This change adds test methods to the `Key` class for the builtin variants for
the different HID types (Keyboard, Consumer Control, and System Control), and
layer change keys:
- `key.isKeyboardKey()`
- `key.isConsumerControlKey()`
- `key.isSystemControlKey()`
- `key.isLayerKey()`
In addition, a few useful sub-variants are called out. These will probably be
more commonly used by plugins:
- `key.isKeyboardModifier()` returns `true` if `key` is a HID Keyboard key, and
its keycode is a modifier. Note that this includes modifiers with modifier
flags, so it will also return `true` for `Key_Meh`, for example.
- `key.isKeyboardShift()` returns true if `key` both above tests pass, and
either the base keycode is a modifier, or the shift mod flag is set.
Shift is a special case, even among modifiers, because it is more often of
concern by plugins (e.g. TopsyTurvy, ShapeShifter) than others.
- `key.isLayerShift()` returns `true` if `key` is a layer shift key.
Layer shifts are tested more often than other types of layer changing keys
because they, like HID Keyboard modifiers, are used chorded, rather than simply
having an effect that completes when they toggle on.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This is a convenience only, but it's much more straightforward than the
expression `key_addr = KeyAddr(KeyAddr::invalide_state)` or the overly enigmatic
`key_addr = KeyAddr()`.
`KeyAddr::none()` is meant to be useful for initialization of variables:
`KeyAddr my_addr = KeyAddr::none()`
`KeyAddr::clear()` is meant to be the counterpart of the `isValid()` test, to
set an existing variable to an invalid address:
`my_addr.clear()` vs `if (my_addr.isValid()) ...`
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This is a complete rework of how Kaleidoscope is built, but should be largely transparent to most developers and completely invisible to folks using the Arduino IDE.
Some advanced features of kaleidoscope-builder config files have gone away, but it’s likely that @algernon was the only person using them. The tradeoff is that we’re now using a much better maintained build tool under the hood and that we’re no longer as tied to a single specific directory structure.
The greedy match was including whitespace if more than one space character
separated the "keyswitch" token and the first coordinate.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
The virtual hardware device, unlike others, was calling `handleKeyswitchEvent()`
for every keyswitch, every cycle. It should suppress calls corresponding to idle
keyswitches, just like the other devices.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>