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@ -25,17 +25,17 @@ namespace plugin {
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#define MS_PER_FRAME 40 // 40 = 25 fps
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#define MS_PER_FRAME 40 // 40 = 25 fps
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#define FRAMES_PER_DROP 120 // max time between raindrops during idle animation
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#define FRAMES_PER_DROP 120 // max time between raindrops during idle animation
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int8_t WavepoolEffect::surface[2][WP_WID*WP_HGT];
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int8_t WavepoolEffect::surface[2][WP_WID * WP_HGT];
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uint8_t WavepoolEffect::page = 0;
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uint8_t WavepoolEffect::page = 0;
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uint8_t WavepoolEffect::frames_since_event = 0;
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uint8_t WavepoolEffect::frames_since_event = 0;
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uint16_t WavepoolEffect::idle_timeout = 5000; // 5 seconds
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uint16_t WavepoolEffect::idle_timeout = 5000; // 5 seconds
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// map native keyboard coordinates (16x4) into geometric space (14x5)
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// map native keyboard coordinates (16x4) into geometric space (14x5)
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PROGMEM const uint8_t WavepoolEffect::rc2pos[ROWS*COLS] = {
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PROGMEM const uint8_t WavepoolEffect::rc2pos[ROWS * COLS] = {
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0, 1, 2, 3, 4, 5, 6, 59, 66, 7, 8, 9, 10, 11, 12, 13,
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0, 1, 2, 3, 4, 5, 6, 59, 66, 7, 8, 9, 10, 11, 12, 13,
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14, 15, 16, 17, 18, 19, 34, 60, 65, 35, 22, 23, 24, 25, 26, 27,
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14, 15, 16, 17, 18, 19, 34, 60, 65, 35, 22, 23, 24, 25, 26, 27,
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28, 29, 30, 31, 32, 33, 48, 61, 64, 49, 36, 37, 38, 39, 40, 41,
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28, 29, 30, 31, 32, 33, 48, 61, 64, 49, 36, 37, 38, 39, 40, 41,
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42, 43, 44, 45, 46, 47, 58,62, 63,67, 50, 51, 52, 53, 54, 55,
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42, 43, 44, 45, 46, 47, 58, 62, 63, 67, 50, 51, 52, 53, 54, 55,
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};
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};
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EventHandlerResult WavepoolEffect::onKeyswitchEvent(Key &mapped_key, byte row, byte col, uint8_t key_state) {
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EventHandlerResult WavepoolEffect::onKeyswitchEvent(Key &mapped_key, byte row, byte col, uint8_t key_state) {
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@ -43,7 +43,7 @@ EventHandlerResult WavepoolEffect::onKeyswitchEvent(Key &mapped_key, byte row, b
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return EventHandlerResult::OK;
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return EventHandlerResult::OK;
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if (keyIsPressed(key_state)) {
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if (keyIsPressed(key_state)) {
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uint8_t offset = (row*COLS)+col;
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uint8_t offset = (row * COLS) + col;
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surface[page][pgm_read_byte(rc2pos + offset)] = 0x7f;
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surface[page][pgm_read_byte(rc2pos + offset)] = 0x7f;
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frames_since_event = 0;
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frames_since_event = 0;
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}
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}
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@ -52,21 +52,21 @@ EventHandlerResult WavepoolEffect::onKeyswitchEvent(Key &mapped_key, byte row, b
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}
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}
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void WavepoolEffect::raindrop(uint8_t x, uint8_t y, int8_t *page) {
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void WavepoolEffect::raindrop(uint8_t x, uint8_t y, int8_t *page) {
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uint8_t rainspot = (y*WP_WID) + x;
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uint8_t rainspot = (y * WP_WID) + x;
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page[rainspot] = 0x7f;
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page[rainspot] = 0x7f;
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if (y > 0) page[rainspot-WP_WID] = 0x60;
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if (y > 0) page[rainspot - WP_WID] = 0x60;
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if (y < (WP_HGT-1)) page[rainspot+WP_WID] = 0x60;
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if (y < (WP_HGT - 1)) page[rainspot + WP_WID] = 0x60;
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if (x > 0) page[rainspot-1] = 0x60;
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if (x > 0) page[rainspot - 1] = 0x60;
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if (x < (WP_WID-1)) page[rainspot+1] = 0x60;
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if (x < (WP_WID - 1)) page[rainspot + 1] = 0x60;
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}
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}
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// this is a lot smaller than the standard library's rand(),
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// this is a lot smaller than the standard library's rand(),
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// and still looks random-ish
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// and still looks random-ish
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uint8_t WavepoolEffect::wp_rand() {
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uint8_t WavepoolEffect::wp_rand() {
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static uint16_t offset = 0x400;
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static uint16_t offset = 0x400;
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offset = ((offset + 1) & 0x4fff) | 0x400;
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offset = ((offset + 1) & 0x4fff) | 0x400;
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return (millis()/MS_PER_FRAME) + pgm_read_byte(offset);
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return (millis() / MS_PER_FRAME) + pgm_read_byte(offset);
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}
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}
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void WavepoolEffect::update(void) {
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void WavepoolEffect::update(void) {
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@ -75,9 +75,9 @@ void WavepoolEffect::update(void) {
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static uint8_t prev_time = 0;
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static uint8_t prev_time = 0;
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uint8_t now = millis() / MS_PER_FRAME;
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uint8_t now = millis() / MS_PER_FRAME;
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if (now != prev_time) {
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if (now != prev_time) {
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prev_time = now;
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prev_time = now;
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} else {
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} else {
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return;
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return;
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}
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}
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// rotate the colors over time
