From c45e7d1c1d5da0d5c78eb7a8d4c81968814dfdb6 Mon Sep 17 00:00:00 2001 From: Jack Zhou Date: Sat, 9 Jun 2018 17:14:47 -0400 Subject: [PATCH] Fix diagonal speed limit and remainder calculation --- src/MouseWrapper.cpp | 37 ++++++++++++++++++++++++------------- src/MouseWrapper.h | 1 + 2 files changed, 25 insertions(+), 13 deletions(-) diff --git a/src/MouseWrapper.cpp b/src/MouseWrapper.cpp index 8ca6e150..2c3af984 100644 --- a/src/MouseWrapper.cpp +++ b/src/MouseWrapper.cpp @@ -14,6 +14,7 @@ boolean MouseWrapper_::is_warping; uint8_t MouseWrapper_::accelStep; uint8_t MouseWrapper_::speedLimit = 127; +uint8_t MouseWrapper_::subpixelsPerPixel = 16; MouseWrapper_::MouseWrapper_(void) { } @@ -112,39 +113,49 @@ uint8_t MouseWrapper_::acceleration(uint8_t cycles) { return i; } +// Get the diagonalized version of a value, i.e. value * sqrt(2) / 2. If the +// value ends up being zero, return the original value instead. +static int16_t diagonalize(int16_t value) { + // 99 / 140 closely approximates sqrt(2) / 2. Since integer division + // truncates towards zero we do not need to worry about truncation errors. + int16_t diagonalValue = value * 99 / 140; + return (diagonalValue == 0 ? value : diagonalValue); +} + void MouseWrapper_::move(int8_t x, int8_t y) { int16_t moveX = 0; int16_t moveY = 0; static int8_t remainderX = 0; static int8_t remainderY = 0; + int16_t effectiveSpeedLimit = speedLimit; if (x != 0 && y != 0) { - // 99 / 140 closely approximates sqrt(2) / 2. Since integer division - // truncates towards zero we do not need to worry about truncation errors. - int8_t adjustedX = (int16_t)x * 99 / 140; - int8_t adjustedY = (int16_t)y * 99 / 140; + // For diagonal movements, we apply a diagonalized speed limit. The + // effective speed limit is set based on whether we are moving diagonally. + effectiveSpeedLimit = diagonalize(effectiveSpeedLimit); - if (adjustedX != 0) x = adjustedX; - if (adjustedY != 0) y = adjustedY; + x = diagonalize(x); + y = diagonalize(y); } if (x != 0) { moveX = remainderX + (x * acceleration(accelStep)); - if (moveX > (int16_t)speedLimit) moveX = speedLimit; - else if (moveX < -(int16_t)speedLimit) moveX = -speedLimit; + if (moveX > effectiveSpeedLimit) moveX = effectiveSpeedLimit; + else if (moveX < -effectiveSpeedLimit) moveX = -effectiveSpeedLimit; } + if (y != 0) { moveY = remainderY + (y * acceleration(accelStep)); - if (moveY > (int16_t)speedLimit) moveY = speedLimit; - else if (moveY < -(int16_t)speedLimit) moveY = -speedLimit; + if (moveY > effectiveSpeedLimit) moveY = effectiveSpeedLimit; + else if (moveY < -effectiveSpeedLimit) moveY = -effectiveSpeedLimit; } end_warping(); // move by whole pixels, not subpixels - kaleidoscope::hid::moveMouse(moveX >> 4, moveY >> 4, 0); + kaleidoscope::hid::moveMouse(moveX / subpixelsPerPixel, moveY / subpixelsPerPixel, 0); // save leftover subpixel movements for later - remainderX = moveX & 0x0f; - remainderY = moveY & 0x0f; + remainderX = moveX - moveX / subpixelsPerPixel * subpixelsPerPixel; + remainderY = moveY - moveY / subpixelsPerPixel * subpixelsPerPixel; } MouseWrapper_ MouseWrapper; diff --git a/src/MouseWrapper.h b/src/MouseWrapper.h index 3bb467fc..b07c8b5e 100644 --- a/src/MouseWrapper.h +++ b/src/MouseWrapper.h @@ -34,6 +34,7 @@ class MouseWrapper_ { static void release_button(uint8_t button); static uint8_t accelStep; static uint8_t speedLimit; + static uint8_t subpixelsPerPixel; static uint8_t warp_grid_size; private: