Instead of hardcoding 255 in the `eeprom.erase` handler, use a constant instead,
to make it clear what the number is.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The `eeprom.erase` command makes it easier to erase the whole of EEPROM, and in
addition, it will reboot the keyboard so that the changes are picked up by every
single plugin.
Fixes#1134.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When handling the update variant of `eeprom.contents`, we need to commit the
update storage, too. This does not affect AVR that doesn't need an explicit
commit, but it does affect ARM, where `eeprom.contents` likely didn't work at
all in update mode.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
* Move MouseWrapper class into the `plugin::mousekeys` namespace
This helper class is meant to be internal to MouseKeys, so it would be best to
sequester it from the shared `kaleidoscope::plugin` namespace.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Remove unnecessary explicit MouseWrapper constructor
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Remove trailing underscore from MouseWrapper class name
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Rename Mousewrapper methods to comply with coding style guide
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Make MouseWrapper warping utility methods private
MouseKeys doesn't call these functions directly, and making them private helps
make the API for MouseWrapper clearer.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Make MouseWrapper public variables comply with code style guide
Variables should be in `snake_case`. Since MouseKeys is the only client of
`MouseWrapper`, I don't feel it's necessary to go through a deprecation process
for the sake of this rename.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Remove unnecessary explicit MouseKeys constructor
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Remove trailing underscore from MouseKeys class name
Because the `MouseKeys_` class is now contained in the `kaleidoscope::plugin`
namespace, but the `MouseKeys` object is in the global namespace, we can safely
drop the trailing underscore from the class name, like most other plugins.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Add some namespace comments
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Make `MouseWrapper::subpixels_per_pixel` constexpr
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Change MouseKeys variables from `static` to member variables
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Change name of MouseWrapper object
Instead of `kaleidoscope::plugin::MouseWrapper`, it is now named like a
variable: `kaleidoscope::plugin::mousekeys::wrapper`.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Downcase directory name to match namespace
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Adjust header includes to match new dirname
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Now that it's not a `static` class function, we need to use a different
invocation, and we can't declare `isStickableDefault()` with the `always_inline`
attribute, or the user's override won't be able to call it because there will be
nothing to link to.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
These declarations save some PROGMEM (and probably make things run very slightly
faster).
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This is more like "standard" C++ code, resulting in more readable code, with
default configuration values stored in the header file, and `const`-correct
member functions clearly marking which ones alter internal state and which ones
don't (with the exception of the event handlers).
Things had been declared `static` because the compiler produced a significantly
smaller binary in PROGMEM, but that appears not to be the case now.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This removes the `key_events.*` files that once contained the main
`handleKeyswitchEvent()` function, and all references to it. Because
`key_events.h` was included in the main `Kaleidoscope.h` header file,
`key_defs.h` and `keyswitch_state.h` were added to that header so that other
code that relies on those things being included via `Kaleidoscope.h` will
continue to work.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
In order to allow custom `tapDanceAction()` code distinguish between a "hold"
and a "tap" when a timeout has elapsed, we first check to see if there's a
release event for the TapDance key in the event queue, using the `Timeout`
action if one is found, and the `Hold` action otherwise.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
To prevent the possibility of a call to `flushEvent()` when the queue is empty,
we call `processQueue()` (which checks for an empty queue) after checking the
hold timeout, rather than before.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
By default, `kaleidoscope::device::Base<>` uses a dummy serial implementation,
and devices must override that to use the proper one. For the Model01, on which
the Model100 plugin was based on, this is done by the `ATMega32U4Keyboard`
class. For the Model100, we need to do it ourselves, because we're deriving from
Base directly.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The upgrade notes for Macros wasn't in the best place. This change moves it to
the "Breaking changes" section of the main UPGRADING document, where it belongs.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
The documentation on how to upgrade old Macros code was not published on
readthedocs.io, and was therefore insufficiently discoverable. This change
moves everything from the Macros UPGRADING document to its README.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
A number of questions have come up regarding how to adapt old Macros to the new
version, and have not been adequately addressed in the existing docs. Two new
sections cover the most common questions regarding `MACRODOWN()` and how to
handle releasing held keys temporarily while a Macro plays.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
It turns out that being able to toggle the plugin at run-time is unnecessary: if
one wants to disable the functionality, they can just set the cancel key to
something that will never be pressed.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To make it easier to use a dedicated cancel key, always treat it as a cancel key
if seen, without having to set it via `setCancelKey()` on top. The key has no
use apart from this one task, lets make it easier to use.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The new plugin - EscapeOneShotConfig - allows one to configure the main
EscapeOneShot plugin via Focus. To make this functionality optional, it is a
separate plugin, still contained in the same library for ease of us.
Documentation and example updated accordingly.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We want to make it possible to have the plugin in firmwares shipped by
Chrysalis, but still have the functionality optional. To achieve this, we need
to be able to toggle it on and off at will.
We move both the existing `cancel_oneshot_key_` property, and the new toggle
into a struct, which we will later make use of in the upcoming configuration
plugin.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Until Chrysalis knows about CharShift keys, they can only be added to a
Chrysalis keymap by using a custom key code. This adds a section to the
CharShift docs giving the offset needed to reference those keys.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Apple started calling their operating system macOS, rather than OSX a while ago,
and as such, we should follow suit. This introduces `::hostos::MACOS`, and makes
`::OSX` an alias of it.
All internal users were updated to refer to `::hostos::MACOS`, but the `::OSX`
alias is being kept indefinitely.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Under Windows, we use an input method that requires a registry edit, mention
that in the README, and describe how to do it.
Fixes#1031.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When there are different input methods available on Linux (Chinese, Japanese,
etc), using the numpad is more reliable than the number row. As both work,
rather than making it configurable, just switch to numpad on Linux.
Fixes#1064.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To account for non-qwerty host-side layouts, we want to be able to easily set
the last part of the sequence used to start Unicode input on Linux. The newly
introduced `Unicode.setLinuxKey(Key_S)` function does just that.
Fixes#1063.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To allow us to use any other HID than KeyboardioHID, the base device _must_ use
something else (practically, the Base HID), otherwise we'll get a compile error
when building on a platform that KeyboardioHID does not support, even if we do
not use KeyboardioHID. We get that error, because the base class references it
anyway.
As such, lets use the base HID as default, and adjust all users of KeyboardioHID
to explicitly set that: Virtual, Dygma Raise, and ATmega32U4Keyboard. Everything
else derives from the last one, so they're covered with just the change to
ATmega32U4Keyboard.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
If multiple events are processed in a single cycle, we want a OneShot key whose
release is triggered by the first one to only affect that key, and not
subsequent ones. For example, if we tap `OSM(LeftShift)`, then `TD(0)`, then
`Key_X`, the OneShot shift should only apply to the output of the TapDance key,
not the `x`.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
SpaceCadet now has three "modes": on, off, and on with no delay. In "no-delay"
mode, when a SpaceCadet key is pressed, its primary (modifier) key value is sent
immediately to the host, and if it is released before timing out, that value is
then replaced by the configured "tap" value of the key.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Switch from `bool` to `enum` in preparation for a third mode of SpaceCadet
functionality, where the modifier becomes active immediately when the key is
pressed, rather than waiting for the key to resolve into the "hold" or "tap"
state.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
If `ActiveModColorEffect` was registered ahead of `OneShot` in
`KALEIDOSCOPE_INIT_PLUGINS()`, `OSM()` and `OSL()` keys would light up in the
OneShot "sticky" state, not in the "held" or "one-shot" states. This happened
because OneShot changes the `event.key` value to the corresponding base
key (modifier or layer shift), but if ActiveModColor had already processed that
key event, it wouldn't recognize the key as a modifier/layer shift key, and
would therefore ignore it.
This change makes ActiveModColor also recognize OneShot keys as modifier/layer
shift keys.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Its utility is very limited now that `macroAction()` only gets called when a
Macros key toggles on or off, and it uses a symbol that breaks an abstraction
barrier (a local variable of the `macroAction()` function).
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This makes it unnecessary to include `Arduino.h` (or `stdint.h`, or some other
header that includes it) before including Kaleidoscope-Ranges.h.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This change gives Qukeys the ability to repeat a primary keycode by
tapping the key, then immediately pressing and holding it. While doing
this, the extra release and press of the key are suppressed, so it
looks to the host just like a simple press-and-hold event, which is
particularly nice for users of macOS apps that use Cocoa, where
holding letter keys is the "standard" way of accessing accented
characters.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This key makes any held key (or otherwise active key, most likely OneShot keys)
sticky when it toggles on.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This is a special OneShot key that makes any subsequently-pressed key sticky,
regardless of its value.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This adds a new feature to OneShot: it can now (optionally) treat
modifiers and layer-shift keys as automatic OneShot keys, with
functions to enable and disable this feature for modifiers and
layer-shifts independently.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>