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// rotate the colors over time
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@ -89,38 +89,38 @@ void WavepoolEffect::update(void) {
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frames_since_event ++;
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frames_since_event ++;
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// needs two pages of height map to do the calculations
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// needs two pages of height map to do the calculations
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int8_t *newpg = &surface[page^1][0];
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int8_t *newpg = &surface[page ^ 1][0];
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int8_t *oldpg = &surface[page][0];
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int8_t *oldpg = &surface[page][0];
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// rain a bit while idle
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// rain a bit while idle
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static uint8_t frames_till_next_drop = 0;
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static uint8_t frames_till_next_drop = 0;
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static int8_t prev_x = -1;
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static int8_t prev_x = -1;
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static int8_t prev_y = -1;
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static int8_t prev_y = -1;
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#ifdef INTERPOLATE
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#ifdef INTERPOLATE
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// even frames: water movement and page flipping
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// even frames: water movement and page flipping
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// odd frames: raindrops and tweening
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// odd frames: raindrops and tweening
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// (this arrangement seems to look best overall)
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// (this arrangement seems to look best overall)
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if (((now & 1)) && (idle_timeout > 0)) {
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if (((now & 1)) && (idle_timeout > 0)) {
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#else
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#else
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if (idle_timeout > 0) {
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if (idle_timeout > 0) {
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#endif
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#endif
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// repeat previous raindrop to give it a slightly better effect
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// repeat previous raindrop to give it a slightly better effect
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if (prev_x >= 0) {
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if (prev_x >= 0) {
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raindrop(prev_x, prev_y, oldpg);
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raindrop(prev_x, prev_y, oldpg);
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prev_x = prev_y = -1;
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prev_x = prev_y = -1;
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}
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}
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if (frames_since_event
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if (frames_since_event
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>= (frames_till_next_drop
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>= (frames_till_next_drop
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+ (idle_timeout / MS_PER_FRAME))) {
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+ (idle_timeout / MS_PER_FRAME))) {
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frames_till_next_drop = 4 + (wp_rand() % FRAMES_PER_DROP);
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frames_till_next_drop = 4 + (wp_rand() % FRAMES_PER_DROP);
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frames_since_event = idle_timeout / MS_PER_FRAME;
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frames_since_event = idle_timeout / MS_PER_FRAME;
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uint8_t x = wp_rand() % WP_WID;
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uint8_t x = wp_rand() % WP_WID;
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uint8_t y = wp_rand() % WP_HGT;
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uint8_t y = wp_rand() % WP_HGT;
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raindrop(x, y, oldpg);
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raindrop(x, y, oldpg);
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prev_x = x;
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prev_x = x;
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prev_y = y;
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prev_y = y;
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}
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}
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}
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}
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@ -128,88 +128,86 @@ void WavepoolEffect::update(void) {
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// (originally skipped edges, but this keyboard is too small for that)
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// (originally skipped edges, but this keyboard is too small for that)
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//for (uint8_t y = 1; y < WP_HGT-1; y++) {
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//for (uint8_t y = 1; y < WP_HGT-1; y++) {
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// for (uint8_t x = 1; x < WP_WID-1; x++) {
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// for (uint8_t x = 1; x < WP_WID-1; x++) {
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#ifdef INTERPOLATE
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#ifdef INTERPOLATE
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if (!(now & 1)) { // even frames only
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if (!(now & 1)) { // even frames only
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#endif
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#endif
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for (uint8_t y = 0; y < WP_HGT; y++) {
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for (uint8_t y = 0; y < WP_HGT; y++) {
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for (uint8_t x = 0; x < WP_WID; x++) {
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for (uint8_t x = 0; x < WP_WID; x++) {
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uint8_t offset = (y*WP_WID) + x;
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uint8_t offset = (y * WP_WID) + x;
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int16_t value;
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int16_t value;
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int8_t offsets[] = { -WP_WID, WP_WID,
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int8_t offsets[] = { -WP_WID, WP_WID,
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-1, 1,
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-1, 1,
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-WP_WID-1, -WP_WID+1,
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-WP_WID - 1, -WP_WID + 1,
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WP_WID-1, WP_WID+1
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WP_WID - 1, WP_WID + 1
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};
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};
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// don't wrap around edges or go out of bounds
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// don't wrap around edges or go out of bounds
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if (y==0) {
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if (y == 0) {
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offsets[0] = 0;
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offsets[0] = 0;
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offsets[4] += WP_WID;
