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@ -31,14 +31,10 @@ void set_keymap(Key keymapEntry, byte matrixStateEntry) {
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}
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}
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if (key_toggled_off(matrixStateEntry)) {
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temporary_keymap = primary_keymap;
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}
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} else if (! (keymapEntry.flags ^ ( SWITCH_TO_KEYMAP))) {
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} else if (! (keymapEntry.flags ^ ( SWITCH_TO_KEYMAP ))) {
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// switch keymap and stay there
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if (key_toggled_on(matrixStateEntry)) {
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temporary_keymap = primary_keymap = keymapEntry.rawKey;
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@ -55,16 +51,10 @@ void scan_matrix() {
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for (byte row = 0; row < LEFT_ROWS; row++) {
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implementation_scan_row(row);
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for (byte col = 0; col < LEFT_COLS; col++) {
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TS("Scanning col")
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matrixState[row][col] = implementation_scan_left_col(row,col,matrixState[row][col]);
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matrixState[row][(COLS - 1) - col] = implementation_scan_right_col(row,col,matrixState[row][(COLS - 1) - col]);
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// while we're inspecting the electrical matrix, we look
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// to see if the Key being held is a firmware level
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// metakey, so we can act on it, lest we only discover
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// that we should be looking at a seconary Keymap halfway
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// through the matrix scan
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TS("calling send_key_event")
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send_key_event(row, col);
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@ -108,9 +98,6 @@ void loop() {
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}
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// Sending events to the usb host
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void handle_synthetic_key_press(byte switchState, Key mappedKey) {
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@ -128,7 +115,6 @@ void handle_synthetic_key_press(byte switchState, Key mappedKey) {
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ConsumerControl.press(mappedKey.rawKey);
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}
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}
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else if (mappedKey.flags & IS_INTERNAL) {
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if (key_toggled_on (switchState)) {
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if (mappedKey.rawKey == LED_TOGGLE) {
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@ -162,25 +148,18 @@ void send_key_event(byte row, byte col) {
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//for every newly pressed button, figure out what logical key it is and send a key down event
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// for every newly released button, figure out what logical key it is and send a key up event
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// TODO:switch to sending raw HID packets
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// really, these are signed small ints
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byte switchState = matrixState[row][col];
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Key mappedKey = keymaps[temporary_keymap][row][col];
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set_keymap(keymaps[primary_keymap][row][col], switchState);
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if (mappedKey.flags & SYNTHETIC_KEY) {
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handle_synthetic_key_press(switchState, mappedKey);
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} else {
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if (key_is_pressed(switchState)) {
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press_key(mappedKey);
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}
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}
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}
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