Instead of discrete press & release tracking, press the mousekey when the
physical key is pressed, and like `Keyboard`, send & clear the report once per
cycle, instead on every action.
This fixes#10.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
Instead of sending a press & release for the consumer key when the physical key
is released, send a press each cycle it is held, a report along with the
keyboard report, and clear the consumer report each cycle too.
This will prevent these keys getting stuck, or sending multiple presses in the
same report.
Fixes#176.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
By starting the lockout end timer at the moment of the last keypress
instead of the current time, the effective time of the lockout is
reduced by the amount of time the user has already been idle at the
time the lockout begins. Basically, the user gets credit for time
already spent not typing.
On some locales awk will generate commas instead of dots in the percentage. This will mess up the sed command. Instead of forcing awk to always generate dots we can simply cange the sed command to treat commas as regular text.
If we call updateLiveCompositeKeymap() on key release the keymap gets
updated before the release event occurs, and any ShiftToLayer(N) key
with a different definition on layer N won't work properly. Before its
release event is processed, it gets updated to the new value, and
layer N doesn't get turned off. If we only update the live keymap on
key press events, we don't have this problem.
replacing the Key_16bit macro with CONSUMER_KEY macro allowed us to
add the IS_CONSUMER and SYNTHETIC flags within the CONSUMER_KEY macro
and simplify the Consumer key definitions.
If it's an old sketch, LayerCount will default to 0, so in order for
Layer.on() to function, don't bother checking for out-of-bounds if
LayerCount == 0.
Declaring LayerCount as a weak symbol in layers.cpp lets us override
it if the CREATE_KEYMAP macro is used to define the keymap in the
sketch file, but still allows old sketch files to compile without
errors.
Still some changes necessary to allow old sketches to work
properly (Layer.on() will abort before doing anything).
This macro allows the definition of the LayerCount variable and the
keymaps[] array together. It shouldn't break old sketches, but this is
probably not all that's necessary; LayerCount still doesn't get
initialized outside the macro.
Update key_events.cpp (IS_INTERNAL Handling)
I'm merging this for now, even though I know it's not the 'right' solution. But I'd like Mute to work correctly for MP2 keyboards and we're on deadline