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@ -60,20 +60,22 @@ float carriedOverY =0;
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#define EEPROM_LAYER_LOCATION 0
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void save_current_layer(byte layer) {
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void save_current_layer(byte layer)
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{
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Serial.print("telling eeprom thinks we're on layer ");
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Serial.println(layer);
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EEPROM.write(EEPROM_LAYER_LOCATION, layer);
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}
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byte load_current_layer() {
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byte load_current_layer()
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{
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byte layer = EEPROM.read(EEPROM_LAYER_LOCATION);
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Serial.print("eeprom thinks we're on layer ");
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Serial.println(layer);
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if (layer >= LAYERS ) {
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return 0; // undefined positions get saved as 255
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}
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return layer;
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return layer;
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}
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@ -81,301 +83,299 @@ byte load_current_layer() {
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void release_keys_not_being_pressed()
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{
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// we use charsReportedLastTime to figure out what we might not be holding anymore and can now release. this is destructive to charsReportedLastTime
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for (byte i=0; i<KEYS_HELD_BUFFER; i++) {
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// for each key we were holding as of the end of the last cycle
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// see if we're still holding it
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// if we're not, call an explicit Release
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if (charsReportedLastTime[i] != 0x00) {
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// if there _was_ a character in this slot, go check the
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// currently held characters
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for (byte j=0; j<KEYS_HELD_BUFFER; j++) {
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if (charsReportedLastTime[i] == charsBeingReported[j]) {
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// if's still held, we don't need to do anything.
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charsReportedLastTime[i] = 0x00;
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break;
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}
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}
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// we use charsReportedLastTime to figure out what we might not be holding anymore and can now release. this is destructive to charsReportedLastTime
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for (byte i=0; i<KEYS_HELD_BUFFER; i++) {
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// for each key we were holding as of the end of the last cycle
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// see if we're still holding it
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// if we're not, call an explicit Release
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if (charsReportedLastTime[i] != 0x00) {
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// if there _was_ a character in this slot, go check the
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// currently held characters
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for (byte j=0; j<KEYS_HELD_BUFFER; j++) {
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if (charsReportedLastTime[i] == charsBeingReported[j]) {
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// if's still held, we don't need to do anything.
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charsReportedLastTime[i] = 0x00;
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break;
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}
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}
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}
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for (byte i=0; i<KEYS_HELD_BUFFER; i++) {
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if (charsReportedLastTime[i] != 0x00) {
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Keyboard.release(charsReportedLastTime[i]);
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}
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}
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for (byte i=0; i<KEYS_HELD_BUFFER; i++) {
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if (charsReportedLastTime[i] != 0x00) {
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Keyboard.release(charsReportedLastTime[i]);
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}
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}
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}
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void record_key_being_pressed(byte character)
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{
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for (byte i=0; i<KEYS_HELD_BUFFER; i++) {
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// todo - deal with overflowing the 12 key buffer here
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if (charsBeingReported[i] == 0x00) {
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charsBeingReported[i] = character;
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break;
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}
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for (byte i=0; i<KEYS_HELD_BUFFER; i++) {
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// todo - deal with overflowing the 12 key buffer here
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if (charsBeingReported[i] == 0x00) {
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charsBeingReported[i] = character;
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break;
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}
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}
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}
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void reset_matrix()
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{
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for (byte col = 0; col < COLS; col++) {
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for (byte row = 0; row < ROWS; row++) {
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matrixState[row][col] <<= 1;
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}
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}
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for (byte i=0; i<KEYS_HELD_BUFFER; i++) {
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charsReportedLastTime[i] = charsBeingReported[i];
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charsBeingReported[i] = 0x00;
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for (byte col = 0; col < COLS; col++) {
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for (byte row = 0; row < ROWS; row++) {
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matrixState[row][col] <<= 1;
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}
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}
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for (byte i=0; i<KEYS_HELD_BUFFER; i++) {
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charsReportedLastTime[i] = charsBeingReported[i];
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charsBeingReported[i] = 0x00;
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}
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}
