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Kaleidoscope/plugins/Kaleidoscope-OneShot/src/kaleidoscope/plugin/OneShot.h

245 lines
8.2 KiB

/* -*- mode: c++ -*-
* Kaleidoscope-OneShot -- One-shot modifiers and layers
* Copyright (C) 2016-2022 Keyboard.io, Inc.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <Kaleidoscope-Ranges.h> // for OS_FIRST, OS_LAST
#include <stdint.h> // for uint16_t, uint8_t
#include "kaleidoscope/KeyAddr.h" // for KeyAddr
#include "kaleidoscope/KeyAddrBitfield.h" // for KeyAddrBitfield
#include "kaleidoscope/KeyEvent.h" // for KeyEvent
#include "kaleidoscope/Runtime.h" // for Runtime, Runtime_
#include "kaleidoscope/event_handler_result.h" // for EventHandlerResult
#include "kaleidoscope/key_defs.h" // for Key, Key_LeftControl
#include "kaleidoscope/plugin.h" // for Plugin
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// ----------------------------------------------------------------------------
// Keymap macros
#define OSM(k) ::kaleidoscope::plugin::OneShotModifierKey(Key_ ## k)
#define OSL(n) ::kaleidoscope::plugin::OneShotLayerKey(n)
namespace kaleidoscope {
namespace plugin {
constexpr Key OneShotModifierKey(Key mod_key) {
return Key(kaleidoscope::ranges::OSM_FIRST +
mod_key.getKeyCode() - HID_KEYBOARD_FIRST_MODIFIER);
}
constexpr Key OneShotLayerKey(uint8_t layer) {
return Key(kaleidoscope::ranges::OSL_FIRST + layer);
}
class OneShot : public kaleidoscope::Plugin {
public:
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// Constructor
// OneShot() {}
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// --------------------------------------------------------------------------
// Configuration functions
void enableStickablity() {}
void enableStickability(Key key);
template <typename... Keys>
void enableStickability(Key key, Keys&&... keys) {
enableStickability(key);
enableStickability(keys...);
}
void enableStickabilityForModifiers();
void enableStickabilityForLayers();
void disableStickability() {}
void disableStickability(Key key);
template <typename... Keys>
void disableStickability(Key key, Keys&&... keys) {
disableStickability(key);
disableStickability(keys...);
}
void disableStickabilityForModifiers();
void disableStickabilityForLayers();
void enableAutoModifiers() {
auto_modifiers_ = true;
}
void enableAutoLayers() {
auto_layers_ = true;
}
void enableAutoOneShot() {
enableAutoModifiers();
enableAutoLayers();
}
void disableAutoModifiers() {
auto_modifiers_ = false;
}
void disableAutoLayers() {
auto_layers_ = false;
}
void disableAutoOneShot() {
disableAutoModifiers();
disableAutoLayers();
}
void toggleAutoModifiers() {
auto_modifiers_ = ! auto_modifiers_;
}
void toggleAutoLayers() {
auto_layers_ = ! auto_layers_;
}
void toggleAutoOneShot() {
if (auto_modifiers_ || auto_layers_) {
disableAutoOneShot();
} else {
enableAutoOneShot();
}
}
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// --------------------------------------------------------------------------
// Global test functions
bool isActive() const;
bool isSticky() const;
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// --------------------------------------------------------------------------
// Single-key test functions
bool isOneShotKey(Key key) const {
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
return (key.getRaw() >= kaleidoscope::ranges::OS_FIRST &&
key.getRaw() <= kaleidoscope::ranges::OS_LAST);
}
/// Determine if the given `key` is allowed to become sticky.
bool isStickable(Key key) const;
bool isStickableDefault(Key key) const;
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
bool isTemporary(KeyAddr key_addr) const; // inline?
bool isPending(KeyAddr key_addr) const;
bool isSticky(KeyAddr key_addr) const; // inline?
bool isActive(KeyAddr key_addr) const; // inline?
// --------------------------------------------------------------------------
// Public OneShot state control
/// Put a key in the "pending" OneShot state.
///
/// This function puts the key at `key_addr` in the "pending" OneShot state.
/// This is appropriate to use when a key toggles on and you want it to behave
/// like a OneShot key starting with the current event, and lasting until the
/// key becomes inactive (cancelled by a subsequent keypress).
void setPending(KeyAddr key_addr);
/// Put a key directly in the "one-shot" state.
///
/// This function puts the key at `key_addr` in the "one-shot" state. This is
/// usually the state of a OneShot key after it is released, but before it is
/// cancelled by a subsequent keypress. In most cases, you probably want to
/// use `setPending()` instead, rather than calling this function explicitly,
/// as OneShot will automatically cause any key in the "pending" state to
/// progress to this state when it is (physically) released.
void setOneShot(KeyAddr key_addr);
/// Put a key in the "sticky" OneShot state.
