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/* -*- mode: c++ -*-
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* Kaleidoscope-OneShot -- One-shot modifiers and layers
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* Copyright (C) 2016-2021 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "kaleidoscope/Runtime.h"
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#include <Kaleidoscope-Ranges.h>
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Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
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#include "kaleidoscope/key_events.h"
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#include "kaleidoscope/KeyAddrBitfield.h"
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// ----------------------------------------------------------------------------
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// Deprecation warning messages
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#define _DEPRECATED_MESSAGE_ONESHOT_TIMEOUT \
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"The `OneShot.time_out` variable is deprecated. Please use the\n" \
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"`OneShot.setTimeout()` function instead.\n" \
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"This variable will be removed after 2021-08-01."
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#define _DEPRECATED_MESSAGE_ONESHOT_HOLD_TIMEOUT \
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"The `OneShot.hold_time_out` variable is deprecated. Please use the\n" \
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"`OneShot.setHoldTimeout()` function instead.\n" \
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"This variable will be removed after 2021-08-01."
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#define _DEPRECATED_MESSAGE_ONESHOT_DOUBLE_TAP_TIMEOUT \
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"The `OneShot.double_tap_time_out` variable is deprecated. Please use the\n" \
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"`OneShot.setDoubleTapTimeout()` function instead.\n" \
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"This variable will be removed after 2021-08-01."
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#define _DEPRECATED_MESSAGE_ONESHOT_INJECT \
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"The `OneShot.inject(key, key_state)` function has been deprecated.\n" \
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"This function will be removed after 2021-08-01."
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#define _DEPRECATED_MESSAGE_ONESHOT_ISACTIVE_KEY \
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"The `OneShot.isActive(key)` function is deprecated. Please use\n" \
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"`OneShot.isActive(key_addr)` instead, if possible.\n" \
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"This function will be removed after 2021-08-01."
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#define _DEPRECATED_MESSAGE_ONESHOT_ISSTICKY_KEY \
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"The `OneShot.isSticky(key)` function is deprecated. Please use\n" \
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"`OneShot.isSticky(key_addr)` instead, if possible.\n" \
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"This function will be removed after 2021-08-01."
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#define _DEPRECATED_MESSAGE_ONESHOT_ISPRESSED \
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"The `OneShot.isPressed()` function is deprecated. This function now\n" \
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"always returns false.\n" \
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"This function will be removed after 2021-08-01."
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#define _DEPRECATED_MESSAGE_ONESHOT_ISMODIFIERACTIVE \
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"The `OneShot.isModifierActive()` function is deprecated.\n" \
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"This function will be removed after 2021-08-01."
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|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
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// ----------------------------------------------------------------------------
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// Keymap macros
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#define OSM(kc) Key(kaleidoscope::ranges::OSM_FIRST + (Key_ ## kc).getKeyCode() - Key_LeftControl.getKeyCode())
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#define OSL(n) Key(kaleidoscope::ranges::OSL_FIRST + n)
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// ----------------------------------------------------------------------------
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// Key constants
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constexpr Key OneShot_MetaStickyKey {kaleidoscope::ranges::OS_META_STICKY};
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constexpr Key OneShot_ActiveStickyKey {kaleidoscope::ranges::OS_ACTIVE_STICKY};
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namespace kaleidoscope {
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namespace plugin {
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class OneShot : public kaleidoscope::Plugin {
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public:
|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
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// Constructor
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OneShot() {}
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|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
|
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// --------------------------------------------------------------------------
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// Configuration functions
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static inline void enableStickablity() {}
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static void enableStickability(Key key);
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template <typename... Keys>
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static void enableStickability(Key key, Keys&&... keys) {
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enableStickability(key);
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enableStickability(keys...);
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}
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static void enableStickabilityForModifiers();
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static void enableStickabilityForLayers();
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static inline void disableStickability() {}
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static void disableStickability(Key key);
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template <typename... Keys>
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static void disableStickability(Key key, Keys&&... keys) {
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disableStickability(key);
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disableStickability(keys...);
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}
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static void disableStickabilityForModifiers();
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static void disableStickabilityForLayers();
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static void enableAutoModifiers() {
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auto_modifiers_ = true;
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}
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static void enableAutoLayers() {
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auto_layers_ = true;
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}
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static void enableAutoOneShot() {
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enableAutoModifiers();
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enableAutoLayers();
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}
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static void disableAutoModifiers() {
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auto_modifiers_ = false;
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}
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static void disableAutoLayers() {
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auto_layers_ = false;
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}
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static void disableAutoOneShot() {
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disableAutoModifiers();
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disableAutoLayers();
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}
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static void toggleAutoModifiers() {
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auto_modifiers_ = ! auto_modifiers_;
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}
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static void toggleAutoLayers() {
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auto_layers_ = ! auto_layers_;
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}
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static void toggleAutoOneShot() {
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if (auto_modifiers_ || auto_layers_) {
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disableAutoOneShot();
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} else {
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enableAutoOneShot();
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}
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}
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|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
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// --------------------------------------------------------------------------
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// Global test functions
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static bool isActive();
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static bool isSticky();
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// --------------------------------------------------------------------------
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// Single-key test functions
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static bool isOneShotKey(Key key) {
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return (key.getRaw() >= kaleidoscope::ranges::OS_FIRST &&
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key.getRaw() <= kaleidoscope::ranges::OS_LAST);
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}
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/// Determine if the given `key` is allowed to become sticky.
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static bool isStickable(Key key);
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static bool isStickableDefault(Key key);
|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
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static bool isTemporary(KeyAddr key_addr); // inline?
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static bool isSticky(KeyAddr key_addr); // inline?
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static bool isActive(KeyAddr key_addr); // inline?
