This adds `LEDControl.disable()` and `LEDControl.enable()` which disable and
enable LED operations, respectively. These are meant to replace the current
`LEDControl.paused` property (which is getting deprecated with this change), and
do some additional work on top of just disabling or re-enabling future updates
and sync. Namely, `disable()` will also turn LEDs off, while `enable()` will
refresh them all, too.
We also add a dedicated `Key_LEDToggle` key to disable/enable LEDs. This is
useful when one wants to turn LEDs off, without changing active LED mode to
`LEDOff`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To activate the `Upper` layer, one has to press `Fun+Esc`, and layers get locked
to `Upper`. To go back to base, one would need to press `Fun`, while the `Upper`
key itself is disabled.
For the sake of laziness, this little change turns that disabled key on the
`Upper` layer into the same macro key as `Fun`, so hitting the same position
again will get us back to the QWERTY layer.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The layout card for the Atreus will be using `Fun` and `Upper` for the layer
names. Update the example to follow the same naming.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In particular, having backtick and backslash on the fn layer wasn't
helpful since they have dedicated keys now.
Also for the most part, the shift+number punctuation keys are in
sequential order, which makes them a lot easier to learn. (The
exception is the # key, which is moved down to make room for the arrow
cluster.)
The parens are moved so they're surrounding the arrows on the home
row, and the curly brackets are moved to mirror the square brackets.
A redundant backspace is added so it can be hit with either hand now.
https://atreus.technomancy.us/i/layout-new.png
To make it easier to configure which HID implementation - and which parts of it
- a particular board uses, we turn our current HID facade (`kaleidoscope::hid`)
into a proper, Props-supported driver. This also allows us to get rid of the
`Kaleidoscope-HIDAdaptor-KeyboardioHID` library.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The `MACRO(...)` macro stores the macro in progmem, and as such, needs to use
constants only. Rework the logic in `macroAppSwitch()` so that we keep that
requirement.
For some reason, the previous version of the code worked with gcc 5.4, but not
with gcc 7+, and the latter is right to complain.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This implements an extension to the `TapDance` plugin, allowing us to store
`tapDanceActionKeys()`-esque lists in Storage. The core idea here is very
similar to that of `DynamicMacros`: we dump/restore the full list via Focus,
build a cached index on setup and any updates, and play back the selected key
when need be.
Unlike `DynamicMacros`,this plugin is built on top of `TapDance` and cannot
function without it.
Fixes#730.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This commit adds a new template hook exploreSketch() that allows plugins to efficiently
obtain compile-time known information about the sketch.
The hook is called before setup and is passed a _Sketch
template parameter that wraps two more types Plugins and StaticKeymap, whose static constexpr methods can be used
to explore the registered plugins and the static keymap.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
Unions are a C-reminiscense that are better avoided in modern C++.
They cause specific problems due to their nature of representing
independent types. The way they are used in Kaleidoscope, they
can easily be replaced by a class.
This enables it to properly work with Key objects in constexpr context
where with the old union-based implementation the compiler reported
errors when one Key was constructed based on a key_code/flags pair and
another one through raw-data. In such a case, the compiler assumes that
both Key instances represent something entirely different. This is
because unions were never meant for type conversions and the C++
standard considers their use for that purpose as undefined behavior.
The new class provides accessor methods for raw-data access and for
key_code/flags-data access.
This is a breaking change as it is is not possible to replace direct
member access patterns like
key.raw = 0xFFFF;
based on the raw-accessors.
For the .keyCode and .flags members, proxy objects are used
to enable the generation of suitable deprecations warnings.
All direct access via .raw, .keyCode and .flags have been replaced
throughout Kaleidoscope.
Information on how to upgrade is provided in UPGRADING.md
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
This implements a new plugin, `PersistentLEDMode`, whose single purpose is to
store the current LED mode to storage, whenever it changes. Since we can't hook
into led mode change events yet, we abuse the `afterEachCycle()` hook to compare
the current led mode to what we think it is, and store it if it changes.
This is obviously not very elegant, but the best we can do right now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Having to recompile and re-flash firmware to set the idle timeout of the plugin
isn't a fun or desired experience. It's fine when one already figured out the
timeout they want, and have no desire to change it. For everyone else, being
able to configure it at run-time via Focus, and have it persist to EEPROM is a
much nicer experience.
This change adds an alternative version of the plugin, `PersistentIdleLEDs`, a
subclass of the original one. This one provides the focus command and
persistence. It's a child class, because that results in a smaller footprint
than a separate plugin that calls the `IdleLEDs` object.
The code borrows from - but is not wire-compatible with - Dygma's implementation
by @mattvenn.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The new device APIs were built on top of composition (instead of inheritance,
like the former one). At the highest level, we have `kaleidoscope::device::Base`
and `kaleidoscope::device::BaseProps`. The latter is a set of overrideable
properties, components that make up the device: the key scanner, LEDs, MCU, and
so on.
