This function is completely unused, and should not have been exposed to begin
with. Neither in the base class, nor in specific implementations.
The `getReport()` method ties us to a specific report datatype, both in name,
and in shape. That's not something we want, we'd rather have the base class be
HID-library agnostic, which it can't be with `getReport()` present.
Luckily, the function is completely unused, and as such, is safe to remove
without deprecation.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of doing the stop in the base class, delegate it to the specific
implementation. Do this to avoid depending on the exact shape and layout of the
mouse report within the base class.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We do not need to redefine `new` on STM32, as it is included in the standard
library, and defining it ourselves would lead to linking errors.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Other parts of Kaleidoscope require the NKRO and Boot keyboard classes to have
an `isKeyPressed()` method, which our base classes did not provide - until now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The `layer_state_` bitfield is no longer necessary now that we have
activation-order layers. Removing it reduces clutter and saves a modicum of
PROGMEM & RAM.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
OneShot keys should apply to all the key events generated by a Macros key, not
just the first one, even if the Macros key is injected by TapDance.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
If multiple events are processed in a single cycle, we want a OneShot key whose
release is triggered by the first one to only affect that key, and not
subsequent ones. For example, if we tap `OSM(LeftShift)`, then `TD(0)`, then
`Key_X`, the OneShot shift should only apply to the output of the TapDance key,
not the `x`.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This event handler is useful for plugins that need to react to events, but
should wait until after those events are fully processed before doing so. This
is useful for OneShot, which needs to keep keys active until after events that
trigger their release. The `afterEachCycle()` hook is unfortunately
insufficient for this purpose, because the same event could trigger multiple
plugins (e.g. TapDance & OneShot) to resolve events, and the OneShot should
apply only to the first ensuing report.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This fixes a problem with a plugin that returns `ABORT` from its
`onKeyswitchEvent()` handler, for a masked key addr. I'm convinced that a
better solution is to switch from using `Key_NoKey` (a.k.a. `Key_Masked`) to
using `Key_Transparent` as the default for new events, and thus, the value that
signals that a lookup should be done, but this at least fixes the bug for now,
with a much less intrusive change.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
SpaceCadet now has three "modes": on, off, and on with no delay. In "no-delay"
mode, when a SpaceCadet key is pressed, its primary (modifier) key value is sent
immediately to the host, and if it is released before timing out, that value is
then replaced by the configured "tap" value of the key.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Switch from `bool` to `enum` in preparation for a third mode of SpaceCadet
functionality, where the modifier becomes active immediately when the key is
pressed, rather than waiting for the key to resolve into the "hold" or "tap"
state.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>