switch to a more robust mechanism of looking for key release

pull/18/head
Jesse Vincent 11 years ago
parent 3dbe738ac8
commit bf1575b928

@ -15,14 +15,22 @@ static const int ROWS = 5;
static int colPins[COLS] = { 16, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 };
static int rowPins[ROWS] = { A2, A3, A4, A5, 15 };
byte matrixState[ROWS][COLS];
byte matrixState[ROWS][COLS];
// if we're sticking to boot protocol, these could all be 6 + mods
// but *mumble*
//
long counter = 0;
static const int LAYERS = 2;
#define KEYS_HELD_BUFFER 12
byte charsBeingReported[KEYS_HELD_BUFFER]; // A bit vector for the 256 keys we might conceivably be holding down
byte charsReportedLastTime[KEYS_HELD_BUFFER]; // A bit vector for the 256 keys we might conceivably be holding down
long reporting_counter = 0;
static const int LAYERS = 2;
int current_layer = 0;
int previous_keymap = 0;
static const Key keymaps[LAYERS][ROWS][COLS] = {
{
@ -44,6 +52,45 @@ static const Key keymaps[LAYERS][ROWS][COLS] = {
};
void release_keys_not_being_pressed() {
// we use charsReportedLastTime to figure out what we might not be holding anymore and can now release. this is destructive to charsReportedLastTime
for (int i=0; i<KEYS_HELD_BUFFER; i++) {
// for each key we were holding as of the end of the last cycle
// see if we're still holding it
// if we're not, call an explicit Release
if (charsReportedLastTime[i] != 0x00) {
// if there _was_ a character in this slot, go check the
// currently held characters
for (int j=0; j<KEYS_HELD_BUFFER; j++) {
if (charsReportedLastTime[i] == charsBeingReported[j]) {
// if's still held, we don't need to do anything.
charsReportedLastTime[i] = 0x00;
break;
}
}
}
}
for (int i=0; i<KEYS_HELD_BUFFER; i++) {
if (charsReportedLastTime[i] != 0x00) {
Keyboard.release(charsReportedLastTime[i]);
}
}
}
void record_key_being_pressed(byte character) {
for (int i=0; i<KEYS_HELD_BUFFER; i++) {
// todo - deal with overflowing the 12 key buffer here
if (charsBeingReported[i] == 0x00) {
charsBeingReported[i] = character;
break;
}
}
}
boolean key_was_pressed (byte keyState) {
if ( byte((keyState >> 4)) ^ B00001111 ) {
return false;
@ -109,6 +156,10 @@ void reset_matrix() {
matrixState[row][col] <<= 1;
}
}
for (int i=0; i<KEYS_HELD_BUFFER; i++) {
charsReportedLastTime[i] = charsBeingReported[i];
charsBeingReported[i] = 0x00;
}
}
void send_key_events(int layer) {
@ -126,38 +177,42 @@ void send_key_events(int layer) {
if (mappedKey.flags & MOUSE_KEY ) {
if (key_is_pressed(switchState)){
if (mappedKey.rawKey & MOUSE_UP) {
y--;
}
if (mappedKey.rawKey & MOUSE_DN) {
y++;
}
if (mappedKey.rawKey & MOUSE_L) {
x--;
}
if (key_is_pressed(switchState)) {
if (mappedKey.rawKey & MOUSE_UP) {
y--;
}
if (mappedKey.rawKey & MOUSE_DN) {
y++;
}
if (mappedKey.rawKey & MOUSE_L) {
x--;
}
if (mappedKey.rawKey & MOUSE_R) {
x++;
}
Mouse.move(x, y, 0);
if (mappedKey.rawKey & MOUSE_R) {
x++;
}
Mouse.move(x, y, 0);
}
} else {
if (key_toggled_on (switchState)){
Keyboard.press(mappedKey.rawKey);
}
else if (key_toggled_off (switchState)) {
Keyboard.release(mappedKey.rawKey);
}
if (key_is_pressed(switchState)) {
record_key_being_pressed(mappedKey.rawKey);
if (key_toggled_on (switchState)) {
Keyboard.press(mappedKey.rawKey);
}
}
else if (key_toggled_off (switchState)) {
Keyboard.release(mappedKey.rawKey);
}
}
}
}
release_keys_not_being_pressed();
}
void setup_matrix() {
//set up the row pins as outputs
for (int row = 0; row < ROWS; row++) {
@ -206,7 +261,7 @@ void scan_matrix() {
if (! (keymaps[active_layer][row][col].flags ^ ( MOMENTARY | SWITCH_TO_LAYER))) { // this logic sucks. there is a better way TODO this
if (key_is_pressed(matrixState[row][col])) {
active_layer = keymaps[current_layer][row][col].rawKey;
active_layer = keymaps[current_layer][row][col].rawKey;
}
}
}
@ -217,7 +272,7 @@ void scan_matrix() {
void report_matrix() {
if (counter++ %100 == 0 ) {
if (reporting_counter++ %100 == 0 ) {
for (int row = 0; row < ROWS; row++) {
for (int col = 0; col < COLS; col++) {
Serial.print(matrixState[row][col],HEX);

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