These macros were copied and pasted, I'm guessing from the USB HID Usage Tables document,
where this keycode is identified with a parenthetical, unlike all of the others around it:
`AC Download (Save Target As)`. When automatically converted into a preprocessor macro, it
gets a trailing underscore and an argument, which is not what we want.
This change won't actually fix anything that's currently broken, but it might matter
someday.
At some point, we want to remove the default include, so start including the
extra library in the examples.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of implementing the HID adaptors within Kaleidoscope, provide an API
only (by marking the symbols `extern`). For the sake of backwards compatibility,
pull in `Kaleidoscope-HIDAdaptor-KeyboardioHID`, a new shim library implementing
the status quo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using `Keyboard.begin` directly, use
`kaleidoscope::hid::initializeKeyboard`. While there, also initialize
`ConsumerControl` and `SystemControl` the same way.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Use `static_assert` instead of `#error` to report an API mismatch, resulting in
a much more informative error message.
Thanks to @cdisselkoen for the request, and @noseglasses for the `static_assert`
idea!
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
As we guarantee backwards compatibility throughout a major version, it helps if
we have that version available, so plugins / sketches can check if they are
compatible, and issue a helpful error if they are not. As further convenience,
defining `KALEIDOSCOPE_REQUIRED_API_VERSION` before including `Kaleidoscope.h`
will result in a check being done by Kaleidoscope, and an error printed if it
does not match the API shipped.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of hardcoding defaults for `VID`, `SKETCH_PID`, and `BOOTLOADER_PID`,
use `arduino-builder -dump-prefs` to pull these out of `boards.txt`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The boolean wasOn was unnecessary, and there was no need to call
bitSet() (or bitClear(), in the case of Layer.off()) if the test
passed. Mostly, I just added a few explanatory comments.
(Aslo reversed the sense of the on/off test in Layer.on() and .off())
@algernon likes it better this way, and I agree.
`updateActiveLayers()` makes it impossible to turn off the default
layer, so there's no point searching past it for the highest layer,
and `defaultLayer` can be set to numbers higher than zero.