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@ -34,7 +34,6 @@ Qukey::Qukey(int8_t layer, byte row, byte col, Key alt_keycode) {
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this->layer = layer;
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this->layer = layer;
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this->addr = addr::addr(row, col);
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this->addr = addr::addr(row, col);
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this->alt_keycode = alt_keycode;
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this->alt_keycode = alt_keycode;
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this->state = QUKEY_STATE_UNDETERMINED;
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}
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}
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Qukey * Qukeys::qukeys_;
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Qukey * Qukeys::qukeys_;
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@ -43,6 +42,7 @@ bool Qukeys::active_ = true;
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uint16_t Qukeys::time_limit_ = 500;
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uint16_t Qukeys::time_limit_ = 500;
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QueueItem Qukeys::key_queue_[QUKEYS_QUEUE_MAX] = {};
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QueueItem Qukeys::key_queue_[QUKEYS_QUEUE_MAX] = {};
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uint8_t Qukeys::key_queue_length_ = 0;
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uint8_t Qukeys::key_queue_length_ = 0;
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byte Qukeys::qukey_state_[] = {};
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// Empty constructor; nothing is stored at the instance level
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// Empty constructor; nothing is stored at the instance level
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Qukeys::Qukeys(void) {}
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Qukeys::Qukeys(void) {}
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@ -88,11 +88,11 @@ int8_t Qukeys::searchQueue(uint8_t key_addr) {
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}
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}
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// flush a single entry from the head of the queue
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// flush a single entry from the head of the queue
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void Qukeys::flushKey(int8_t qukey_state, uint8_t keyswitch_state) {
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void Qukeys::flushKey(bool qukey_state, uint8_t keyswitch_state) {
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addr::unmask(key_queue_[0].addr);
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addr::unmask(key_queue_[0].addr);
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int8_t qukey_index = lookupQukey(key_queue_[0].addr);
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int8_t qukey_index = lookupQukey(key_queue_[0].addr);
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if (qukey_index != QUKEY_NOT_FOUND) {
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if (qukey_index != QUKEY_NOT_FOUND) {
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qukeys_[qukey_index].state = qukey_state;
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setQukeyState(key_queue_[0].addr, qukey_state);
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}
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}
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byte row = addr::row(key_queue_[0].addr);
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byte row = addr::row(key_queue_[0].addr);
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byte col = addr::col(key_queue_[0].addr);
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byte col = addr::col(key_queue_[0].addr);
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@ -143,12 +143,6 @@ void Qukeys::flushKey(int8_t qukey_state, uint8_t keyswitch_state) {
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key_queue_[i] = key_queue_[i + 1];
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key_queue_[i] = key_queue_[i + 1];
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}
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}
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key_queue_length_--;
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key_queue_length_--;
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// If a qukey was released, reset its state to undetermined. This
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// probably doesn't hurt, but it's also probably useless:
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if (!(keyswitch_state & IS_PRESSED) &&
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(qukey_index != QUKEY_NOT_FOUND)) {
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qukeys_[qukey_index].state = QUKEY_STATE_UNDETERMINED;
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}
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// After flushing the first key in the queue, maybe the next key should be checked to
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// After flushing the first key in the queue, maybe the next key should be checked to
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// see if it should also be flushed?
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// see if it should also be flushed?
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// while (key_queue_length_ > 0) {
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// while (key_queue_length_ > 0) {
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@ -206,6 +200,7 @@ Key Qukeys::keyScanHook(Key mapped_key, byte row, byte col, uint8_t key_state) {
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return mapped_key;
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return mapped_key;
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// Otherwise, queue the qukey:
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// Otherwise, queue the qukey:
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enqueue(key_addr);
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enqueue(key_addr);
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return Key_NoKey; // is this right?
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}
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}
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}
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}
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@ -216,9 +211,6 @@ Key Qukeys::keyScanHook(Key mapped_key, byte row, byte col, uint8_t key_state) {
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if (keyToggledOff(key_state)) {
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if (keyToggledOff(key_state)) {
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// If the key isn't in the key_queue, proceed
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// If the key isn't in the key_queue, proceed
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if (queue_index == QUKEY_NOT_FOUND) {
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if (queue_index == QUKEY_NOT_FOUND) {
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// If a qukey that was not in the queue toggles off, reset its state
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if (qukey_index != QUKEY_NOT_FOUND)
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qukeys_[qukey_index].state = QUKEY_STATE_UNDETERMINED;
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return mapped_key;
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return mapped_key;
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}
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}
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flushQueue(queue_index);
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flushQueue(queue_index);
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@ -238,11 +230,14 @@ Key Qukeys::keyScanHook(Key mapped_key, byte row, byte col, uint8_t key_state) {
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}
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}
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}
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}
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// qukeys that have already decided their keycode
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// If the qukey is not in the queue, check its state
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if (qukeys_[qukey_index].state == QUKEY_STATE_PRIMARY)
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if (queue_index == QUKEY_NOT_FOUND) {
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return mapped_key;
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if (getQukeyState(key_addr) == QUKEY_STATE_ALTERNATE) {
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if (qukeys_[qukey_index].state == QUKEY_STATE_ALTERNATE)
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return qukeys_[qukey_index].alt_keycode;
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return qukeys_[qukey_index].alt_keycode;
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} else { // qukey_state == QUKEY_STATE_PRIMARY
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return mapped_key;
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}
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}
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// else state is undetermined; block. I could check timeouts here,
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// else state is undetermined; block. I could check timeouts here,
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// but I'd rather do that in the pre-report hook
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// but I'd rather do that in the pre-report hook
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return Key_NoKey;
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return Key_NoKey;
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