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double mouse_accel (double cycles)
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{
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double accel = atan((cycles/50)-5);
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accel += 1.5707963267944; // we want the whole s curve, not just the bit that's usually above the x and y axes;
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accel = accel *0.85;
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if (accel<0.25) {
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accel =0.25;
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}
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return accel;
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double accel = atan((cycles/50)-5);
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accel += 1.5707963267944; // we want the whole s curve, not just the bit that's usually above the x and y axes;
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accel = accel *0.85;
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if (accel<0.25) {
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accel =0.25;
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}
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return accel;
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}
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void handle_mouse_movement( char x, char y)
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{
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if (x!=0 || y!=0) {
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mouseActiveForCycles++;
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double accel = (double) mouse_accel(mouseActiveForCycles);
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float moveX=0;
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float moveY=0;
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if (x>0) {
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moveX = (x*accel) + carriedOverX;
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carriedOverX = moveX - floor(moveX);
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} else if(x<0) {
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moveX = (x*accel) - carriedOverX;
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carriedOverX = ceil(moveX) - moveX;
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}
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if (x!=0 || y!=0) {
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mouseActiveForCycles++;
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double accel = (double) mouse_accel(mouseActiveForCycles);
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float moveX=0;
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float moveY=0;
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if (x>0) {
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moveX = (x*accel) + carriedOverX;
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carriedOverX = moveX - floor(moveX);
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} else if(x<0) {
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moveX = (x*accel) - carriedOverX;
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carriedOverX = ceil(moveX) - moveX;
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}
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if (y >0) {
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moveY = (y*accel) + carriedOverY;
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carriedOverY = moveY - floor(moveY);
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} else if (y<0) {
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moveY = (y*accel) - carriedOverY;
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carriedOverY = ceil(moveY) - moveY;
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}
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if (y >0) {
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moveY = (y*accel) + carriedOverY;
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carriedOverY = moveY - floor(moveY);
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} else if (y<0) {
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moveY = (y*accel) - carriedOverY;
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carriedOverY = ceil(moveY) - moveY;
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}
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#ifdef DEBUG_SERIAL
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Serial.println();
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Serial.print("cycles: ");
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Serial.println(mouseActiveForCycles);
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Serial.print("Accel: ");
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Serial.print(accel);
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Serial.print(" moveX is ");
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Serial.print(moveX);
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Serial.print(" moveY is ");
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Serial.print(moveY);
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Serial.print(" carriedoverx is ");
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Serial.print(carriedOverX);
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Serial.print(" carriedOverY is ");
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Serial.println(carriedOverY);
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Serial.println();
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Serial.print("cycles: ");
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Serial.println(mouseActiveForCycles);
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Serial.print("Accel: ");
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Serial.print(accel);
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Serial.print(" moveX is ");
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Serial.print(moveX);
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Serial.print(" moveY is ");
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Serial.print(moveY);
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Serial.print(" carriedoverx is ");
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Serial.print(carriedOverX);
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Serial.print(" carriedOverY is ");
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Serial.println(carriedOverY);
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#endif
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Mouse.move(moveX,moveY, 0);
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} else {
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mouseActiveForCycles=0;
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}
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Mouse.move(moveX,moveY, 0);
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} else {
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mouseActiveForCycles=0;
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}
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}
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void send_key_events(byte layer)
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{
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//for every newly pressed button, figure out what logical key it is and send a key down event
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// for every newly released button, figure out what logical key it is and send a key up event
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//for every newly pressed button, figure out what logical key it is and send a key down event
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// for every newly released button, figure out what logical key it is and send a key up event
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// TODO:switch to sending raw HID packets
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// TODO:switch to sending raw HID packets
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// really, these are signed small ints
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char x = 0;
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char y = 0;
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// really, these are signed small ints
