Since `Focus.send()` does not send a newline implicitly, we should do so
explicitly. Introduce `Focus.NEWLINE` to help with this, and not have many
copies of `'\n'` lying around.
Fixes#544.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The KBD4x has a set of WS2812 LEDs, which are very picky about timing. To make
them happy (even though we do not use them yet), we need to disable clock
division at startup.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We deprecated a number of interfaces, which were scheduled to be removed on the
14th of January. Lets remove them now.
Incidentally, we had a number of places where we used the old names internally
too, and this has been corrected as well now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
EEPROM defaults to `0xff` when uninitialized, which means we'd start off with a
bright white palette. That's a problem, because it draws a lot of power,
especially when all keys are lit bright. For this reason, flip the bits when
reading or storing palette colors, so the default `0xff` becomes `0x00`, black.
Fixes#529.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Brace-initialization has issues, especially with newer compilers that try to do
more, and better optimizations. To allow them to do these, we should be striving
for better type safety. For this reason, use the new Key() constructors to
initialize the various key defines. This gives the compiler much better hints.
The code becomes much more readable too.
This is fully backwards compatible, we're not removing any existing interface,
just using a newly introduced one. The old ways still work. They might produce
warnings with newer compilers, but they did so before anyway.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We need to guard the `k` argument, place it within parens, to make sure it is
treated as a single argument, even if it expands to something that would be
ambigous. This is required, because most - if not all - keys are defined as a
list casted to `Key`, which the pre-processor would misinterpret without the
extra parens.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To make it easier to create custom shortcuts, that do not interfere with system
ones, an old trick is to use many modifiers. To make this easier, Ctrl+Shift+Alt
is commonly abbreviated as "Meh", while Ctrl+Shift+Alt+GUI is often called
"Hyper". To support this, we offer the `Key_Meh` and `Key_Hyper` aliases, along
with `MEH(k)` and `HYPER(k)` to go with them.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We should be using a different variant of the `default_layer()` method to query
the default layer instead of abusing 0xff as a special valie.
Fixes#522.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Add `REDIAL` to `kaleidoscope::ranges`, so the plugin can define `Key_Redial`
itself, and won't need `Redial.key` to be set in the user sketch either. This is
a breaking change, but one that's easy to upgrade to, hence no effort was made
to make it at least partially backwards-compatible.
Fixes#519.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When selecting a new default layer via Focus, we should be moving there too,
because there may be no other way to switch to the new layer, and having to
reboot the keyboard for changes to take effect is not our desired behaviour.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When sending `Key`s, there's no need for an extra separator, because
`send(key.raw)` will send one anyway. Not sending one results in 10 bytes less
PROGMEM used, and plenty of bytes less spent over the wire.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When we use `lookup()`, we're looking up from the cache, not from the active
layer. If the cache gets updated later than we're called, we won't notice. So do
an explicit lookup.
Fixes#507.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Due to the plugin needing a key coordinate -> geometric space mapping, it
depends on the keyboard used. As such, restrict it to the Keyboard.io Model01,
for which the mapping was set up.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the rainbow colors are great, some may want to restrict the colors to a
single hue. For this purpose, the `ripple_hue` property was introduced. It
defaults to `Wavepool.rainbow_hue` (a special value that tells the plugin to use
multiple hues).
Inspired by @bjc's ToyKeeper/Kaleidoscope-LED-Wavepool#8.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Based largely on ToyKeeper/Kaleidoscope-LED-Wavepool#8, this smooths out the hue
transitions, so that the ripple is a nice rainbow, without oddly flashing colors
while cycling through the effect.
Thanks @bjc for the change!
Signed-off-by: Gergely Nagy <algernon@keyboard.io>