The class we're deriving from - `FlashAsEEPROM`'s `EEPROMClass` - already has a
`commit()` method, we do not need our own in the child class, especially not
when all it does is call the parent.
We previously added this call because in the original implementation of the
driver, we had an empty `commit()`. The correct fix is to remove the override,
rather than reimplement the inheritance.
Spotted by @obra, thanks!
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Switch the plugin to use the `F303CC_GENERIC` variant rather than `F303ZE_EVAL`,
to match the hardware more closely. Also drop the keyscanner, we do not need
that for most testing, and it was just complicating things.
On top of those simplifications, add a `serialPort()` method to make
`FocusSerial` work, and `rebootBootloader()` to make rebooting function as one
would expect.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
There are a number of places in our code where clang-format tries too hard, and
destroys human readability, so I protected them with `clang-format off`
directives.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
I added a `.clang-format` file to try to get as close as possible to our current
code formatting. I also updated the makefile targets and the github workflows.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Three plugins (`AutoShiftConfig`, `EscapeOneShotConfig` and `TypingBreaks`) that
used the same checker pattern to see if their storage slice is uninitialized now
use the new `storage().isSliceUninitialized()` method instead.
This reduces code duplication, among other things.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
First, we add an `uinitialized_byte` prop to `BaseProps`, so implementations
that don't use `0xff` as default can set it to whatever they use. Do keep in
mind that plenty of code still assumes `0xff` is the uninitialized byte, but
this way we have a starting point.
Then, we add an `isSliceUninitialized()` function, which checks whether a given
slice is completely made up from uninitialized bytes or not.
Fixes#1145.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
https://blog.melski.net/2010/11/15/shell-commands-in-gnu-make/
"In short: not using := assignment can cause your makefile to invoke the
shell far more often than you realize, which can be a performance
problem, and leave you with unpredictable build results. Always use :=
assignment with $(shell)."
* only check on specific makefile targets
* use make's dependencies to propagate the check through the places we'd
normally want it for sketch makefiles