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134 lines
5.0 KiB
134 lines
5.0 KiB
/* Kaleidoscope - Firmware for computer input devices
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* Copyright (C) 2013-2018 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "kaleidoscope/Runtime.h"
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#include "kaleidoscope/hooks.h"
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#include "kaleidoscope/keyswitch_state.h"
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#include "kaleidoscope/layers.h"
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static bool handleSyntheticKeyswitchEvent(Key mappedKey, uint8_t keyState) {
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if (mappedKey.getFlags() & RESERVED)
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return false;
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if (!(mappedKey.getFlags() & SYNTHETIC))
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return false;
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using kaleidoscope::Runtime;
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if (mappedKey.getFlags() & IS_CONSUMER) {
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if (keyIsPressed(keyState))
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Runtime.hid().keyboard().pressConsumerControl(mappedKey);
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} else if (mappedKey.getFlags() & IS_SYSCTL) {
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if (keyToggledOn(keyState)) {
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Runtime.hid().keyboard().pressSystemControl(mappedKey);
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} else if (keyToggledOff(keyState)) {
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Runtime.hid().keyboard().releaseSystemControl(mappedKey);
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}
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} else if (mappedKey.getFlags() & IS_INTERNAL) {
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return false;
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} else if (mappedKey.getFlags() & SWITCH_TO_KEYMAP) {
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// Should not happen, handled elsewhere.
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}
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return true;
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}
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static bool handleKeyswitchEventDefault(Key mappedKey, KeyAddr key_addr, uint8_t keyState) {
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using kaleidoscope::Runtime;
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//for every newly pressed button, figure out what logical key it is and send a key down event
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// for every newly released button, figure out what logical key it is and send a key up event
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if (mappedKey.getFlags() & SYNTHETIC) {
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handleSyntheticKeyswitchEvent(mappedKey, keyState);
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} else if (keyToggledOn(keyState)) {
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Runtime.hid().keyboard().pressKey(mappedKey);
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} else if (keyIsPressed(keyState)) {
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Runtime.hid().keyboard().pressKey(mappedKey, false);
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} else if (keyToggledOff(keyState) && (keyState & INJECTED)) {
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Runtime.hid().keyboard().releaseKey(mappedKey);
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}
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return true;
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}
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void handleKeyswitchEvent(Key mappedKey, KeyAddr key_addr, uint8_t keyState) {
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using kaleidoscope::Runtime;
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/* These first steps are only done for keypresses that have a valid key_addr.
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* In particular, doing them for keypresses with out-of-bounds key_addr
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* would cause out-of-bounds array accesses in Layer.lookup(),
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* Layer.updateLiveCompositeKeymap(), etc.
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* Note that many INJECTED keypresses use UnknownKeyswitchLocation
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* which gives us an invalid key_addr here. Therefore, it's legitimate that
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* we may have keypresses with out-of-bounds key_addr.
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* However, some INJECTED keypresses do have valid key_addr if they are
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* injecting an event tied to a physical keyswitch - and we want them to go
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* through this lookup.
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* So we can't just test for INJECTED here, we need to test the key_addr
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* directly.
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* Note also that this key_addr test avoids out-of-bounds accesses in *core*,
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* but doesn't guarantee anything about event handlers - event handlers may
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* still receive out-of-bounds key_addr, and handling that properly is on
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* them.
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*/
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if (key_addr.isValid()) {
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/* If a key had an on event, we update the live composite keymap. See
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* layers.h for an explanation about the different caches we have. */
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if (keyToggledOn(keyState)) {
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if (mappedKey == Key_NoKey || keyState & EPHEMERAL) {
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Layer.updateLiveCompositeKeymap(key_addr);
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} else {
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Layer.updateLiveCompositeKeymap(key_addr, mappedKey);
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}
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}
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/* If the key we are dealing with is masked, ignore it until it is released.
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* When releasing it, clear the mask, so future key events can be handled
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* appropriately.
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*
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* See layers.cpp for an example that masks keys, and the reason why it does
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* so.
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*/
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if (Runtime.device().isKeyMasked(key_addr)) {
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if (keyToggledOff(keyState)) {
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Runtime.device().unMaskKey(key_addr);
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} else {
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return;
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}
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}
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/* Convert key_addr to the correct mappedKey
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* The condition here means that if mappedKey and key_addr are both valid,
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* the mappedKey wins - we don't re-look-up the mappedKey
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*/
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if (mappedKey == Key_NoKey) {
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mappedKey = Layer.lookup(key_addr);
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}
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} // key_addr valid
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// Keypresses with out-of-bounds key_addr start here in the processing chain
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if (kaleidoscope::Hooks::onKeyswitchEvent(mappedKey, key_addr, keyState) != kaleidoscope::EventHandlerResult::OK)
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return;
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mappedKey = Layer.eventHandler(mappedKey, key_addr, keyState);
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if (mappedKey == Key_NoKey)
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return;
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handleKeyswitchEventDefault(mappedKey, key_addr, keyState);
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}
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