Kaleidoscope builder has its own port autodetection. Although fairly
robus, this mechanism sometimes fails under certain circumstances
on some Linux systems (e.g. Ubuntu 18.04).
As a workaround this change enables the variables DEVICE_PORT
and DEVICE_PORT_BOOTLOADER being predefined on GNU/Linux, e.g. as
DEVICE_PORT=/dev/ttyACM0 make flash
which will disable the port autodetection.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
mod
While `ShiftToLayer` and `LockLayer` activate the given layer, and keep all
others active as well, `MoveToLayer` activates the given layer, and deactivates
all others. This allows one to have discrete layers that stand on their own,
without any other layers interfering.
Basically, this is a different way to work with layers, a less powerful, but
also simpler one.
Fixes#564.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
`Layer.move()` relied on `activate()` to update the caches, but `activate()`
worked under the assumption that we also `deactivate()` layers - which we did
not in `move()`, as we directly modified the state. Since we directly modify the
state, we can't rely on `activate()` either, and have to update the caches
ourselves.
Unlike `activate()`, we do this unconditionally, because there isn't a case
where we do not want to update them.
This makes `MoveToLayer()` play well with `Colormap`, and any other plugin that
rely on cached layer information, such as the topmost active layer.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This reverts commit 47c1e23fed, because changing
the order in the struct just made things worse. Looks like they _do_ need to be
RGB, but the CRGB macro still puts them in BGR order. This is consistent with
the Raise factory firmware, so lets stick with that.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
By means of this macro, headers can check if they are compiled
in the sketch compilation unit or in any other compilation unit.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
The new plugin exposes some layer control functions over Focus, to be able to
control layers from the host side.
Fixes#780.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When setting the idle timeout to zero, stop checking for idleness, and never
turn the LEDs off. Setting the timeout to a higher value again will resume the
plugin's functionality.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Even though the HID facade is deprecated in favour of the HID driver, to
maintain backwards compatibility, we should include `kaleidoscope/hid.h` by
default.
Fixes#793.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When handling the `led.brightness` command, we forgot to break out of the switch
statement, thus executing the `setall` branch too. This resulted in very slow
operations, because we had to wait for a read to timeout.
Adding a break fixes all that.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This changes the IdleLEDs plugin to only re-enable LEDs if they were disabled
due to idleness. If they were turned off any other way, the plugin will not
re-enable them. This makes it play better with the `Key_LEDToggle` key.
Fixes#790.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The new `.setBrightness()` and `.getBrightness()` methods control the brightness
of the LEDs, by dispatching them to the LED drivers. We dispatch to the drivers
so that nothing else needs to be aware of brightness control. Plugins will
always set the unadjusted colors, and anything and anyone who reads colors, will
also get the unadjusted values.
Pushing the adjustment down to the driver level makes everything smooth, and
since we do gamma correction there anyway, it makes sense to do brightness
adjustment at the same place, too.
Fixes#775.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The (internal) `::dygma::raise::Hand` class had two methods that weren't used by
Kaleidoscope at all: `.setAllLEDsTo` and `.setOneLEDTo`. Since they're unused,
remove them.
We weren't going to use them anyway, because they immediately sync to the LED
driver, while we want to do that in `syncLeds()`, and in there only.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The old device API (`Hardware.h`, basically) along with some other related
symbols (`ROWS`, `COLS`, etc) were deprecated, they emit warnings, but not
removal date was set. Lets do that now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While we added the new APIs and the entry in UPGRADING.md last summer, a removal
date was never announced. Lets fix that now, and remove these in March.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Remove two entries from the ToC, which were removed. We do not explicitly list
items below "Removed APIs", and these two were moved there a while ago.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
OneShot has dropped the old stickability controls almost a year ago, and that's
already part of UPGRADING.md. Remove the note that they will be removed - they
already were.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This adds `LEDControl.disable()` and `LEDControl.enable()` which disable and
enable LED operations, respectively. These are meant to replace the current
`LEDControl.paused` property (which is getting deprecated with this change), and
do some additional work on top of just disabling or re-enabling future updates
and sync. Namely, `disable()` will also turn LEDs off, while `enable()` will
refresh them all, too.
We also add a dedicated `Key_LEDToggle` key to disable/enable LEDs. This is
useful when one wants to turn LEDs off, without changing active LED mode to
`LEDOff`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To activate the `Upper` layer, one has to press `Fun+Esc`, and layers get locked
to `Upper`. To go back to base, one would need to press `Fun`, while the `Upper`
key itself is disabled.
For the sake of laziness, this little change turns that disabled key on the
`Upper` layer into the same macro key as `Fun`, so hitting the same position
again will get us back to the QWERTY layer.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The layout card for the Atreus will be using `Fun` and `Upper` for the layer
names. Update the example to follow the same naming.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>