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offsets[4] += WP_WID;
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offsets[5] += WP_WID;
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offsets[5] += WP_WID;
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}
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} else if (y == WP_HGT - 1) {
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else if (y==WP_HGT-1) {
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offsets[1] = 0;
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offsets[1] = 0;
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offsets[6] -= WP_WID;
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offsets[6] -= WP_WID;
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offsets[7] -= WP_WID;
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offsets[7] -= WP_WID;
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}
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}
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if (x==0) {
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if (x == 0) {
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offsets[2] = 0;
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offsets[2] = 0;
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offsets[4] += 1;
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offsets[4] += 1;
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offsets[6] += 1;
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offsets[6] += 1;
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}
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} else if (x == WP_WID - 1) {
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else if (x==WP_WID-1) {
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offsets[3] = 0;
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offsets[3] = 0;
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offsets[5] -= 1;
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offsets[5] -= 1;
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offsets[7] -= 1;
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offsets[7] -= 1;
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}
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}
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// add up all samples, divide, subtract prev frame's center
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// add up all samples, divide, subtract prev frame's center
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int8_t *p;
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int8_t *p;
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for(p=offsets, value=0; p<offsets+8; p++)
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for (p = offsets, value = 0; p < offsets + 8; p++)
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value += oldpg[offset + (*p)];
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value += oldpg[offset + (*p)];
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value = (value >> 2) - newpg[offset];
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value = (value >> 2) - newpg[offset];
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// reduce intensity gradually over time
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// reduce intensity gradually over time
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newpg[offset] = value - (value >> 3);
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newpg[offset] = value - (value >> 3);
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}
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}
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}
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#ifdef INTERPOLATE
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}
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}
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#ifdef INTERPOLATE
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#endif
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}
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#endif
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// draw the water on the keys
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// draw the water on the keys
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for (byte r = 0; r < ROWS; r++) {
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for (byte r = 0; r < ROWS; r++) {
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for (byte c = 0; c < COLS; c++) {
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for (byte c = 0; c < COLS; c++) {
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uint8_t offset = (r*COLS) + c;
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uint8_t offset = (r * COLS) + c;
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int8_t height = oldpg[pgm_read_byte(rc2pos+offset)];
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int8_t height = oldpg[pgm_read_byte(rc2pos + offset)];
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#ifdef INTERPOLATE
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#ifdef INTERPOLATE
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if (now & 1) { // odd frames only
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if (now & 1) { // odd frames only
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// average height with other frame
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// average height with other frame
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height = ((int16_t)height + newpg[pgm_read_byte(rc2pos+offset)]) >> 1;
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height = ((int16_t)height + newpg[pgm_read_byte(rc2pos + offset)]) >> 1;
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}
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}
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#endif
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#endif
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uint8_t intensity = abs(height) * 2;
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uint8_t intensity = abs(height) * 2;
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// color starts white but gets dimmer and more saturated as it fades,
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// color starts white but gets dimmer and more saturated as it fades,
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// with hue wobbling according to height map
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// with hue wobbling according to height map
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int16_t hue = (current_hue + height + (height>>1)) & 0xff;
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int16_t hue = (current_hue + height + (height >> 1)) & 0xff;
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cRGB color = hsvToRgb(hue,
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cRGB color = hsvToRgb(hue,
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0xff - intensity,
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0xff - intensity,
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((uint16_t)intensity)*2);
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((uint16_t)intensity) * 2);
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::LEDControl.setCrgbAt(r, c, color);
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::LEDControl.setCrgbAt(r, c, color);
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}
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|
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|
}
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|
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}
|
|
|
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}
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#ifdef INTERPOLATE
|
|
|
|
#ifdef INTERPOLATE
|
|
|
|
// swap pages every other frame
|
|
|
|
// swap pages every other frame
|
|
|
|
if (!(now & 1)) page ^= 1;
|
|
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|
if (!(now & 1)) page ^= 1;
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|
|
|
#else
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|
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|
#else
|
|
|
|
// swap pages every frame
|
|
|
|
// swap pages every frame
|
|
|
|
page ^= 1;
|
|
|
|
page ^= 1;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
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|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
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|
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|