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@ -15,14 +15,22 @@ static const int ROWS = 5;
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static int colPins[COLS] = { 16, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 };
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static int rowPins[ROWS] = { A2, A3, A4, A5, 15 };
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byte matrixState[ROWS][COLS];
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byte matrixState[ROWS][COLS];
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// if we're sticking to boot protocol, these could all be 6 + mods
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// but *mumble*
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//
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#define KEYS_HELD_BUFFER 12
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byte charsBeingReported[KEYS_HELD_BUFFER]; // A bit vector for the 256 keys we might conceivably be holding down
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byte charsReportedLastTime[KEYS_HELD_BUFFER]; // A bit vector for the 256 keys we might conceivably be holding down
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long counter = 0;
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static const int LAYERS = 2;
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long reporting_counter = 0;
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static const int LAYERS = 2;
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int current_layer = 0;
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int previous_keymap = 0;
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static const Key keymaps[LAYERS][ROWS][COLS] = {
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{
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@ -44,6 +52,45 @@ static const Key keymaps[LAYERS][ROWS][COLS] = {
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};
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void release_keys_not_being_pressed() {
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// we use charsReportedLastTime to figure out what we might not be holding anymore and can now release. this is destructive to charsReportedLastTime
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for (int i=0; i<KEYS_HELD_BUFFER; i++) {
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// for each key we were holding as of the end of the last cycle
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// see if we're still holding it
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// if we're not, call an explicit Release
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if (charsReportedLastTime[i] != 0x00) {
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// if there _was_ a character in this slot, go check the
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// currently held characters
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for (int j=0; j<KEYS_HELD_BUFFER; j++) {
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if (charsReportedLastTime[i] == charsBeingReported[j]) {
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// if's still held, we don't need to do anything.
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charsReportedLastTime[i] = 0x00;
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break;
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}
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}
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}
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}
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for (int i=0; i<KEYS_HELD_BUFFER; i++) {
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if (charsReportedLastTime[i] != 0x00) {
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Keyboard.release(charsReportedLastTime[i]);
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}
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}
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}
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void record_key_being_pressed(byte character) {
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for (int i=0; i<KEYS_HELD_BUFFER; i++) {
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// todo - deal with overflowing the 12 key buffer here
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if (charsBeingReported[i] == 0x00) {
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charsBeingReported[i] = character;
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break;
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}
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}
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}
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boolean key_was_pressed (byte keyState) {
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if ( byte((keyState >> 4)) ^ B00001111 ) {
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return false;
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@ -109,6 +156,10 @@ void reset_matrix() {
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matrixState[row][col] <<= 1;
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}
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}
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for (int i=0; i<KEYS_HELD_BUFFER; i++) {
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charsReportedLastTime[i] = charsBeingReported[i];
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charsBeingReported[i] = 0x00;
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}
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}
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void send_key_events(int layer) {
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@ -124,40 +175,44 @@ void send_key_events(int layer) {
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byte switchState = matrixState[row][col];
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Key mappedKey = keymaps[layer][row][col];
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if (mappedKey.flags & MOUSE_KEY ) {
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if (key_is_pressed(switchState)){
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if (mappedKey.rawKey & MOUSE_UP) {
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y--;
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}
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if (mappedKey.rawKey & MOUSE_DN) {
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y++;
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}
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if (mappedKey.rawKey & MOUSE_L) {
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x--;
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}
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if (mappedKey.rawKey & MOUSE_R) {
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x++;
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}
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Mouse.move(x, y, 0);
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if (key_is_pressed(switchState)) {
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if (mappedKey.rawKey & MOUSE_UP) {
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y--;
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}
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if (mappedKey.rawKey & MOUSE_DN) {
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y++;
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}
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if (mappedKey.rawKey & MOUSE_L) {
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x--;
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}
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if (mappedKey.rawKey & MOUSE_R) {
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x++;
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}
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Mouse.move(x, y, 0);
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}
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} else {
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if (key_toggled_on (switchState)){
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Keyboard.press(mappedKey.rawKey);
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}
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else if (key_toggled_off (switchState)) {
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Keyboard.release(mappedKey.rawKey);
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}
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if (key_is_pressed(switchState)) {
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record_key_being_pressed(mappedKey.rawKey);
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if (key_toggled_on (switchState)) {
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Keyboard.press(mappedKey.rawKey);
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}
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}
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else if (key_toggled_off (switchState)) {
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Keyboard.release(mappedKey.rawKey);
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}
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}
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}
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}
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release_keys_not_being_pressed();
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}
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void setup_matrix() {
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//set up the row pins as outputs
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for (int row = 0; row < ROWS; row++) {
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@ -206,7 +261,7 @@ void scan_matrix() {
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if (! (keymaps[active_layer][row][col].flags ^ ( MOMENTARY | SWITCH_TO_LAYER))) { // this logic sucks. there is a better way TODO this
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if (key_is_pressed(matrixState[row][col])) {
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active_layer = keymaps[current_layer][row][col].rawKey;
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active_layer = keymaps[current_layer][row][col].rawKey;
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}
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}
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}
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@ -217,7 +272,7 @@ void scan_matrix() {
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void report_matrix() {
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if (counter++ %100 == 0 ) {
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if (reporting_counter++ %100 == 0 ) {
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for (int row = 0; row < ROWS; row++) {
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for (int col = 0; col < COLS; col++) {
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Serial.print(matrixState[row][col],HEX);
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