Store qukey state as a bitfield instead of a struct member (#15)

* Defined bitfield structure for storing qukey state

* Implement storage of qukey states in bitfield
pull/389/head
Michael Richters 7 years ago committed by GitHub
parent 632e876084
commit 65163be9c7
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GPG Key ID: 4AEE18F83AFDEB23

@ -34,7 +34,6 @@ Qukey::Qukey(int8_t layer, byte row, byte col, Key alt_keycode) {
this->layer = layer; this->layer = layer;
this->addr = addr::addr(row, col); this->addr = addr::addr(row, col);
this->alt_keycode = alt_keycode; this->alt_keycode = alt_keycode;
this->state = QUKEY_STATE_UNDETERMINED;
} }
Qukey * Qukeys::qukeys_; Qukey * Qukeys::qukeys_;
@ -43,6 +42,7 @@ bool Qukeys::active_ = true;
uint16_t Qukeys::time_limit_ = 500; uint16_t Qukeys::time_limit_ = 500;
QueueItem Qukeys::key_queue_[QUKEYS_QUEUE_MAX] = {}; QueueItem Qukeys::key_queue_[QUKEYS_QUEUE_MAX] = {};
uint8_t Qukeys::key_queue_length_ = 0; uint8_t Qukeys::key_queue_length_ = 0;
byte Qukeys::qukey_state_[] = {};
// Empty constructor; nothing is stored at the instance level // Empty constructor; nothing is stored at the instance level
Qukeys::Qukeys(void) {} Qukeys::Qukeys(void) {}
@ -88,11 +88,11 @@ int8_t Qukeys::searchQueue(uint8_t key_addr) {
} }
// flush a single entry from the head of the queue // flush a single entry from the head of the queue
void Qukeys::flushKey(int8_t qukey_state, uint8_t keyswitch_state) { void Qukeys::flushKey(bool qukey_state, uint8_t keyswitch_state) {
addr::unmask(key_queue_[0].addr); addr::unmask(key_queue_[0].addr);
int8_t qukey_index = lookupQukey(key_queue_[0].addr); int8_t qukey_index = lookupQukey(key_queue_[0].addr);
if (qukey_index != QUKEY_NOT_FOUND) { if (qukey_index != QUKEY_NOT_FOUND) {
qukeys_[qukey_index].state = qukey_state; setQukeyState(key_queue_[0].addr, qukey_state);
} }
byte row = addr::row(key_queue_[0].addr); byte row = addr::row(key_queue_[0].addr);
byte col = addr::col(key_queue_[0].addr); byte col = addr::col(key_queue_[0].addr);
@ -143,12 +143,6 @@ void Qukeys::flushKey(int8_t qukey_state, uint8_t keyswitch_state) {
key_queue_[i] = key_queue_[i + 1]; key_queue_[i] = key_queue_[i + 1];
} }
key_queue_length_--; key_queue_length_--;
// If a qukey was released, reset its state to undetermined. This
// probably doesn't hurt, but it's also probably useless:
if (!(keyswitch_state & IS_PRESSED) &&
(qukey_index != QUKEY_NOT_FOUND)) {
qukeys_[qukey_index].state = QUKEY_STATE_UNDETERMINED;
}
// After flushing the first key in the queue, maybe the next key should be checked to // After flushing the first key in the queue, maybe the next key should be checked to
// see if it should also be flushed? // see if it should also be flushed?
// while (key_queue_length_ > 0) { // while (key_queue_length_ > 0) {
@ -206,6 +200,7 @@ Key Qukeys::keyScanHook(Key mapped_key, byte row, byte col, uint8_t key_state) {
return mapped_key; return mapped_key;
// Otherwise, queue the qukey: // Otherwise, queue the qukey:
enqueue(key_addr); enqueue(key_addr);
return Key_NoKey; // is this right?
} }
} }
@ -216,9 +211,6 @@ Key Qukeys::keyScanHook(Key mapped_key, byte row, byte col, uint8_t key_state) {
if (keyToggledOff(key_state)) { if (keyToggledOff(key_state)) {
// If the key isn't in the key_queue, proceed // If the key isn't in the key_queue, proceed
if (queue_index == QUKEY_NOT_FOUND) { if (queue_index == QUKEY_NOT_FOUND) {
// If a qukey that was not in the queue toggles off, reset its state
if (qukey_index != QUKEY_NOT_FOUND)
qukeys_[qukey_index].state = QUKEY_STATE_UNDETERMINED;
return mapped_key; return mapped_key;
} }
flushQueue(queue_index); flushQueue(queue_index);
@ -238,11 +230,14 @@ Key Qukeys::keyScanHook(Key mapped_key, byte row, byte col, uint8_t key_state) {
} }
} }
// qukeys that have already decided their keycode // If the qukey is not in the queue, check its state
if (qukeys_[qukey_index].state == QUKEY_STATE_PRIMARY) if (queue_index == QUKEY_NOT_FOUND) {
return mapped_key; if (getQukeyState(key_addr) == QUKEY_STATE_ALTERNATE) {
if (qukeys_[qukey_index].state == QUKEY_STATE_ALTERNATE) return qukeys_[qukey_index].alt_keycode;
return qukeys_[qukey_index].alt_keycode; } else { // qukey_state == QUKEY_STATE_PRIMARY
return mapped_key;
}
}
// else state is undetermined; block. I could check timeouts here, // else state is undetermined; block. I could check timeouts here,
// but I'd rather do that in the pre-report hook // but I'd rather do that in the pre-report hook
return Key_NoKey; return Key_NoKey;

