Fix diagonal speed limit and remainder calculation

pull/365/head
Jack Zhou 6 years ago
parent 77acd347e8
commit c45e7d1c1d
No known key found for this signature in database
GPG Key ID: C2E29FDA9C9261E1

@ -14,6 +14,7 @@ boolean MouseWrapper_::is_warping;
uint8_t MouseWrapper_::accelStep;
uint8_t MouseWrapper_::speedLimit = 127;
uint8_t MouseWrapper_::subpixelsPerPixel = 16;
MouseWrapper_::MouseWrapper_(void) {
}
@ -112,39 +113,49 @@ uint8_t MouseWrapper_::acceleration(uint8_t cycles) {
return i;
}
// Get the diagonalized version of a value, i.e. value * sqrt(2) / 2. If the
// value ends up being zero, return the original value instead.
static int16_t diagonalize(int16_t value) {
// 99 / 140 closely approximates sqrt(2) / 2. Since integer division
// truncates towards zero we do not need to worry about truncation errors.
int16_t diagonalValue = value * 99 / 140;
return (diagonalValue == 0 ? value : diagonalValue);
}
void MouseWrapper_::move(int8_t x, int8_t y) {
int16_t moveX = 0;
int16_t moveY = 0;
static int8_t remainderX = 0;
static int8_t remainderY = 0;
int16_t effectiveSpeedLimit = speedLimit;
if (x != 0 && y != 0) {
// 99 / 140 closely approximates sqrt(2) / 2. Since integer division
// truncates towards zero we do not need to worry about truncation errors.
int8_t adjustedX = (int16_t)x * 99 / 140;
int8_t adjustedY = (int16_t)y * 99 / 140;
// For diagonal movements, we apply a diagonalized speed limit. The
// effective speed limit is set based on whether we are moving diagonally.
effectiveSpeedLimit = diagonalize(effectiveSpeedLimit);
if (adjustedX != 0) x = adjustedX;
if (adjustedY != 0) y = adjustedY;
x = diagonalize(x);
y = diagonalize(y);
}
if (x != 0) {
moveX = remainderX + (x * acceleration(accelStep));
if (moveX > (int16_t)speedLimit) moveX = speedLimit;
else if (moveX < -(int16_t)speedLimit) moveX = -speedLimit;
if (moveX > effectiveSpeedLimit) moveX = effectiveSpeedLimit;
else if (moveX < -effectiveSpeedLimit) moveX = -effectiveSpeedLimit;
}
if (y != 0) {
moveY = remainderY + (y * acceleration(accelStep));
if (moveY > (int16_t)speedLimit) moveY = speedLimit;
else if (moveY < -(int16_t)speedLimit) moveY = -speedLimit;
if (moveY > effectiveSpeedLimit) moveY = effectiveSpeedLimit;
else if (moveY < -effectiveSpeedLimit) moveY = -effectiveSpeedLimit;
}
end_warping();
// move by whole pixels, not subpixels
kaleidoscope::hid::moveMouse(moveX >> 4, moveY >> 4, 0);
kaleidoscope::hid::moveMouse(moveX / subpixelsPerPixel, moveY / subpixelsPerPixel, 0);
// save leftover subpixel movements for later
remainderX = moveX & 0x0f;
remainderY = moveY & 0x0f;
remainderX = moveX - moveX / subpixelsPerPixel * subpixelsPerPixel;
remainderY = moveY - moveY / subpixelsPerPixel * subpixelsPerPixel;
}
MouseWrapper_ MouseWrapper;

@ -34,6 +34,7 @@ class MouseWrapper_ {
static void release_button(uint8_t button);
static uint8_t accelStep;
static uint8_t speedLimit;
static uint8_t subpixelsPerPixel;
static uint8_t warp_grid_size;
private:

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