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@ -62,193 +62,216 @@ static const Key keymaps[LAYERS][ROWS][COLS] = {
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};
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};
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void reset_matrix() {
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boolean key_was_pressed (byte keyState) {
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for (int col = 0; col < COLS; col++) {
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if ( byte((keyState >> 4)) ^ B00001111 ) {
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for (int row = 0; row < ROWS; row++) {
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return false;
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matrixState[row][col] <<= 1;
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}
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}
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}
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else {
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return true;
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}
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}
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}
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void send_key_event() {
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boolean key_was_not_pressed (byte keyState) {
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//for every newly pressed button, figure out what logical key it is and send a key down event
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if ( byte((keyState >> 4)) ^ B00000000 ) {
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// for every newly released button, figure out what logical key it is and send a key up event
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return false;
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}
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else {
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return true;
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}
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// TODO:switch to sending raw HID packets
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}
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for (int row = 0; row < ROWS; row++) {
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for (int col = 0; col < COLS; col++) {
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boolean key_is_pressed (byte keyState) {
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if (key_toggled_on (matrixState[row][col])) {
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Keyboard.press(keymaps[current_keymap][row][col].rawKey);
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if ( byte((keyState << 4)) ^ B11110000 ) {
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}
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return false;
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else if (key_toggled_off (matrixState[row][col])) {
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}
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Keyboard.release(keymaps[current_keymap][row][col].rawKey);
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else {
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}
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return true;
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}
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}
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}
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}
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}
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boolean key_is_not_pressed (byte keyState) {
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boolean key_was_pressed (byte keyState) {
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if ( byte((keyState << 4)) ^ B00000000 ) {
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if ( byte((keyState >> 4)) ^ B00001111 ){
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return false;
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return false;
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}
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}
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else {
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else {
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return true;
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return true;
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}
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}
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}
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boolean key_toggled_on(byte keyState) {
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if (key_is_pressed(keyState) && ( key_was_not_pressed(keyState))) {
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return true;
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}
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else {
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return false;
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}
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}
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}
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boolean key_was_not_pressed (byte keyState) {
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if ( byte((keyState >> 4)) ^ B00000000 ){
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return false;
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}
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else {
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return true;
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}
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boolean key_toggled_off(byte keyState) {
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if (key_was_pressed(keyState) && key_is_not_pressed(keyState)) {
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return true;
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}
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else {
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return false;
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}
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}
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}
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boolean key_toggled_on(byte keyState) {
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void reset_matrix() {
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if (key_is_pressed(keyState) && ( key_was_not_pressed(keyState))) {
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for (int col = 0; col < COLS; col++) {
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return true;
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for (int row = 0; row < ROWS; row++) {
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}
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matrixState[row][col] <<= 1;
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else {
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}
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return false;
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}
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}
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}
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}
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void send_key_event() {
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//for every newly pressed button, figure out what logical key it is and send a key down event
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// for every newly released button, figure out what logical key it is and send a key up event
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boolean key_toggled_off(byte keyState) {
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// TODO:switch to sending raw HID packets
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if (key_was_pressed(keyState) && key_is_not_pressed(keyState)) {
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for (int row = 0; row < ROWS; row++) {
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return true;
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}
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else {
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return false;
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}
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}
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for (int col = 0; col < COLS; col++) {
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int x = 0;
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int y = 0;
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if (keymaps[current_keymap][row][col].flags & MOUSE_KEY ) {
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if (keymaps[current_keymap][row][col].rawKey & MOUSE_UP) {
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y--;
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}
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if (keymaps[current_keymap][row][col].rawKey & MOUSE_DN) {
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y++;
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}
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if (keymaps[current_keymap][row][col].rawKey & MOUSE_L) {
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x--;
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}
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boolean key_is_pressed (byte keyState) {
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if (keymaps[current_keymap][row][col].rawKey & MOUSE_R) {
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x++;
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}
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Mouse.move(x, y, 0);
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if ( byte((keyState << 4)) ^ B11110000 ){
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return false;
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}
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else {
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return true;
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}
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}
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boolean key_is_not_pressed (byte keyState) {
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if ( byte((keyState << 4)) ^ B00000000 ){
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return false;
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}
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else {
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return true;
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}
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}
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void setup_matrix() {
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//set up the row pins as outputs
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for (int row = 0; row < ROWS; row++) {
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pinMode(rowPins[row], OUTPUT);
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digitalWrite(rowPins[row], HIGH);
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}
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for (int col = 0; col < COLS; col++) {
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}
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pinMode(colPins[col], INPUT);
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digitalWrite(colPins[col], HIGH);
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//drive em high by default s it seems to be more reliable than driving em low
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}
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if (key_toggled_on (matrixState[row][col])) {
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//blank out the matrix.
