Switch to using a bit vector for keypress state. This gets us debouncing and

may be interesting for mouse acceleration
pull/18/head
Jesse Vincent 11 years ago
parent 527a1c28f5
commit 17c7a91e58

@ -62,53 +62,45 @@ static const Key keymaps[LAYERS][ROWS][COLS] = {
}; };
void reset_matrix() { boolean key_was_pressed (byte keyState) {
for (int col = 0; col < COLS; col++) { if ( byte((keyState >> 4)) ^ B00001111 ) {
for (int row = 0; row < ROWS; row++) { return false;
matrixState[row][col] <<= 1;
} }
else {
return true;
} }
}
void send_key_event() { }
//for every newly pressed button, figure out what logical key it is and send a key down event
// for every newly released button, figure out what logical key it is and send a key up event
// TODO:switch to sending raw HID packets
for (int row = 0; row < ROWS; row++) {
for (int col = 0; col < COLS; col++) { boolean key_was_not_pressed (byte keyState) {
if (key_toggled_on (matrixState[row][col])) { if ( byte((keyState >> 4)) ^ B00000000 ) {
Keyboard.press(keymaps[current_keymap][row][col].rawKey); return false;
}
else if (key_toggled_off (matrixState[row][col])) {
Keyboard.release(keymaps[current_keymap][row][col].rawKey);
}
} }
else {
return true;
} }
} }
boolean key_was_pressed (byte keyState) { boolean key_is_pressed (byte keyState) {
if ( byte((keyState >> 4)) ^ B00001111 ){
if ( byte((keyState << 4)) ^ B11110000 ) {
return false; return false;
} }
else { else {
return true; return true;
} }
} }
boolean key_is_not_pressed (byte keyState) {
boolean key_was_not_pressed (byte keyState) { if ( byte((keyState << 4)) ^ B00000000 ) {
if ( byte((keyState >> 4)) ^ B00000000 ){
return false; return false;
} }
else { else {
return true; return true;
} }
} }
boolean key_toggled_on(byte keyState) { boolean key_toggled_on(byte keyState) {
if (key_is_pressed(keyState) && ( key_was_not_pressed(keyState))) { if (key_is_pressed(keyState) && ( key_was_not_pressed(keyState))) {
return true; return true;
@ -129,25 +121,56 @@ boolean key_toggled_off(byte keyState) {
} }
boolean key_is_pressed (byte keyState) { void reset_matrix() {
for (int col = 0; col < COLS; col++) {
if ( byte((keyState << 4)) ^ B11110000 ){ for (int row = 0; row < ROWS; row++) {
return false; matrixState[row][col] <<= 1;
} }
else {
return true;
} }
} }
boolean key_is_not_pressed (byte keyState) {
if ( byte((keyState << 4)) ^ B00000000 ){ void send_key_event() {
return false; //for every newly pressed button, figure out what logical key it is and send a key down event
// for every newly released button, figure out what logical key it is and send a key up event
// TODO:switch to sending raw HID packets
for (int row = 0; row < ROWS; row++) {
for (int col = 0; col < COLS; col++) {
int x = 0;
int y = 0;
if (keymaps[current_keymap][row][col].flags & MOUSE_KEY ) {
if (keymaps[current_keymap][row][col].rawKey & MOUSE_UP) {
y--;
}
if (keymaps[current_keymap][row][col].rawKey & MOUSE_DN) {
y++;
}
if (keymaps[current_keymap][row][col].rawKey & MOUSE_L) {
x--;
}
if (keymaps[current_keymap][row][col].rawKey & MOUSE_R) {
x++;
}
Mouse.move(x, y, 0);
}
if (key_toggled_on (matrixState[row][col])) {
Keyboard.press(keymaps[current_keymap][row][col].rawKey);
}
else if (key_toggled_off (matrixState[row][col])) {
Keyboard.release(keymaps[current_keymap][row][col].rawKey);
}
} }
else {
return true;
} }
} }
void setup_matrix() { void setup_matrix() {
//set up the row pins as outputs //set up the row pins as outputs
for (int row = 0; row < ROWS; row++) { for (int row = 0; row < ROWS; row++) {
@ -171,7 +194,7 @@ void setup_matrix() {
} }
void scan_matrix() { void scan_matrix() {
//scan the keyboard matrix looking for connections //scan the Keyboard matrix looking for connections
for (int row = 0; row < ROWS; row++) { for (int row = 0; row < ROWS; row++) {
digitalWrite(rowPins[row], LOW); digitalWrite(rowPins[row], LOW);
for (int col = 0; col < COLS; col++) { for (int col = 0; col < COLS; col++) {
@ -184,18 +207,18 @@ void scan_matrix() {
matrixState[row][col] |= 1; // noop. just here for clarity matrixState[row][col] |= 1; // noop. just here for clarity
} }
// while we're inspecting the electrical matrix, we look // while we're inspecting the electrical matrix, we look
// to see if the key being held is a firmware level // to see if the Key being held is a firmware level
// metakey, so we can act on it, lest we only discover // metakey, so we can act on it, lest we only discover
// that we should be looking at a seconary keymap halfway through the matrix scan // that we should be looking at a seconary Keymap halfway through the matrix scan
if ( keymaps[current_keymap][row][col].flags & MOMENTARY ) { if ( keymaps[current_keymap][row][col].flags & MOMENTARY ) {
if (key_toggled_on(matrixState[row][col]) ){ if (key_toggled_on(matrixState[row][col]) ) {
current_keymap++; current_keymap++;
} }
else if (key_toggled_off(matrixState[row][col]) ){ else if (key_toggled_off(matrixState[row][col]) ) {
current_keymap--; current_keymap--;
} }
} }
@ -240,7 +263,7 @@ void report(int row, int col, boolean value) {
void setup() { void setup() {
Keyboard.begin(); Keyboard.begin();
Mouse.begin();
Serial.begin(115200); Serial.begin(115200);
setup_matrix(); setup_matrix();
} }

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