/* Kaleidoscope - Firmware for computer input devices * Copyright (C) 2013-2018 Keyboard.io, Inc. * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, version 3. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ #include "kaleidoscope/Runtime.h" #include "kaleidoscope/hooks.h" #include "kaleidoscope/keyswitch_state.h" #include "kaleidoscope/layers.h" static bool handleSyntheticKeyswitchEvent(Key mappedKey, uint8_t keyState) { if (mappedKey.getFlags() & RESERVED) return false; if (!(mappedKey.getFlags() & SYNTHETIC)) return false; using kaleidoscope::Runtime; if (mappedKey.getFlags() & IS_CONSUMER) { if (keyIsPressed(keyState)) Runtime.hid().keyboard().pressConsumerControl(mappedKey); } else if (mappedKey.getFlags() & IS_SYSCTL) { if (keyToggledOn(keyState)) { Runtime.hid().keyboard().pressSystemControl(mappedKey); } else if (keyToggledOff(keyState)) { Runtime.hid().keyboard().releaseSystemControl(mappedKey); } } else if (mappedKey.getFlags() & IS_INTERNAL) { return false; } else if (mappedKey.getFlags() & SWITCH_TO_KEYMAP) { // Should not happen, handled elsewhere. } return true; } static bool handleKeyswitchEventDefault(Key mappedKey, KeyAddr key_addr, uint8_t keyState) { using kaleidoscope::Runtime; //for every newly pressed button, figure out what logical key it is and send a key down event // for every newly released button, figure out what logical key it is and send a key up event if (mappedKey.getFlags() & SYNTHETIC) { handleSyntheticKeyswitchEvent(mappedKey, keyState); } else if (keyToggledOn(keyState)) { Runtime.hid().keyboard().pressKey(mappedKey); } else if (keyIsPressed(keyState)) { Runtime.hid().keyboard().pressKey(mappedKey, false); } else if (keyToggledOff(keyState) && (keyState & INJECTED)) { Runtime.hid().keyboard().releaseKey(mappedKey); } return true; } void handleKeyswitchEvent(Key mappedKey, KeyAddr key_addr, uint8_t keyState) { using kaleidoscope::Runtime; /* These first steps are only done for keypresses that have a valid key_addr. * In particular, doing them for keypresses with out-of-bounds key_addr * would cause out-of-bounds array accesses in Layer.lookup(), * Layer.updateLiveCompositeKeymap(), etc. * Note that many INJECTED keypresses use UnknownKeyswitchLocation * which gives us an invalid key_addr here. Therefore, it's legitimate that * we may have keypresses with out-of-bounds key_addr. * However, some INJECTED keypresses do have valid key_addr if they are * injecting an event tied to a physical keyswitch - and we want them to go * through this lookup. * So we can't just test for INJECTED here, we need to test the key_addr * directly. * Note also that this key_addr test avoids out-of-bounds accesses in *core*, * but doesn't guarantee anything about event handlers - event handlers may * still receive out-of-bounds key_addr, and handling that properly is on * them. */ if (key_addr.isValid()) { /* If a key had an on event, we update the live composite keymap. See * layers.h for an explanation about the different caches we have. */ if (keyToggledOn(keyState)) { if (mappedKey == Key_NoKey || keyState & EPHEMERAL) { Layer.updateLiveCompositeKeymap(key_addr); } else { Layer.updateLiveCompositeKeymap(key_addr, mappedKey); } } /* If the key we are dealing with is masked, ignore it until it is released. * When releasing it, clear the mask, so future key events can be handled * appropriately. * * See layers.cpp for an example that masks keys, and the reason why it does * so. */ if (Runtime.device().isKeyMasked(key_addr)) { if (keyToggledOff(keyState)) { Runtime.device().unMaskKey(key_addr); } else { return; } } /* Convert key_addr to the correct mappedKey * The condition here means that if mappedKey and key_addr are both valid, * the mappedKey wins - we don't re-look-up the mappedKey */ if (mappedKey == Key_NoKey) { mappedKey = Layer.lookup(key_addr); } } // key_addr valid // Keypresses with out-of-bounds key_addr start here in the processing chain if (kaleidoscope::Hooks::onKeyswitchEvent(mappedKey, key_addr, keyState) != kaleidoscope::EventHandlerResult::OK) return; mappedKey = Layer.eventHandler(mappedKey, key_addr, keyState); if (mappedKey == Key_NoKey) return; handleKeyswitchEventDefault(mappedKey, key_addr, keyState); }