Merge pull request #35 from algernon/f/event-handler/keycode-chain-restart

A way to restart the event handler with a different code
pull/40/head
Jesse Vincent 8 years ago committed by GitHub
commit 9fff7d8519

@ -107,12 +107,12 @@ void Model01::act_on_matrix_scan() {
uint8_t keynum = (row*8)+(col);
handle_key_event(row, 7-col,
handle_key_event(Key_NoKey, row, 7-col,
bitRead(leftHandState.all, keynum),
bitRead(previousLeftHandState.all, keynum)
);
handle_key_event(row, (15- col),
handle_key_event(Key_NoKey, row, (15- col),
bitRead(rightHandState.all, keynum),
bitRead(previousRightHandState.all, keynum)
);

@ -61,7 +61,7 @@ void TestMode_::TestMatrix () {
void TestMode_::setup() {
eventHandlers[0] = handle_key_event_test;
}
bool handle_key_event_test(byte row, byte col, uint8_t currentState, uint8_t previousState) {
bool handle_key_event_test(Key mappedKey, byte row, byte col, uint8_t currentState, uint8_t previousState) {
Serial.write(row);
}

@ -15,4 +15,4 @@ class TestMode_ {
extern TestMode_ TestMode;
bool handle_key_event_test(byte row, byte col, uint8_t currentState, uint8_t previousState);
bool handle_key_event_test(Key mappedKey, byte row, byte col, uint8_t currentState, uint8_t previousState);

@ -1,10 +1,11 @@
#pragma once
#include <Arduino.h>
#include "key_defs.h"
#define HOOK_MAX 64
typedef bool (*custom_handler_t)(byte row, byte col, uint8_t currentState, uint8_t previousState);
typedef bool (*custom_handler_t)(Key mappedKey, byte row, byte col, uint8_t currentState, uint8_t previousState);
extern custom_handler_t eventHandlers[HOOK_MAX];
void event_handler_hook_add (custom_handler_t hook);

@ -49,19 +49,21 @@ Key lookup_key(byte keymap, byte row, byte col) {
return mappedKey;
}
void handle_key_event(byte row, byte col, uint8_t currentState, uint8_t previousState) {
void handle_key_event(Key mappedKey, byte row, byte col, uint8_t currentState, uint8_t previousState) {
for (byte i = 0; eventHandlers[i] != NULL && i < HOOK_MAX; i++) {
custom_handler_t handler = eventHandlers[i];
if ((*handler)(row, col, currentState, previousState))
if ((*handler)(mappedKey, row, col, currentState, previousState))
return;
}
}
bool handle_key_event_default(byte row, byte col, uint8_t currentState, uint8_t previousState) {
bool handle_key_event_default(Key mappedKey, byte row, byte col, uint8_t currentState, uint8_t previousState) {
//for every newly pressed button, figure out what logical key it is and send a key down event
// for every newly released button, figure out what logical key it is and send a key up event
Key mappedKey = lookup_key(temporary_keymap, row, col);
if (mappedKey.raw == Key_NoKey.raw) {
mappedKey = lookup_key(temporary_keymap, row, col);
}
Key baseKey = lookup_key(primary_keymap, row, col);
if ((baseKey.flags & SWITCH_TO_KEYMAP

@ -15,11 +15,39 @@ extern uint8_t temporary_keymap;
extern const Key keymaps[][ROWS][COLS];
// sending events to the computer
/* The event handling starts with the Scanner calling handle_key_event() for
* every key in the matrix, and it is the task of this method to figure out what
* to do, it is the main entry point.
*
* This function will iterate through an array of handler functions, and stop as
* soon as one of them signals that the event has been handled. To make it
* possible to inject synthetic events, one can call handle_key_event from
* within a custom handler (making the event handling recursive), with a
* different keycode.
*
* This is useful for example for one-shot modifiers, where we would like to
* temporarily disable the one-shot functionality, and have them work as a
* normal modifier instead. In this case, the keymap would contain a key with
* OSM flags set, and the event handler would remove the OSM flags, and let the
* system handle the key as it would have, without the OSM flags. So we simply
* clear the flags, and call handle_key_event again, with the modifier keycode
* as the first argument. This way, we could insert an event, and have the whole
* chain re-process it, instead of registering the keycode ourselves with HID
* ourselves. Injecting allows any and all custom handlers to have a chance,
* too.
*
* For this reason, the handle_key_event receives four arguments: the mapped key
* (or Key_NoKey if we do not want to override what is in the keymap), the row
* and column of the key, so we can look up the code for it, and the current and
* previous state of the key, so we can determine what the event is.
*/
void handle_key_event(Key mappedKey, byte row, byte col, uint8_t currentState, uint8_t previousState);
// Internal use
void handle_synthetic_key_event( Key mappedKey, uint8_t currentState, uint8_t previousState);
void handle_key_event(byte row, byte col, uint8_t currentState, uint8_t previousState);
void press_key(Key mappedKey);
void handle_keymap_key_event(Key keymapEntry, uint8_t currentState, uint8_t previousState);
void handle_mouse_key_event(Key mappedKey, uint8_t currentState, uint8_t previousState);
bool handle_key_event_default(byte row, byte col, uint8_t currentState, uint8_t previousState);
bool handle_key_event_default(Key mappedKey, byte row, byte col, uint8_t currentState, uint8_t previousState);
Key lookup_key(byte keymap, byte row, byte col);

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