Under Windows, we use an input method that requires a registry edit, mention
that in the README, and describe how to do it.
Fixes#1031.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To allow us to use any other HID than KeyboardioHID, the base device _must_ use
something else (practically, the Base HID), otherwise we'll get a compile error
when building on a platform that KeyboardioHID does not support, even if we do
not use KeyboardioHID. We get that error, because the base class references it
anyway.
As such, lets use the base HID as default, and adjust all users of KeyboardioHID
to explicitly set that: Virtual, Dygma Raise, and ATmega32U4Keyboard. Everything
else derives from the last one, so they're covered with just the change to
ATmega32U4Keyboard.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
If multiple events are processed in a single cycle, we want a OneShot key whose
release is triggered by the first one to only affect that key, and not
subsequent ones. For example, if we tap `OSM(LeftShift)`, then `TD(0)`, then
`Key_X`, the OneShot shift should only apply to the output of the TapDance key,
not the `x`.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
SpaceCadet now has three "modes": on, off, and on with no delay. In "no-delay"
mode, when a SpaceCadet key is pressed, its primary (modifier) key value is sent
immediately to the host, and if it is released before timing out, that value is
then replaced by the configured "tap" value of the key.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Switch from `bool` to `enum` in preparation for a third mode of SpaceCadet
functionality, where the modifier becomes active immediately when the key is
pressed, rather than waiting for the key to resolve into the "hold" or "tap"
state.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
If `ActiveModColorEffect` was registered ahead of `OneShot` in
`KALEIDOSCOPE_INIT_PLUGINS()`, `OSM()` and `OSL()` keys would light up in the
OneShot "sticky" state, not in the "held" or "one-shot" states. This happened
because OneShot changes the `event.key` value to the corresponding base
key (modifier or layer shift), but if ActiveModColor had already processed that
key event, it wouldn't recognize the key as a modifier/layer shift key, and
would therefore ignore it.
This change makes ActiveModColor also recognize OneShot keys as modifier/layer
shift keys.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Its utility is very limited now that `macroAction()` only gets called when a
Macros key toggles on or off, and it uses a symbol that breaks an abstraction
barrier (a local variable of the `macroAction()` function).
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This makes it unnecessary to include `Arduino.h` (or `stdint.h`, or some other
header that includes it) before including Kaleidoscope-Ranges.h.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This change gives Qukeys the ability to repeat a primary keycode by
tapping the key, then immediately pressing and holding it. While doing
this, the extra release and press of the key are suppressed, so it
looks to the host just like a simple press-and-hold event, which is
particularly nice for users of macOS apps that use Cocoa, where
holding letter keys is the "standard" way of accessing accented
characters.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This key makes any held key (or otherwise active key, most likely OneShot keys)
sticky when it toggles on.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This is a special OneShot key that makes any subsequently-pressed key sticky,
regardless of its value.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>