Many components - like the key scanner and LEDs - also come in a similar setup:
the base class and properties, because this allows us to make them fairly
efficient templates.
All of the existing devices have been ported to the new APIs. While the old
`Hardware` base class remains - for now, and deprecated - it is not guaranteed
to work.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using `Kaleidoscope.serialPort()` in every example, introduce a
helper variable in some cases, to make the coder nicer to read.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Deprecate Model01-TestMode, in favour of the newer HardwareTestMode plugin. We
also turn it into a no-op, so that we don't need to update it for API changes
coming in the near future.
The Model01 example has been updated to use the newer HardwareTestMode instead.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of having to define `HARDWARE_IMPLEMENTATION` to the class name of the
device, and define `KeyboardHardware` from within the plugin, let all devices
set `kaleidoscope::Device` to their own class via a typedef. Furthermore,
instead of `KeyboardHardware`, use `Kaleidoscope.device()` instead. This makes
device plugins a little bit simpler, and our naming more consistent.
Because some parts of the firmware need to access the device object before the
`Kaleidoscope` object is available, we can't make it a member of that. For this
reason, the device object is `kaleidoscope_internal::device`, and
`Kaleidoscope.device()` wraps it. In general, the wrapper should be used. But if
access to the device is required before `Kaleidoscope` is available, then that's
also available.
The `Kaleidoscope` object grew a few more wrappers: `storage()` and
`serialPort()`, so that one doesn't need to use `Kaleidoscope.device()`
directly, but can use the wrappers, which are noticably shorter to write.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Some boards used to provide the device object under an alias named after the
device itself. For the sake of consistency, we do not want to provide these
aliases in the future. As such, deprecate them, and update all users to use
`KeyboardHardware` instead.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In preparation for making Serial access configurable on a per-board basis,
introduce `KeyboardHardware.serialPort()`, which - for the time being - returns
the Serial object.
All users of Serial have been updated to use the new API.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To make it easier to test hardware plugin changes, and compile only their
example firmware, add a Makefile for the ErgoDox EZ and the Keyboardio Model01.
All the other devices already have one, these two should have one too.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Moved all of the Devices into vendor subdirectories, and named the board
directories after the board itself.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This implements a new plugin for Dynamic (EEPROM-stored) macros. Unlike the
Macros plugin, these macros are stored in EEPROM, and can't run custom code,
only the steps outlined in the Macros documentation.
The plugin provides two Focus commands (`macros.map` and `macros.trigger`) to
get or set the dynamic macros, and to trigger one without having to place them
on the keymap.
Fixes#370.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This is a complete rewrite of Qukeys, in order to implement several improvements
and new features:
- A new KeyAddrEventQueue class has been introduced, in order to store both key
press and release events in the queue.
- The direct dependence on KeyboardioHID is removed by only flushing one event
from the queue per cycle.
- The array of Qukey objects is now stored in PROGMEM instead of SRAM, and is
configured via an array reference template function in order to automatically
ensure the count will be correct.
- There is a new algorithm for determining which state a qukey will collapse
into in the case of rollover from qukey to another key, which should reduce
the rate of errors for "sloppy" typists.
- A Qukey with a primary key value that is a modifier (including layer shift
keys) is treated like a SpaceCadet key, with different semantics. The
alternate (non-modifier) key value is only used if the SpaceCadet key is
pressed and released on its own, without rolling over to any other key.
- The code is generally simpler and easier to understand, with better inline
comments explaining how it all works.
Fixes#626.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
We deprecated a number of interfaces, which were scheduled to be removed on the
14th of January. Lets remove them now.
Incidentally, we had a number of places where we used the old names internally
too, and this has been corrected as well now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Add `REDIAL` to `kaleidoscope::ranges`, so the plugin can define `Key_Redial`
itself, and won't need `Redial.key` to be set in the user sketch either. This is
a breaking change, but one that's easy to upgrade to, hence no effort was made
to make it at least partially backwards-compatible.
Fixes#519.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the rainbow colors are great, some may want to restrict the colors to a
single hue. For this purpose, the `ripple_hue` property was introduced. It
defaults to `Wavepool.rainbow_hue` (a special value that tells the plugin to use
multiple hues).
Inspired by @bjc's ToyKeeper/Kaleidoscope-LED-Wavepool#8.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
As the name implies, this makes it possible to set all leds to the same color
depending on which layer is the topmost active one.
Fixes#492.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Based on a discussion on Discord, this implements a simple plugin that can
temporarily disable the Windows (GUI) keys.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Introduce a couple of helper methods that make it easier to work with Focus.
These abstract away the dependency on Serial as a side-effect. The intent is
that all traffic will go through Focus.
Fixes#476.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>