As the name implies, this makes it possible to set all leds to the same color depending on which layer is the topmost active one. Fixes #492. Signed-off-by: Gergely Nagy <algernon@keyboard.io>pull/493/head
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# Kaleidoscope-LED-ActiveLayerColor
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A simple way to light up the keyboard in uniform colors, depending on what layer
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one's on. Unlike [Colormap](Colormap.md), all keys will be the same color. But
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this plugin uses considerably less resources, and is easier to set up as well. A
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perfect solution when one wants to quickly see what layer they're on, with
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minimal resources and time investment.
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## Using the plugin
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To use the plugin, one needs to include the header, and activate the effect.
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Then, one needs to configure a color map:
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```c++
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-LEDControl.h>
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#include <Kaleidoscope-LED-ActiveLayerColor.h>
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KALEIDOSCOPE_INIT_PLUGINS(LEDControl,
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ActiveLayerColorEffect);
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void setup () {
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static const cRGB layerColormap[] PROGMEM = {
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CRGB(128, 0, 0),
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CRGB(0, 128, 0)
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};
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Kaleidoscope.setup();
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LEDActiveLayerColorEffect.setColormap(layerColormap);
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}
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```
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## Plugin properties
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The plugin provides the `LEDActiveLayerColorEffect` object, which has the following
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method:
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### `.setColormap(colormap)`
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> Sets the colormap to the supplied map. Each element of the map should be a
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> `cRGB` color, and the array must have the same amount of items as there are
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> layers. The map should reside in PROGMEM.
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## Dependencies
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* [Kaleidoscope-LEDControl](LEDControl.md)
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## Further reading
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Starting from the [example][plugin:example] is the recommended way of getting
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started with the plugin.
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[plugin:example]: ../../examples/LEDs/LED-ActiveLayerColor/LED-ActiveLayerColor.ino
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/* -*- mode: c++ -*-
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* Kaleidoscope-LED-ActiveLayerColor -- Light up the LEDs based on the active layers
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* Copyright (C) 2018 Keyboard.io, Inc
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-LEDControl.h>
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#include <Kaleidoscope-LED-ActiveLayerColor.h>
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// *INDENT-OFF*
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KEYMAPS(
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[0] = KEYMAP_STACKED
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(
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Key_LEDEffectNext, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
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Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
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Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
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Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
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Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
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ShiftToLayer(1),
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Key_skip, Key_6, Key_7, Key_8, Key_9, Key_0, Key_skip,
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Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
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Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
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Key_skip, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
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Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl,
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ShiftToLayer(1)
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),
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[1] = KEYMAP_STACKED
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(
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Key_LEDEffectNext, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
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Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
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Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
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Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
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Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
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ShiftToLayer(0),
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Key_skip, Key_6, Key_7, Key_8, Key_9, Key_0, Key_skip,
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Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
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Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
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Key_skip, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
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Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl,
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ShiftToLayer(0)
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)
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)
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// *INDENT-ON*
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KALEIDOSCOPE_INIT_PLUGINS(LEDControl,
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LEDActiveLayerColorEffect);
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void setup() {
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static const cRGB layerColormap[] PROGMEM = {
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CRGB(128, 0, 0),
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CRGB(0, 128, 0)
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};
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Kaleidoscope.setup();
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LEDActiveLayerColorEffect.setColormap(layerColormap);
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}
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void loop() {
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Kaleidoscope.loop();
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}
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/* -*- mode: c++ -*-
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* Kaleidoscope-LED-ActiveLayerColor -- Light up the LEDs based on the active layers
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* Copyright (C) 2018 Keyboard.io, Inc
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <kaleidoscope/plugin/LED-ActiveLayerColor.h>
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/* -*- mode: c++ -*-
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* Kaleidoscope-LED-ActiveLayerColor -- Light up the LEDs based on the active layers
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* Copyright (C) 2018 Keyboard.io, Inc
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*
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* This program is free software: you can redistribute it and/or modify it under it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Kaleidoscope-LED-ActiveLayerColor.h>
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namespace kaleidoscope {
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namespace plugin {
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cRGB LEDActiveLayerColorEffect::active_color_;
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const cRGB *LEDActiveLayerColorEffect::colormap_;
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void LEDActiveLayerColorEffect::setColormap(const cRGB colormap[]) {
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colormap_ = colormap;
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}
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cRGB LEDActiveLayerColorEffect::getActiveColor() {
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cRGB color;
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uint8_t top_layer = ::Layer.top();
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color.r = pgm_read_byte(&(colormap_[top_layer].r));
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color.g = pgm_read_byte(&(colormap_[top_layer].g));
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color.b = pgm_read_byte(&(colormap_[top_layer].b));
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return color;
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}
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void LEDActiveLayerColorEffect::onActivate(void) {
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if (!Kaleidoscope.has_leds)
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return;
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active_color_ = getActiveColor();
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::LEDControl.set_all_leds_to(active_color_);
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}
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void LEDActiveLayerColorEffect::refreshAt(byte row, byte col) {
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::LEDControl.setCrgbAt(row, col, active_color_);
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}
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EventHandlerResult LEDActiveLayerColorEffect::onLayerChange() {
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if (::LEDControl.get_mode() == this)
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onActivate();
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return EventHandlerResult::OK;
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}
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}
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}
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kaleidoscope::plugin::LEDActiveLayerColorEffect LEDActiveLayerColorEffect;
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/* -*- mode: c++ -*-
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* Kaleidoscope-LED-ActiveLayerColor -- Light up the LEDs based on the active layers
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* Copyright (C) 2016, 2017, 2018 Keyboard.io, Inc
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*
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* This program is free software: you can redistribute it and/or modify it under it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <Kaleidoscope-LEDControl.h>
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namespace kaleidoscope {
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namespace plugin {
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class LEDActiveLayerColorEffect : public LEDMode {
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public:
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LEDActiveLayerColorEffect(void) {}
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EventHandlerResult onLayerChange();
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void setColormap(const cRGB colormap[]);
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protected:
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void onActivate(void) final;
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void refreshAt(byte row, byte col) final;
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private:
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static const cRGB *colormap_;
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static cRGB active_color_;
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static cRGB getActiveColor();
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};
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}
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}
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extern kaleidoscope::plugin::LEDActiveLayerColorEffect LEDActiveLayerColorEffect;
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Loading…
Reference in new issue