Add testcase for idle key events in simulator

Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
pull/979/head
Michael Richters 4 years ago
parent 20a380aa3f
commit 2b6e6f437c
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// -*- mode: c++ -*-
/* Kaleidoscope - Firmware for computer input devices
* Copyright (C) 2020 Keyboard.io, Inc.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
namespace kaleidoscope {
namespace testing {
} // namespace testing
} // namespace kaleidoscope

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/* -*- mode: c++ -*-
* Copyright (C) 2020 Keyboard.io, Inc.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <Kaleidoscope.h>
#include "./common.h"
#undef min
#undef max
#include <iostream>
// *INDENT-OFF*
KEYMAPS(
[0] = KEYMAP_STACKED
(
Key_A, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___,
___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___,
___
),
)
// *INDENT-ON*
namespace kaleidoscope {
namespace plugin {
class IdleKeyDetector : public kaleidoscope::Plugin {
public:
EventHandlerResult onKeyswitchEvent(Key &key, KeyAddr key_addr, uint8_t key_state) {
if (key_addr == KeyAddr{0, 0} && key_state == 0) {
handleKeyswitchEvent(Key_X, key_addr, IS_PRESSED | WAS_PRESSED);
}
return EventHandlerResult::OK;
}
};
} // namespace plugin
} // namespace kaleidoscope
kaleidoscope::plugin::IdleKeyDetector IdleKeyDetector;
KALEIDOSCOPE_INIT_PLUGINS(IdleKeyDetector);
void setup() {
Kaleidoscope.setup();
}
void loop() {
Kaleidoscope.loop();
}

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VERSION 1
KEYSWITCH A 0 0
# ==============================================================================
# This testcase shouldn't generate any HID reports. The sketch includes a plugin
# that produces `Key_X` if the key at (0,0) is idle, so if the virtual device is
# calling `handleKeyswitchEvent()` when `key_state` has neither `IS_PRESSED` nor
# `WAS_PRESSED` bits set, it will fail.
NAME Idle key detector
RUN 3 cycles
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