoolEffect::frames_since_event = 0;
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uint16_t WavepoolEffect::idle_timeout = 5000; // 5 seconds
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// map native keyboard coordinates (16x4) into geometric space (14x5)
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PROGMEM const uint8_t WavepoolEffect::rc2pos[ROWS*COLS] = {
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0, 1, 2, 3, 4, 5, 6, 59, 66, 7, 8, 9, 10, 11, 12, 13,
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14, 15, 16, 17, 18, 19, 34, 60, 65, 35, 22, 23, 24, 25, 26, 27,
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28, 29, 30, 31, 32, 33, 48, 61, 64, 49, 36, 37, 38, 39, 40, 41,
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42, 43, 44, 45, 46, 47, 58,62, 63,67, 50, 51, 52, 53, 54, 55,
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};
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EventHandlerResult WavepoolEffect::onKeyswitchEvent(Key &mapped_key, byte row, byte col, uint8_t key_state) {
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if (row >= ROWS || col >= COLS)
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return EventHandlerResult::OK;
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if (keyIsPressed(key_state)) {
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uint8_t offset = (row*COLS)+col;
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surface[page][pgm_read_byte(rc2pos + offset)] = 0x7f;
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frames_since_event = 0;
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}
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return EventHandlerResult::OK;
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}
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void WavepoolEffect::raindrop(uint8_t x, uint8_t y, int8_t *page) {
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uint8_t rainspot = (y*WP_WID) + x;
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page[rainspot] = 0x7f;
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if (y > 0) page[rainspot-WP_WID] = 0x60;
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if (y < (WP_HGT-1)) page[rainspot+WP_WID] = 0x60;
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if (x > 0) page[rainspot-1] = 0x60;
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if (x < (WP_WID-1)) page[rainspot+1] = 0x60;
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}
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// this is a lot smaller than the standard library's rand(),
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// and still looks random-ish
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uint8_t WavepoolEffect::wp_rand() {
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static uint16_t offset = 0x400;
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offset = ((offset + 1) & 0x4fff) | 0x400;
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return (millis()/MS_PER_FRAME) + pgm_read_byte(offset);
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}
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void WavepoolEffect::update(void) {
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// limit the frame rate; one frame every 64 ms
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static uint8_t prev_time = 0;
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uint8_t now = millis() / MS_PER_FRAME;
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if (now != prev_time) {
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prev_time = now;
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} else {
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return;
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}
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// rotate the colors over time
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// (side note: it's weird that this is a 16-bit int instead of 8-bit,
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// but that's what the library function wants)
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static uint8_t current_hue = 0;
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current_hue ++;
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frames_since_event ++;
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// needs two pages of height map to do the calculations
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int8_t *newpg = &surface[page^1][0];
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int8_t *oldpg = &surface[page][0];
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// rain a bit while idle
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static uint8_t frames_till_next_drop = 0;
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static int8_t prev_x = -1;
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static int8_t prev_y = -1;
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#ifdef INTERPOLATE
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// even frames: water movement and page flipping
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// odd frames: raindrops and tweening
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// (this arrangement seems to look best overall)
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if (((now & 1)) && (idle_timeout > 0)) {
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#else
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if (idle_timeout > 0) {
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#endif
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// repeat previous raindrop to give it a slightly better effect
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if (prev_x >= 0) {
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raindrop(prev_x, prev_y, oldpg);
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prev_x = prev_y = -1;
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}
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if (frames_since_event
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>= (frames_till_next_drop
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+ (idle_timeout / MS_PER_FRAME))) {
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frames_till_next_drop = 4 + (wp_rand() % FRAMES_PER_DROP);
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frames_since_event = idle_timeout / MS_PER_FRAME;
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uint8_t x = wp_rand() % WP_WID;
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uint8_t y = wp_rand() % WP_HGT;
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raindrop(x, y, oldpg);
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prev_x = x;
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prev_y = y;
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}
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}
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// calculate water movement
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// (originally skipped edges, but this keyboard is too small for that)
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//for (uint8_t y = 1; y < WP_HGT-1; y++) {
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// for (uint8_t x = 1; x < WP_WID-1; x++) {
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#ifdef INTERPOLATE
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if (!(now & 1)) { // even frames only
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#endif
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for (uint8_t y = 0; y < WP_HGT; y++) {
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for (uint8_t x = 0; x < WP_WID; x++) {
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uint8_t offset = (y*WP_WID) + x;
