There were a few minor problems in the way Consumer `Key` objects were
constructed (using `CONSUMER_KEY()`). First, no masking of the high
bits was being done, so it was possible to create a "Consumer" key
with the `RESERVED` bit set (e.g. `Key_Transparent`), or the
`SWITCH_TO_KEYMAP` bit (in fact, any `Key` value with both the
`SYNTHETIC` and `IS_CONSUMER` bits set was possible).
This change fixes these potential problems by setting the six bits
taht could conflict to zero. When we need to have special behavior
based on those bits, this can change.
There were a few minor problems in the way Consumer `Key` objects were
constructed (using `CONSUMER_KEY()`). First, no masking of the high
bits was being done, so it was possible to create a "Consumer" key
with the `RESERVED` bit set (e.g. `Key_Transparent`), or the
`SWITCH_TO_KEYMAP` bit (in fact, any `Key` value with both the
`SYNTHETIC` and `IS_CONSUMER` bits set was possible).
Second, the high six bits of the raw `Key` value should always be
`010010` (`SYNTHETIC | IS_CONSUMER`), as Consumer keys don't have any
flags. The macro should really only take one argument: a 16-bit
integer keycode value. The `HID_TYPE_*` constants really shouldn't be
used at all in defining the keys in key_defs_consumer.h, because
setting those bits could potentially cause a key to be misidentified
by some plugin.
This change fixes these potential problems by ignoring the `flags`
parameter, masking the high six bits of the `code` supplied, and
setting those high six bits to the correct value.
For some of our single-parameter constructors, we _want_ to have implicit
conversions, because that makes the code more readable. Mark these up for
cpplint to ignore.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Within some of the internal headers, we do not have a complete declaration of
some namespaces, and that's ok. Most of these cases are within macros anyway.
Since there's no sane way to make cpplint happy otherwise, lets ignore these
warnings instead.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In both cases, the warning is about a function argument that we do not use.
There's no benefit of doing a c++-style cast there, especially since they're
function arguments. In fact, doing anything else would just make the code less
readable. As such, we opt to ignore these warnings instead.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Since there's only two places where we use the `kaleidoscope::ranges` namespace,
and it's easy to use `ranges::` there, instead of the bare enum, lets do that,
and make cpplint happier.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
All of these places use a template argument (usually indirectly) for array
sizes, so they are _not_ variable sized. It just so happens that cpplint is
unable to figure that out on its own. For this reason, mark them explicitly, and
let cpplint ignore these false positives.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While `using namespace` certainly has its downsides, in these cases, the scope
is local to a single file, and makes the code _much_ more readable, offsetting
any downsides the directive otherwise has. As such, lets tell cpplint to ignore
these.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We do not need `getShortName()` anymore: setting the shortname is now done via
device properties instead. Doing it with `getShortName` only results in
duplicated symbols.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Previously, rolling over from one System Control key to another would
cause the second one to be released as soon as the first one was
released, because the empty release report would be sent
unconditionally on release of any System Control key.
This change stores the value of the last System Control key
pressed. When a System Control key is released, it first checks to see
that the released key's keycode matches the last one pressed before
sending the empty report.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Since the PR was made for the ButterStick and FaunchPad, ATMega32U4Keyboard has
had a breaking API update. Follow up on that now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Key masking was a bandaid, and we have better ways to achieve the same thing
now. All current users have been switched over to different methods now, so lets
deprecate the masking.
We only put the `DEPRECATED` label on the `maskKey` method, because the rest are
used internally too, and we do not want to emit warnings for those.
Fixes#884.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We want to remove the use of key masking, so instead of masking the key when
escaping a OneShot, map it to `NoKey` instead, and continue doing so until
released. Which is effectively what masking did, but localized and simpler.
Doing this will make our cache have `NoKey` for the key until release, and we'll
avoid sending unintended Escape keycodes, without having to use the global
masking functions.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We introduced the masking to avoid sending extra keys when the mapped key
changes prior to release - but since the introduction of the caching mechanism,
we no longer need to do this.