@ -25,11 +25,12 @@
#define QUKEYS_MAX 64 #define QUKEYS_MAX 64
// Maximum length of the pending queue // Maximum length of the pending queue
#define QUKEYS_QUEUE_MAX 8 #define QUKEYS_QUEUE_MAX 8
// Total number of keys on the keyboard (assuming full grid)
#define TOTAL_KEYS ROWS * COLS
// Maybe it's better to use an enum for these state values? // Boolean values for storing qukey state
#define QUKEY_STATE_UNDETERMINED 0 #define QUKEY_STATE_PRIMARY false
#define QUKEY_STATE_PRIMARY 1 #define QUKEY_STATE_ALTERNATE true
#define QUKEY_STATE_ALTERNATE -1
// Initialization addr value for empty key_queue. This seems to be // Initialization addr value for empty key_queue. This seems to be
// unnecessary, because we rely on keeping track of the lenght of the // unnecessary, because we rely on keeping track of the lenght of the
@ -53,7 +54,6 @@ struct Qukey {
int8_t layer; int8_t layer;
uint8_t addr; uint8_t addr;
Key alt_keycode; Key alt_keycode;
int8_t state;
}; };
// Data structure for an entry in the key_queue // Data structure for an entry in the key_queue
@ -90,7 +90,7 @@ class Qukeys : public KaleidoscopePlugin {
static int8_t lookupQukey(uint8_t key_addr); static int8_t lookupQukey(uint8_t key_addr);
static void enqueue(uint8_t key_addr); static void enqueue(uint8_t key_addr);
static int8_t searchQueue(uint8_t key_addr); static int8_t searchQueue(uint8_t key_addr);
static void flushKey(int8_t qukey_state, uint8_t keyswitch_state); static void flushKey(bool qukey_state, uint8_t keyswitch_state);
static void flushQueue(int8_t index); static void flushQueue(int8_t index);
static Qukey * qukeys_; static Qukey * qukeys_;
@ -103,6 +103,15 @@ class Qukeys : public KaleidoscopePlugin {
static uint8_t key_queue_length_; static uint8_t key_queue_length_;
//static uint8_t keyswitch_state[]; //static uint8_t keyswitch_state[];
// Qukey state bitfield
static uint8_t qukey_state_[(TOTAL_KEYS)/8 + ((TOTAL_KEYS)%8 ? 1 : 0)];
static bool getQukeyState(uint8_t addr) {
return bitRead(qukey_state_[addr / 8], addr % 8);
}
static void setQukeyState(uint8_t addr, boolean qukey_state) {
bitWrite(qukey_state_[addr / 8], addr % 8, qukey_state);
}
static Key keyScanHook(Key mapped_key, byte row, byte col, uint8_t key_state); static Key keyScanHook(Key mapped_key, byte row, byte col, uint8_t key_state);
static void preReportHook(void); static void preReportHook(void);
static void postReportHook(void) {} static void postReportHook(void) {}

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