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|
|
|
|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
|
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|
// --------------------------------------------------------------------------
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// Utility function for other plugins to cancel OneShot keys
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static void cancel(bool with_stickies = false);
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// --------------------------------------------------------------------------
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// Deprecated functions
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#ifndef NDEPRECATED
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DEPRECATED(ONESHOT_INJECT)
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void inject(Key key, uint8_t key_state);
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DEPRECATED(ONESHOT_ISMODIFIERACTIVE)
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static bool isModifierActive(Key key);
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DEPRECATED(ONESHOT_ISACTIVE_KEY)
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static bool isActive(Key oneshot_key);
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DEPRECATED(ONESHOT_ISSTICKY_KEY)
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static bool isSticky(Key oneshot_key);
|
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|
|
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DEPRECATED(ONESHOT_ISPRESSED)
|
|
|
|
static bool isPressed() {
|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
|
|
|
return false;
|
|
|
|
}
|
|
|
|
#endif
|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
|
|
|
|
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// Timeout onfiguration functions
|
|
|
|
static void setTimeout(uint16_t ttl) {
|
|
|
|
timeout_ = ttl;
|
|
|
|
#ifndef NDEPRECATED
|
|
|
|
#pragma GCC diagnostic push
|
|
|
|
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
|
|
|
|
time_out = ttl;
|
|
|
|
#pragma GCC diagnostic pop
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
static void setHoldTimeout(uint16_t ttl) {
|
|
|
|
hold_timeout_ = ttl;
|
|
|
|
#ifndef NDEPRECATED
|
|
|
|
#pragma GCC diagnostic push
|
|
|
|
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
|
|
|
|
hold_time_out = ttl;
|
|
|
|
#pragma GCC diagnostic pop
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
static void setDoubleTapTimeout(int16_t ttl) {
|
|
|
|
double_tap_timeout_ = ttl;
|
|
|
|
#ifndef NDEPRECATED
|
|
|
|
#pragma GCC diagnostic push
|
|
|
|
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
|
|
|
|
double_tap_time_out = ttl;
|
|
|
|
#pragma GCC diagnostic pop
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// Configuration variables (should probably be private)
|
|
|
|
#ifndef NDEPRECATED
|
|
|
|
DEPRECATED(ONESHOT_TIMEOUT)
|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
|
|
|
static uint16_t time_out;
|
|
|
|
DEPRECATED(ONESHOT_HOLD_TIMEOUT)
|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
|
|
|
static uint16_t hold_time_out;
|
|
|
|
DEPRECATED(ONESHOT_DOUBLE_TAP_TIMEOUT)
|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
|
|
|
static int16_t double_tap_time_out;
|
|
|
|
#endif
|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
|
|
|
|
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// Plugin hook functions
|
|
|
|
|
|
|
|
EventHandlerResult onNameQuery();
|
|
|
|
EventHandlerResult onKeyEvent(KeyEvent &event);
|
|
|
|
EventHandlerResult afterReportingState(const KeyEvent &event);
|
|
|
|
EventHandlerResult afterEachCycle();
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// Constants
|
|
|
|
static constexpr uint8_t oneshot_key_count = 16;
|
|
|
|
static constexpr uint8_t oneshot_mod_count = 8;
|
|
|
|
static constexpr uint8_t oneshot_layer_count = oneshot_key_count - oneshot_mod_count;
|
|
|
|
static constexpr uint16_t stickable_modifiers_mask = uint16_t(uint16_t(-1) >> oneshot_layer_count);
|
|
|
|
static constexpr uint16_t stickable_layers_mask = uint16_t(uint16_t(-1) << oneshot_mod_count);
|
|
|
|
static constexpr KeyAddr invalid_key_addr = KeyAddr(KeyAddr::invalid_state);
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// Configuration variables
|
|
|
|
static uint16_t timeout_;
|
|
|
|
static uint16_t hold_timeout_;
|
|
|
|
static int16_t double_tap_timeout_;
|
|
|
|
|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// State variables
|
|
|
|
static uint16_t stickable_keys_;
|
|
|
|
static bool auto_modifiers_;
|
|
|
|
static bool auto_layers_;
|
|
|
|
|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
|
|
|
static KeyAddrBitfield temp_addrs_;
|
|
|
|
static KeyAddrBitfield glue_addrs_;
|
|
|
|
|
|
|
|
static uint16_t start_time_;
|
|
|
|
static KeyAddr prev_key_addr_;
|
|
|
|
|
|
|
|
#ifndef ONESHOT_WITHOUT_METASTICKY
|
|
|
|
static KeyAddr meta_sticky_key_addr_;
|
|
|
|
#endif
|
|
|
|
|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// Internal utility functions
|
|
|
|
static bool hasTimedOut(uint16_t ttl) {
|
|
|
|
return Runtime.hasTimeExpired(start_time_, ttl);
|
|
|
|
}
|
|
|
|
static bool hasDoubleTapTimedOut() {
|
|
|
|
// Derive the true double-tap timeout value if we're using the default.
|
|
|
|
uint16_t dtto = (double_tap_timeout_ < 0) ? timeout_ : double_tap_timeout_;
|
|
|
|
return hasTimedOut(dtto);
|
|
|
|
}
|
Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
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static uint8_t getOneShotKeyIndex(Key oneshot_key);
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static uint8_t getKeyIndex(Key key);
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static Key decodeOneShotKey(Key oneshot_key);
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static void pressKey(KeyAddr key_addr, Key oneshot_key);
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static void holdKey(KeyAddr key_addr);
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static void releaseKey(KeyAddr key_addr);
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};
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Rewrite OneShot plugin
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix #896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes #882
Fixes #894
Fixes #896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
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} // namespace plugin
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} // namespace kaleidoscope
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extern kaleidoscope::plugin::OneShot OneShot;
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