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Kaleidoscope/plugins/Kaleidoscope-OneShot/src/kaleidoscope/plugin/OneShot.h

229 lines
7.7 KiB

/* -*- mode: c++ -*-
* Kaleidoscope-OneShot -- One-shot modifiers and layers
* Copyright (C) 2016-2021 Keyboard.io, Inc.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "kaleidoscope/Runtime.h"
#include <Kaleidoscope-Ranges.h>
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
#include "kaleidoscope/KeyAddrBitfield.h"
// ----------------------------------------------------------------------------
// Keymap macros
#define OSM(kc) Key(kaleidoscope::ranges::OSM_FIRST + (Key_ ## kc).getKeyCode() - Key_LeftControl.getKeyCode())
#define OSL(n) Key(kaleidoscope::ranges::OSL_FIRST + n)
namespace kaleidoscope {
namespace plugin {
class OneShot : public kaleidoscope::Plugin {
public:
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// Constructor
OneShot() {}
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// --------------------------------------------------------------------------
// Configuration functions
static inline void enableStickablity() {}
static void enableStickability(Key key);
template <typename... Keys>
static void enableStickability(Key key, Keys&&... keys) {
enableStickability(key);
enableStickability(keys...);
}
static void enableStickabilityForModifiers();
static void enableStickabilityForLayers();
static inline void disableStickability() {}
static void disableStickability(Key key);
template <typename... Keys>
static void disableStickability(Key key, Keys&&... keys) {
disableStickability(key);
disableStickability(keys...);
}
static void disableStickabilityForModifiers();
static void disableStickabilityForLayers();
static void enableAutoModifiers() {
auto_modifiers_ = true;
}
static void enableAutoLayers() {
auto_layers_ = true;
}
static void enableAutoOneShot() {
enableAutoModifiers();
enableAutoLayers();
}
static void disableAutoModifiers() {
auto_modifiers_ = false;
}
static void disableAutoLayers() {
auto_layers_ = false;
}
static void disableAutoOneShot() {
disableAutoModifiers();
disableAutoLayers();
}
static void toggleAutoModifiers() {
auto_modifiers_ = ! auto_modifiers_;
}
static void toggleAutoLayers() {
auto_layers_ = ! auto_layers_;
}
static void toggleAutoOneShot() {
if (auto_modifiers_ || auto_layers_) {
disableAutoOneShot();
} else {
enableAutoOneShot();
}
}
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// --------------------------------------------------------------------------
// Global test functions
static bool isActive();
static bool isSticky();
// --------------------------------------------------------------------------
// Single-key test functions
static bool isOneShotKey(Key key) {
return (key.getRaw() >= kaleidoscope::ranges::OS_FIRST &&
key.getRaw() <= kaleidoscope::ranges::OS_LAST);
}
/// Determine if the given `key` is allowed to become sticky.
static bool isStickable(Key key);
static bool isStickableDefault(Key key);
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
static bool isTemporary(KeyAddr key_addr); // inline?
static bool isPending(KeyAddr key_addr);
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
static bool isSticky(KeyAddr key_addr); // inline?
static bool isActive(KeyAddr key_addr); // inline?
// --------------------------------------------------------------------------
// Public OneShot state control
/// Put a key in the "pending" OneShot state.
///
/// This function puts the key at `key_addr` in the "pending" OneShot state.
/// This is appropriate to use when a key toggles on and you want it to behave
/// like a OneShot key starting with the current event, and lasting until the
/// key becomes inactive (cancelled by a subsequent keypress).
static void setPending(KeyAddr key_addr);
/// Put a key directly in the "one-shot" state.
///
/// This function puts the key at `key_addr` in the "one-shot" state. This is
/// usually the state of a OneShot key after it is released, but before it is
/// cancelled by a subsequent keypress. In most cases, you probably want to
/// use `setPending()` instead, rather than calling this function explicitly,
/// as OneShot will automatically cause any key in the "pending" state to
/// progress to this state when it is (physically) released.
static void setOneShot(KeyAddr key_addr);
/// Put a key in the "sticky" OneShot state.
///
/// This function puts the key at `key_addr` in the "sticky" OneShot state.
/// It will remain active until it is pressed again.
static void setSticky(KeyAddr key_addr);
/// Clear any OneShot state for a key.
///
/// This function clears any OneShot state of the key at `key_addr`. It does
/// not, however, release the key if it is held.
static void clear(KeyAddr key_addr);
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// --------------------------------------------------------------------------
// Utility function for other plugins to cancel OneShot keys
static void cancel(bool with_stickies = false);
// --------------------------------------------------------------------------
// Timeout onfiguration functions
static void setTimeout(uint16_t ttl) {
timeout_ = ttl;
}
static void setHoldTimeout(uint16_t ttl) {
hold_timeout_ = ttl;
}
static void setDoubleTapTimeout(int16_t ttl) {
double_tap_timeout_ = ttl;
}
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// --------------------------------------------------------------------------
// Plugin hook functions
EventHandlerResult onNameQuery();
EventHandlerResult onKeyEvent(KeyEvent &event);
EventHandlerResult afterReportingState(const KeyEvent &event);
EventHandlerResult afterEachCycle();
private:
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// --------------------------------------------------------------------------
// Constants
static constexpr uint8_t oneshot_key_count = 16;
static constexpr uint8_t oneshot_mod_count = 8;
static constexpr uint8_t oneshot_layer_count = oneshot_key_count - oneshot_mod_count;
static constexpr uint16_t stickable_modifiers_mask = uint16_t(uint16_t(-1) >> oneshot_layer_count);
static constexpr uint16_t stickable_layers_mask = uint16_t(uint16_t(-1) << oneshot_mod_count);
static constexpr KeyAddr invalid_key_addr = KeyAddr(KeyAddr::invalid_state);
// --------------------------------------------------------------------------
// Configuration variables
static uint16_t timeout_;
static uint16_t hold_timeout_;
static int16_t double_tap_timeout_;
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// --------------------------------------------------------------------------
// State variables
static uint16_t stickable_keys_;
static bool auto_modifiers_;
static bool auto_layers_;
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
static KeyAddrBitfield temp_addrs_;
static KeyAddrBitfield glue_addrs_;
static uint16_t start_time_;
static KeyAddr prev_key_addr_;
// --------------------------------------------------------------------------
// Internal utility functions
static bool hasTimedOut(uint16_t ttl) {
return Runtime.hasTimeExpired(start_time_, ttl);
}
static bool hasDoubleTapTimedOut() {
// Derive the true double-tap timeout value if we're using the default.
uint16_t dtto = (double_tap_timeout_ < 0) ? timeout_ : double_tap_timeout_;
return hasTimedOut(dtto);
}
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
static uint8_t getOneShotKeyIndex(Key oneshot_key);
static uint8_t getKeyIndex(Key key);
static Key decodeOneShotKey(Key oneshot_key);
static void pressKey(KeyAddr key_addr, Key oneshot_key);
static void holdKey(KeyAddr key_addr);
static void releaseKey(KeyAddr key_addr);
};
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
} // namespace plugin
} // namespace kaleidoscope
extern kaleidoscope::plugin::OneShot OneShot;