@ -21,10 +21,8 @@
# include "kaleidoscope/KeyEvent.h"
# include "kaleidoscope/LiveKeys.h"
// The maximum number of layers allowed. `layer_state_`, which stores
// the on/off status of the layers in a bitfield has only 32 bits, and
// that should be enough for almost any layout.
# define MAX_LAYERS sizeof(uint32_t) * 8;
// The maximum number of layers allowed.
# define MAX_LAYERS 32;
// The following definitions of layer_count and keymaps_linear
// are used if the user does not define a keymap within the sketch
@ -41,7 +39,6 @@ __attribute__((weak))
extern constexpr Key keymaps_linear [ ] [ kaleidoscope_internal : : device . matrix_rows * kaleidoscope_internal : : device . matrix_columns ] = { } ;
namespace kaleidoscope {
uint32_t Layer_ : : layer_state_ ;
uint8_t Layer_ : : active_layer_count_ = 1 ;
int8_t Layer_ : : active_layers_ [ 31 ] ;
@ -49,9 +46,6 @@ uint8_t Layer_::active_layer_keymap_[kaleidoscope_internal::device.numKeys()];
Layer_ : : GetKeyFunction Layer_ : : getKey = & Layer_ : : getKeyFromPROGMEM ;
void Layer_ : : setup ( ) {
// Explicitly set layer 0's state to 1
bitSet ( layer_state_ , 0 ) ;
// Update the active layer cache (every entry will be `0` to start)
Layer . updateActiveLayers ( ) ;
}
@ -181,12 +175,9 @@ void Layer_::move(uint8_t layer) {
// We do pretty much what activate() does, except we do everything
// unconditionally, to make sure all parts of the firmware are aware of the
// layer change.
layer_state_ = 0 ;
if ( layer > = layer_count ) {
layer = 0 ;
}
bitSet ( layer_state_ , layer ) ;
active_layer_count_ = 1 ;
active_layers_ [ 0 ] = layer ;
@ -206,9 +197,7 @@ void Layer_::activate(uint8_t layer) {
if ( isActive ( layer ) )
return ;
// Otherwise, turn on its bit in layer_state_, and push it onto the active
// layer stack
bitSet ( layer_state_ , layer ) ;
// Otherwise, push it onto the active layer stack
active_layers_ [ active_layer_count_ + + ] = layer ;
// Update the keymap cache (but not live_composite_keymap_; that gets
@ -231,9 +220,6 @@ void Layer_::deactivate(uint8_t layer) {
return ;
}
// Turn off its bit in layer_state_
bitClear ( layer_state_ , layer ) ;
// Remove the target layer from the active layer stack, and shift any layers
// above it down to fill in the gap
for ( uint8_t i = 0 ; i < active_layer_count_ ; + + i ) {
@ -252,7 +238,11 @@ void Layer_::deactivate(uint8_t layer) {
}
boolean Layer_ : : isActive ( uint8_t layer ) {
return bitRead ( layer_state_ , layer ) ;
for ( int8_t i = 0 ; i < active_layer_count_ ; + + i ) {
if ( active_layers_ [ i ] = = layer )
return true ;
}
return false ;
}
void Layer_ : : activateNext ( void ) {