We are moving towards including the Adaptor from the Hardware library, so we
need not pull them in from user sketches (or from core).
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
At some point, we want to remove the default include, so start including the
extra library in the examples.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of implementing the HID adaptors within Kaleidoscope, provide an API
only (by marking the symbols `extern`). For the sake of backwards compatibility,
pull in `Kaleidoscope-HIDAdaptor-KeyboardioHID`, a new shim library implementing
the status quo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using `Keyboard.begin` directly, use
`kaleidoscope::hid::initializeKeyboard`. While there, also initialize
`ConsumerControl` and `SystemControl` the same way.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Use `static_assert` instead of `#error` to report an API mismatch, resulting in
a much more informative error message.
Thanks to @cdisselkoen for the request, and @noseglasses for the `static_assert`
idea!
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
As we guarantee backwards compatibility throughout a major version, it helps if
we have that version available, so plugins / sketches can check if they are
compatible, and issue a helpful error if they are not. As further convenience,
defining `KALEIDOSCOPE_REQUIRED_API_VERSION` before including `Kaleidoscope.h`
will result in a check being done by Kaleidoscope, and an error printed if it
does not match the API shipped.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of hardcoding defaults for `VID`, `SKETCH_PID`, and `BOOTLOADER_PID`,
use `arduino-builder -dump-prefs` to pull these out of `boards.txt`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The boolean wasOn was unnecessary, and there was no need to call
bitSet() (or bitClear(), in the case of Layer.off()) if the test
passed. Mostly, I just added a few explanatory comments.
(Aslo reversed the sense of the on/off test in Layer.on() and .off())
@algernon likes it better this way, and I agree.
`updateActiveLayers()` makes it impossible to turn off the default
layer, so there's no point searching past it for the highest layer,
and `defaultLayer` can be set to numbers higher than zero.
Now that `layer_count` is (potentially) available, we can start
looking for active layers at the top _defined_ layer instead of the
top _possible_ layer. This ought to be more efficient, especially for
sketches that don't have lots of layers defined.
Also introduced the `MAX_LAYERS` constant (#define).