However, for the caching to work the way we want it to, we need to map the key
to `NoKey` once, upon interrupting.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
squash! TapDance: Do not mask interrupting keys anymore
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To make their purpose clearer, rearrange our state: we now have the row-based
array on the top level, instead of every member being an array on its own. The
name of the state variable was changed to `matrix_state_`, to reflect its
purpose. This also allowed us to have its members be named `current`,
`previous`, `debouncer` and `masks`.
All devices using these APIs, and the documentation were updated accordingly.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We want `readCols` as a separate function, so we can tell the compiler to apply
different optimizations to it.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This is a typedef that defines what type we need to use for storing row states.
Defaults to uint16_t. For boards with 8 columns or less, we can use `uint8_t`,
but the default is 16 bits.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This makes it easier to initialize them in the cpp (shorter too!), and reduces
code size as well. It's also a bit simpler to understand the initialization
part, because it's no different from the props init.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Due to the introduction of MCU properties recently, we need to declare the class
for virtual builds, and can't get away with simply typedefing it to Base.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When using the A* pinouts, the bootloader should - by default - be Caterina, not
HalfKay, which should only be used for the legacy Teensy2 pinout.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This drops the now unused `ATMEGA32U4_KEYBOARD`, `ATMEGA32U4_DEVICE_PROPS`,
`ATMEGA_KEYSCANNER_PROPS`, `ATMEGA32U4_DEVICE`, `ATMEGA_KEYSCANNER_PROPS`, and
`ATMEGA_KEYSCANNER_BOILERPLATE` macros.
These were macros that made the code less verbose, but none of them were
future-proof, and all of them were pretty opaque. Using them did not help one to
understand the code.
All use of these have been changed to use the raw structures as-is, which is
more verbose, but much more extensible, and a whole lot clearer in intent
aswell.
Since these are not particularly user facing macros, I opted not to include them
in `UPGRADING.md`, and removed them without prior deprecation.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using opaque macros which aren't even extensible, just expand them,
and use the raw data structures for the hardware definition. While this is more
verbose than the macros, it is more future proof, and clearer for the reader
too, because they don't need to understand the magic macros.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using opaque macros which aren't even extensible, just expand them,
and use the raw data structures for the hardware definition. While this is more
verbose than the macros, it is more future proof, and clearer for the reader
too, because they don't need to understand the magic macros.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using opaque macros which aren't even extensible, just expand them,
and use the raw data structures for the hardware definition. While this is more
verbose than the macros, it is more future proof, and clearer for the reader
too, because they don't need to understand the magic macros.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using opaque macros which aren't even extensible, just expand them,
and use the raw data structures for the hardware definition. While this is more
verbose than the macros, it is more future proof, and clearer for the reader
too, because they don't need to understand the magic macros.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using opaque macros which aren't even extensible, just expand them,
and use the raw data structures for the hardware definition. While this is more
verbose than the macros, it is more future proof, and clearer for the reader
too, because they don't need to understand the magic macros.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the code became shorter with the previous commit, it did not become much
easier to understand and follow. Some of the choices made weren't self
explanatory. For that reason, lets put comments around the relevant parts, that
explain why we've done it that way.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The `kaleidoscope::Device` aliases are there for use-cases that need to be
device agnostic, we do not need to use them in the hardware plugin itself,
because that plugin _is_ very much tied to the device. We can just use the
device specific original names.
To make things shorter, we can also set up a pair of aliases for
`KeyScannerProps` and `KeyScanner`, to make the declarations even shorter.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
With this, it is possible to set the time (in milliseconds) between scans. The
aim is to make it possible to change this setting in one's `setup()` in their
own sketch.
One can do that as follows:
`Kaleidoscope.device().keyscanner().setScanCycleTime(2000);`
This is currently only implemented for the ATmega keyscanner.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We use 100kHZ for flashing, because that's more reliable. Use the same for
normal operation, for similar reasons. This appears to fix a frequent crash
issue.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
If LEDControl is used without any LEDMode plugin, `cur_led_mode_` is
an unitialized pointer. This initializes it to `nullptr` and guards
against accessing it.
Signed-off-by: Johannes Becker <alfalfasprossen@gmail.com>
This has been deprecated in March, 2019, has been a no-op since. While no
removal schedule was posted at the time, I believe it is safe to drop it now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Originally scheduled for removal by mid-March. This also removes the similarly
deprecated named hardware object aliases.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>