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int16_t value;
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int8_t offsets[] = { -WP_WID, WP_WID,
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-1, 1,
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-WP_WID-1, -WP_WID+1,
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WP_WID-1, WP_WID+1
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};
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// don't wrap around edges or go out of bounds
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if (y==0) {
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offsets[0] = 0;
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offsets[4] += WP_WID;
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offsets[5] += WP_WID;
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}
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else if (y==WP_HGT-1) {
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offsets[1] = 0;
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offsets[6] -= WP_WID;
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offsets[7] -= WP_WID;
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}
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if (x==0) {
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offsets[2] = 0;
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offsets[4] += 1;
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offsets[6] += 1;
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}
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else if (x==WP_WID-1) {
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offsets[3] = 0;
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offsets[5] -= 1;
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offsets[7] -= 1;
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}
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// add up all samples, divide, subtract prev frame's center
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int8_t *p;
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for(p=offsets, value=0; p<offsets+8; p++)
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value += oldpg[offset + (*p)];
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value = (value >> 2) - newpg[offset];
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// reduce intensity gradually over time
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newpg[offset] = value - (value >> 3);
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}
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}
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#ifdef INTERPOLATE
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}
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#endif
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// draw the water on the keys
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for (byte r = 0; r < ROWS; r++) {
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for (byte c = 0; c < COLS; c++) {
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uint8_t offset = (r*COLS) + c;
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int8_t height = oldpg[pgm_read_byte(rc2pos+offset)];
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#ifdef INTERPOLATE
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if (now & 1) { // odd frames only
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// average height with other frame
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height = ((int16_t)height + newpg[pgm_read_byte(rc2pos+offset)]) >> 1;
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}
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#endif
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uint8_t intensity = abs(height) * 2;
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// color starts white but gets dimmer and more saturated as it fades,
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// with hue wobbling according to height map
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int16_t hue = (current_hue + height + (height>>1)) & 0xff;
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cRGB color = hsvToRgb(hue,
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0xff - intensity,
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((uint16_t)intensity)*2);
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::LEDControl.setCrgbAt(r, c, color);
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}
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}
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#ifdef INTERPOLATE
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// swap pages every other frame
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if (!(now & 1)) page ^= 1;
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#else
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// swap pages every frame
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page ^= 1;
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#endif
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}
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}
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}
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kaleidoscope::plugin::WavepoolEffect WavepoolEffect;
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@ -0,0 +1,54 @@
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/* -*- mode: c++ -*-
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* Kaleidoscope-LED-Wavepool
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* Copyright (C) 2017 Selene Scriven
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||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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#pragma once
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-LEDControl.h>
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#define WP_WID 14
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#define WP_HGT 5
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namespace kaleidoscope {
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namespace plugin {
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class WavepoolEffect : public LEDMode {
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public:
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WavepoolEffect(void) {};
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EventHandlerResult onKeyswitchEvent(Key &mapped_key, byte row, byte col, uint8_t key_state);
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// ms before idle animation starts after last keypress
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static uint16_t idle_timeout;
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protected:
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void update(void) final;
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private:
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static uint8_t frames_since_event;
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static int8_t surface[2][WP_WID*WP_HGT];
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static uint8_t page;
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static PROGMEM const uint8_t rc2pos[ROWS*COLS];
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static void raindrop(uint8_t x, uint8_t y, int8_t *page);
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static uint8_t wp_rand();
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};
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}
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}
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extern kaleidoscope::plugin::WavepoolEffect WavepoolEffect;
|
Loading…
Reference in new issue