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Keyboard.press(keymaps[current_keymap][row][col].rawKey);
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for (int col = 0; col < COLS; col++) {
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}
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for (int row = 0; row < ROWS; row++) {
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else if (key_toggled_off (matrixState[row][col])) {
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matrixState[row][col] = 0;
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Keyboard.release(keymaps[current_keymap][row][col].rawKey);
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}
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}
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}
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}
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}
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}
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}
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void scan_matrix() {
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//scan the keyboard matrix looking for connections
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for (int row = 0; row < ROWS; row++) {
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digitalWrite(rowPins[row], LOW);
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for (int col = 0; col < COLS; col++) {
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//If we see an electrical connection on I->J,
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if (digitalRead(colPins[col])) {
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void setup_matrix() {
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matrixState[row][col] |= 0; // noop. just here for clarity
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//set up the row pins as outputs
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}
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for (int row = 0; row < ROWS; row++) {
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else {
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pinMode(rowPins[row], OUTPUT);
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matrixState[row][col] |= 1; // noop. just here for clarity
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digitalWrite(rowPins[row], HIGH);
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}
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}
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// while we're inspecting the electrical matrix, we look
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// to see if the key being held is a firmware level
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// metakey, so we can act on it, lest we only discover
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// that we should be looking at a seconary keymap halfway through the matrix scan
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for (int col = 0; col < COLS; col++) {
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pinMode(colPins[col], INPUT);
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digitalWrite(colPins[col], HIGH);
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//drive em high by default s it seems to be more reliable than driving em low
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}
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//blank out the matrix.
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for (int col = 0; col < COLS; col++) {
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for (int row = 0; row < ROWS; row++) {
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matrixState[row][col] = 0;
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}
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}
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if ( keymaps[current_keymap][row][col].flags & MOMENTARY ) {
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}
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if (key_toggled_on(matrixState[row][col]) ){
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void scan_matrix() {
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current_keymap++;
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//scan the Keyboard matrix looking for connections
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}
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for (int row = 0; row < ROWS; row++) {
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else if (key_toggled_off(matrixState[row][col]) ){
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digitalWrite(rowPins[row], LOW);
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current_keymap--;
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for (int col = 0; col < COLS; col++) {
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//If we see an electrical connection on I->J,
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if (digitalRead(colPins[col])) {
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matrixState[row][col] |= 0; // noop. just here for clarity
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}
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else {
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matrixState[row][col] |= 1; // noop. just here for clarity
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}
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// while we're inspecting the electrical matrix, we look
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// to see if the Key being held is a firmware level
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// metakey, so we can act on it, lest we only discover
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// that we should be looking at a seconary Keymap halfway through the matrix scan
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if ( keymaps[current_keymap][row][col].flags & MOMENTARY ) {
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if (key_toggled_on(matrixState[row][col]) ) {
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current_keymap++;
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}
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else if (key_toggled_off(matrixState[row][col]) ) {
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current_keymap--;
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}
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}
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// guard against layer overflow
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if (current_keymap >= LAYERS) {
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current_keymap = 0;
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}
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else if (current_keymap < 0) {
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current_keymap = LAYERS - 1;
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}
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}
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}
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}
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digitalWrite(rowPins[row], HIGH);
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// guard against layer overflow
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if (current_keymap >= LAYERS) {
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current_keymap = 0;
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}
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else if (current_keymap < 0) {
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current_keymap = LAYERS - 1;
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}
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}
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}
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digitalWrite(rowPins[row], HIGH);
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}
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}
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}
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void report_matrix() {
|
|
|
|
void report_matrix() {
|
|
|
|
if (counter++ %100 == 0 ) {
|
|
|
|
if (counter++ %100 == 0 ) {
|
|
|
|
for (int row = 0; row < ROWS; row++) {
|
|
|
|
for (int row = 0; row < ROWS; row++) {
|
|
|
|
for (int col = 0; col < COLS; col++) {
|
|
|
|
for (int col = 0; col < COLS; col++) {
|
|
|
|
Serial.print(matrixState[row][col],HEX);
|
|
|
|
Serial.print(matrixState[row][col],HEX);
|
|
|
|
Serial.print(", ");
|
|
|
|
Serial.print(", ");
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Serial.println("");
|
|
|
|
Serial.println("");
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
Serial.println("");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Serial.println("");
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void report(int row, int col, boolean value) {
|
|
|
|
void report(int row, int col, boolean value) {
|
|
|
|
Serial.print("Detected a change on ");
|
|
|
|
Serial.print("Detected a change on ");
|
|
|
|
Serial.print(col);
|
|
|
|
Serial.print(col);
|
|
|
|
Serial.print(" ");
|
|
|
|
Serial.print(" ");
|
|
|
|
Serial.print(row);
|
|
|
|
Serial.print(row);
|
|
|
|
Serial.print(" to ");
|
|
|
|
Serial.print(" to ");
|
|
|
|
Serial.print(value);
|
|
|
|
Serial.print(value);
|
|
|
|
Serial.println(".");
|
|
|
|
Serial.println(".");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void setup() {
|
|
|
|
void setup() {
|
|
|
|
Keyboard.begin();
|
|
|
|
Keyboard.begin();
|
|
|
|
|
|
|
|
Mouse.begin();
|
|
|
|
Serial.begin(115200);
|
|
|
|
Serial.begin(115200);
|
|
|
|
setup_matrix();
|
|
|
|
setup_matrix();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void loop() {
|
|
|
|
void loop() {
|
|
|
|
scan_matrix();
|
|
|
|
scan_matrix();
|
|
|
|
// report_matrix();
|
|
|
|
// report_matrix();
|
|
|
|
send_key_event();
|
|
|
|
send_key_event();
|
|
|
|
reset_matrix();
|
|
|
|
reset_matrix();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|