This doesn't change behaviour at all; it's just a different way to do the computation,
which I think is much clearer. I also added an explanatory comment.
* It's now all bitwise operations, without arithemetic thrown in.
* It uses the same exact formula for finding bits on both sides of the keyboard.
* It saves 14 bytes in program memory.
Instead of hardcoding defaults for `VID`, `SKETCH_PID`, and `BOOTLOADER_PID`,
use `arduino-builder -dump-prefs` to pull these out of `boards.txt`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The boolean wasOn was unnecessary, and there was no need to call
bitSet() (or bitClear(), in the case of Layer.off()) if the test
passed. Mostly, I just added a few explanatory comments.
(Aslo reversed the sense of the on/off test in Layer.on() and .off())
@algernon likes it better this way, and I agree.
`updateActiveLayers()` makes it impossible to turn off the default
layer, so there's no point searching past it for the highest layer,
and `defaultLayer` can be set to numbers higher than zero.
Now that `layer_count` is (potentially) available, we can start
looking for active layers at the top _defined_ layer instead of the
top _possible_ layer. This ought to be more efficient, especially for
sketches that don't have lots of layers defined.
Also introduced the `MAX_LAYERS` constant (#define).
Instead of discrete press & release tracking, press the mousekey when the
physical key is pressed, and like `Keyboard`, send & clear the report once per
cycle, instead on every action.
This fixes#10.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
Instead of sending a press & release for the consumer key when the physical key
is released, send a press each cycle it is held, a report along with the
keyboard report, and clear the consumer report each cycle too.
This will prevent these keys getting stuck, or sending multiple presses in the
same report.
Fixes#176.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
By starting the lockout end timer at the moment of the last keypress
instead of the current time, the effective time of the lockout is
reduced by the amount of time the user has already been idle at the
time the lockout begins. Basically, the user gets credit for time
already spent not typing.