You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Kaleidoscope/src/kaleidoscope/key_events.cpp

134 lines
5.0 KiB

/* Kaleidoscope - Firmware for computer input devices
* Copyright (C) 2013-2018 Keyboard.io, Inc.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "kaleidoscope/Runtime.h"
#include "kaleidoscope/hooks.h"
#include "kaleidoscope/keyswitch_state.h"
#include "kaleidoscope/layers.h"
static bool handleSyntheticKeyswitchEvent(Key mappedKey, uint8_t keyState) {
if (mappedKey.getFlags() & RESERVED)
8 years ago
return false;
if (!(mappedKey.getFlags() & SYNTHETIC))
8 years ago
return false;
using kaleidoscope::Runtime;
if (mappedKey.getFlags() & IS_CONSUMER) {
if (keyIsPressed(keyState))
Runtime.hid().keyboard().pressConsumerControl(mappedKey);
} else if (mappedKey.getFlags() & IS_SYSCTL) {
if (keyToggledOn(keyState)) {
Runtime.hid().keyboard().pressSystemControl(mappedKey);
} else if (keyToggledOff(keyState)) {
Runtime.hid().keyboard().releaseSystemControl(mappedKey);
}
} else if (mappedKey.getFlags() & IS_INTERNAL) {
return false;
} else if (mappedKey.getFlags() & SWITCH_TO_KEYMAP) {
8 years ago
// Should not happen, handled elsewhere.
}
8 years ago
return true;
}
static bool handleKeyswitchEventDefault(Key mappedKey, KeyAddr key_addr, uint8_t keyState) {
using kaleidoscope::Runtime;
8 years ago
//for every newly pressed button, figure out what logical key it is and send a key down event
// for every newly released button, figure out what logical key it is and send a key up event
if (mappedKey.getFlags() & SYNTHETIC) {
handleSyntheticKeyswitchEvent(mappedKey, keyState);
} else if (keyToggledOn(keyState)) {
Runtime.hid().keyboard().pressKey(mappedKey);
} else if (keyIsPressed(keyState)) {
Runtime.hid().keyboard().pressKey(mappedKey, false);
} else if (keyToggledOff(keyState) && (keyState & INJECTED)) {
Runtime.hid().keyboard().releaseKey(mappedKey);
8 years ago
}
return true;
}
void handleKeyswitchEvent(Key mappedKey, KeyAddr key_addr, uint8_t keyState) {
using kaleidoscope::Runtime;
/* These first steps are only done for keypresses that have a valid key_addr.
* In particular, doing them for keypresses with out-of-bounds key_addr
* would cause out-of-bounds array accesses in Layer.lookup(),
* Layer.updateLiveCompositeKeymap(), etc.
* Note that many INJECTED keypresses use UnknownKeyswitchLocation
* which gives us an invalid key_addr here. Therefore, it's legitimate that
* we may have keypresses with out-of-bounds key_addr.
* However, some INJECTED keypresses do have valid key_addr if they are
* injecting an event tied to a physical keyswitch - and we want them to go
* through this lookup.
* So we can't just test for INJECTED here, we need to test the key_addr
* directly.
* Note also that this key_addr test avoids out-of-bounds accesses in *core*,
* but doesn't guarantee anything about event handlers - event handlers may
* still receive out-of-bounds key_addr, and handling that properly is on
* them.
*/
if (key_addr.isValid()) {
/* If a key had an on event, we update the live composite keymap. See
* layers.h for an explanation about the different caches we have. */
if (keyToggledOn(keyState)) {
if (mappedKey == Key_NoKey || keyState & EPHEMERAL) {
Layer.updateLiveCompositeKeymap(key_addr);
} else {
Layer.updateLiveCompositeKeymap(key_addr, mappedKey);
}
}
/* If the key we are dealing with is masked, ignore it until it is released.
* When releasing it, clear the mask, so future key events can be handled
* appropriately.
*
* See layers.cpp for an example that masks keys, and the reason why it does
* so.
*/
if (Runtime.device().isKeyMasked(key_addr)) {
if (keyToggledOff(keyState)) {
Runtime.device().unMaskKey(key_addr);
} else {
return;
}
}
/* Convert key_addr to the correct mappedKey
* The condition here means that if mappedKey and key_addr are both valid,
* the mappedKey wins - we don't re-look-up the mappedKey
*/
if (mappedKey == Key_NoKey) {
mappedKey = Layer.lookup(key_addr);
}
} // key_addr valid
// Keypresses with out-of-bounds key_addr start here in the processing chain
if (kaleidoscope::Hooks::onKeyswitchEvent(mappedKey, key_addr, keyState) != kaleidoscope::EventHandlerResult::OK)
return;
mappedKey = Layer.eventHandler(mappedKey, key_addr, keyState);
if (mappedKey == Key_NoKey)
return;
handleKeyswitchEventDefault(mappedKey, key_addr, keyState);
}