///
/// This function puts the key at `key_addr` in the "sticky" OneShot state.
/// It will remain active until it is pressed again.
void setSticky(KeyAddr key_addr);
/// Clear any OneShot state for a key.
///
/// This function clears any OneShot state of the key at `key_addr`. It does
/// not, however, release the key if it is held.
void clear(KeyAddr key_addr);
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// --------------------------------------------------------------------------
// Utility function for other plugins to cancel OneShot keys
void cancel(bool with_stickies = false);
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// --------------------------------------------------------------------------
// Timeout onfiguration functions
void setTimeout(uint16_t ttl) {
timeout_ = ttl;
}
void setHoldTimeout(uint16_t ttl) {
hold_timeout_ = ttl;
}
void setDoubleTapTimeout(int16_t ttl) {
double_tap_timeout_ = ttl;
}
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// --------------------------------------------------------------------------
// Plugin hook functions
EventHandlerResult onNameQuery();
EventHandlerResult onKeyEvent(KeyEvent &event);
EventHandlerResult afterReportingState(const KeyEvent &event);
EventHandlerResult afterEachCycle();
private:
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// --------------------------------------------------------------------------
// Constants
static constexpr uint8_t oneshot_key_count = 16;
static constexpr uint8_t oneshot_mod_count = 8;
static constexpr uint8_t oneshot_layer_count = oneshot_key_count - oneshot_mod_count;
static constexpr uint16_t stickable_modifiers_mask = uint16_t(uint16_t(-1) >> oneshot_layer_count);
static constexpr uint16_t stickable_layers_mask = uint16_t(uint16_t(-1) << oneshot_mod_count);
static constexpr KeyAddr invalid_key_addr = KeyAddr(KeyAddr::invalid_state);
// --------------------------------------------------------------------------
// Configuration variables
uint16_t timeout_ = 2500;
uint16_t hold_timeout_ = 250;
int16_t double_tap_timeout_ = -1;
uint16_t stickable_keys_ = -1;
bool auto_modifiers_ = false;
bool auto_layers_ = false;
// --------------------------------------------------------------------------
// State variables
KeyAddrBitfield temp_addrs_;
KeyAddrBitfield glue_addrs_;
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
uint16_t start_time_ = 0;
KeyAddr prev_key_addr_ = invalid_key_addr;
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
// --------------------------------------------------------------------------
// Internal utility functions
bool hasTimedOut(uint16_t ttl) const {
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
return Runtime.hasTimeExpired(start_time_, ttl);
}
bool hasDoubleTapTimedOut() const {
// Derive the true double-tap timeout value if we're using the default.
uint16_t dtto = (double_tap_timeout_ < 0) ? timeout_ : double_tap_timeout_;
return hasTimedOut(dtto);
}
uint8_t getOneShotKeyIndex(Key oneshot_key) const;
uint8_t getKeyIndex(Key key) const;
Key decodeOneShotKey(Key oneshot_key) const;
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
void pressKey(KeyAddr key_addr, Key oneshot_key);
void holdKey(KeyAddr key_addr) const;
void releaseKey(KeyAddr key_addr);
};
Rewrite OneShot plugin This is a complete rewrite of OneShot, based on the keymap cache redesign. This allows OneShot to abort the release of a key, causing its cache entry to stay valid if it's in an active state after the key is released, allowing us to fix #896 (double-tapping a layer shift key doesn't make it sticky). Instead of tracking `Key` values, OneShot now uses two bitfields of the keyboard in order to track the OneShot state of every valid `KeyAddr` independently. This could enable the creation of a OneShot "meta" key, which could be used as a way to make any key on the keyboard exhibit OneShot behaviour. The new OneShot plugin immediately replaces the OneShot `Key` value with its corresponding "normal" key, and activates its OneShot status by setting one bit in one of the bitfields. Also included: * A rewrite of LED-ActiveModColor that makes it compatible with the new OneShot, and add support for Qukeys * Updates to Escape-OneShot for compatibility and efficiency * Minor updates to Qukeys * The new KeyAddrBitfield class KeyAddrBitfield: This class can be used to represent a binary state of the physical key addresses on the keyboard. For example, ActiveModColor can use to to mark all the keys which should be highlighted at any given time. It includes a very efficient iterator, which returns only `KeyAddr` values corresponding to bits that are set in the bitfield. It checks a whole byte at a time before examining individual bits, so if most bits are unset most of the time, it's very fast, and suitable for use in hooks that get called every cycle. ActiveModColor: This makes LED-ActiveModColor compatible with Qukeys, and removes its 16-modifier limit, while simultaneously reducing it's footprint in RAM and eliminating a potential buffer overrun bug where it could have written past the end of its state array. Fixes #882 Fixes #894 Fixes #896 Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
4 years ago
} // namespace plugin
} // namespace kaleidoscope
extern kaleidoscope::plugin::OneShot OneShot;