This testcase checks to make sure that the keyboard state array gets cleared by `handleKeyswitchEvent()` when a plugin returns `EVENT_CONSUMED`. Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>pull/1024/head
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// -*- mode: c++ -*-
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/* Kaleidoscope - Firmware for computer input devices
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* Copyright (C) 2021 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <cstdint>
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namespace kaleidoscope {
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namespace testing {
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} // namespace testing
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} // namespace kaleidoscope
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/* -*- mode: c++ -*-
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* Copyright (C) 2021 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Kaleidoscope.h>
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#include "./common.h"
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#undef min
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#undef max
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#include <iostream>
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// *INDENT-OFF*
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KEYMAPS(
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[0] = KEYMAP_STACKED
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(
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Key_A, ___, ___, ___, ___, ___, ___,
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ShiftToLayer(1), ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___,
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___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___,
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___
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),
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[1] = KEYMAP_STACKED
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(
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Key_X, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___,
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___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___,
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___
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),
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)
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// *INDENT-ON*
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namespace kaleidoscope {
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namespace plugin {
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class ConvertXtoY : public kaleidoscope::Plugin {
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public:
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EventHandlerResult onKeyswitchEvent(Key &key, KeyAddr key_addr, uint8_t key_state) {
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if (keyToggledOn(key_state)) {
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if (key == Key_X)
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key = Key_Y;
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}
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// It should be impossible to get a `Key_X` at this point, because the
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// previous block changes any `Key_X` to `Key_Y`, which results in the
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// active keys cache storing that value. On subsequent cycles (while the key
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// is still pressed), the `key` value should be `Key_Y`.
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if (keyIsPressed(key_state) && key == Key_X) {
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std::cerr << "t=" << Runtime.millisAtCycleStart() << ": "
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<< "Error: we shouldn't see a key with value `X`" << std::endl;
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}
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// When `Key_Y` toggles off, return `EVENT_CONSUMED`. Despite this, the
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// active keys cache entry should be cleared. If it's not, then a subsequent
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// press of the same key without the layer shift in effect will still result
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// in `Key_Y` instead of `Key_A`.
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if (keyToggledOff(key_state) && (key == Key_Y)) {
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return EventHandlerResult::EVENT_CONSUMED;
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}
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return EventHandlerResult::OK;
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}
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};
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} // namespace plugin
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} // namespace kaleidoscope
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kaleidoscope::plugin::ConvertXtoY ConvertXtoY;
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KALEIDOSCOPE_INIT_PLUGINS(ConvertXtoY);
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void setup() {
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Kaleidoscope.setup();
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}
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void loop() {
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Kaleidoscope.loop();
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}
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@ -0,0 +1,6 @@
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{
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"cpu": {
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"fqbn": "keyboardio:virtual:model01",
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"port": ""
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}
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}
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@ -0,0 +1,59 @@
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VERSION 1
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KEYSWITCH A 0 0
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KEYSWITCH LAYER_SHIFT 1 0
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# ==============================================================================
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# Keyboard state array
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NAME Keyboard state cleared
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RUN 10 ms
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PRESS A
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RUN 1 cycle
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EXPECT keyboard-report Key_A # Report should contain only `A`
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RUN 5 ms
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RELEASE A
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RUN 1 cycle
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EXPECT keyboard-report empty # Report should be empty
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RUN 5 ms
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# Press and hold `ShiftToLayer(1)`, changing the `A` key to `X`
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PRESS LAYER_SHIFT
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RUN 5 ms
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# Press `X`, which gets converted to `Y` by the `ConvertXtoY` plugin defined in
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# the sketch. The plugin simply changes the value of the key, which causes it to
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# get set to `Key_Y` in the keyboard state array.
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PRESS A
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RUN 1 cycle
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EXPECT keyboard-report Key_Y # Report should contain only `Y`
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RUN 5 ms
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# Release the `X` key (on Layer 1), which has become a `Y` key in the keyboard
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# state array. This should clear its entry.
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RELEASE A
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RUN 1 cycle
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EXPECT keyboard-report empty # Report should be empty
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RUN 5 ms
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# Release `ShiftToLayer(1)`. This should restore the `A` key to its base layer
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# value on subsequent presses, unless the Macros key gets "stuck" in the
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# keyboard state array because it returns `EVENT_CONSUMED`.
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RELEASE LAYER_SHIFT
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RUN 5 ms
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PRESS A
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RUN 1 cycle
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EXPECT keyboard-report Key_A # Report should contain only `A`
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RUN 5 ms
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RELEASE A
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RUN 1 cycle
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EXPECT keyboard-report empty # Report should be empty
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