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char x = 0;
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char y = 0;
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for (byte row = 0; row < ROWS; row++) {
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for (byte row = 0; row < ROWS; row++) {
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for (byte col = 0; col < COLS; col++) {
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byte switchState = matrixState[row][col];
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Key mappedKey = keymaps[layer][row][col];
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if (mappedKey.flags & MOUSE_KEY ) {
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if (key_is_pressed(switchState)) {
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if (mappedKey.rawKey & MOUSE_UP) {
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y-=1;
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}
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if (mappedKey.rawKey & MOUSE_DN) {
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y+= 1;
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}
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if (mappedKey.rawKey & MOUSE_L) {
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x-= 1;
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}
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if (mappedKey.rawKey & MOUSE_R) {
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x+= 1 ;
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}
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}
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} else if (mappedKey.flags & SYNTHETIC_KEY) {
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if(mappedKey.flags & IS_MACRO) {
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if (key_toggled_on (switchState)) {
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if (mappedKey.rawKey == 1) {
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Keyboard.print("Keyboard.IO keyboard driver v0.00");
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}
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}
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}
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else if (mappedKey.rawKey == KEY_MOUSE_BTN_L || mappedKey.rawKey == KEY_MOUSE_BTN_M|| mappedKey.rawKey == KEY_MOUSE_BTN_R) {
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if (key_toggled_on (switchState)) {
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Mouse.press(mappedKey.rawKey);
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} else if (key_is_pressed(switchState)) {
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} else if (Mouse.isPressed(mappedKey.rawKey) ) {
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Mouse.release(mappedKey.rawKey);
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}
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}
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} else {
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if (key_is_pressed(switchState)) {
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record_key_being_pressed(mappedKey.rawKey);
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if (key_toggled_on (switchState)) {
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Keyboard.press(mappedKey.rawKey);
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}
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} else if (key_toggled_off (switchState)) {
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Keyboard.release(mappedKey.rawKey);
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}
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for (byte col = 0; col < COLS; col++) {
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byte switchState = matrixState[row][col];
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Key mappedKey = keymaps[layer][row][col];
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if (mappedKey.flags & MOUSE_KEY ) {
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if (key_is_pressed(switchState)) {
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if (mappedKey.rawKey & MOUSE_UP) {
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y-=1;
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}
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if (mappedKey.rawKey & MOUSE_DN) {
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y+= 1;
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}
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if (mappedKey.rawKey & MOUSE_L) {
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x-= 1;
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}
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if (mappedKey.rawKey & MOUSE_R) {
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x+= 1 ;
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}
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}
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} else if (mappedKey.flags & SYNTHETIC_KEY) {
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if(mappedKey.flags & IS_MACRO) {
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if (key_toggled_on (switchState)) {
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if (mappedKey.rawKey == 1) {
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Keyboard.print("Keyboard.IO keyboard driver v0.00");
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}
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}
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} else if (mappedKey.rawKey == KEY_MOUSE_BTN_L || mappedKey.rawKey == KEY_MOUSE_BTN_M|| mappedKey.rawKey == KEY_MOUSE_BTN_R) {
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if (key_toggled_on (switchState)) {
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Mouse.press(mappedKey.rawKey);
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} else if (key_is_pressed(switchState)) {
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} else if (Mouse.isPressed(mappedKey.rawKey) ) {
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Mouse.release(mappedKey.rawKey);
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}
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}
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} else {
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if (key_is_pressed(switchState)) {
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record_key_being_pressed(mappedKey.rawKey);
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if (key_toggled_on (switchState)) {
|
|
|
|
|
Keyboard.press(mappedKey.rawKey);
|
|
|
|
|
}
|
|
|
|
|
} else if (key_toggled_off (switchState)) {
|
|
|
|
|
Keyboard.release(mappedKey.rawKey);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
handle_mouse_movement(x,y);
|
|
|
|
|
release_keys_not_being_pressed();
|
|
|
|
|
}
|
|
|
|
|
handle_mouse_movement(x,y);
|
|
|
|
|
release_keys_not_being_pressed();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void setup_matrix()
|
|
|
|
|
{
|
|
|
|
|
//set up the row pins as outputs
|
|
|
|
|
for (byte row = 0; row < ROWS; row++) {
|
|
|
|
|
pinMode(rowPins[row], OUTPUT);
|
|
|
|
|
digitalWrite(rowPins[row], HIGH);
|
|
|
|
|
}
|
|
|
|
|
//set up the row pins as outputs
|
|
|
|
|
for (byte row = 0; row < ROWS; row++) {
|
|
|
|
|
pinMode(rowPins[row], OUTPUT);
|
|
|
|
|
digitalWrite(rowPins[row], HIGH);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (byte col = 0; col < COLS; col++) {
|
|
|
|
|
pinMode(colPins[col], INPUT);
|
|
|
|
|
digitalWrite(colPins[col], HIGH);
|
|
|
|
|
//drive em high by default s it seems to be more reliable than driving em low
|
|
|
|
|
for (byte col = 0; col < COLS; col++) {
|
|
|
|
|
pinMode(colPins[col], INPUT);
|
|
|
|
|
digitalWrite(colPins[col], HIGH);
|
|
|
|
|
//drive em high by default s it seems to be more reliable than driving em low
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
//blank out the matrix.
|
|
|
|
|
for (byte col = 0; col < COLS; col++) {
|
|
|
|
|
for (byte row = 0; row < ROWS; row++) {
|
|
|
|
|
matrixState[row][col] = 0;
|
|
|
|
|
}
|
|
|
|
|
//blank out the matrix.
|
|
|
|
|
for (byte col = 0; col < COLS; col++) {
|
|
|
|
|
for (byte row = 0; row < ROWS; row++) {
|
|
|
|
|
matrixState[row][col] = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void scan_matrix()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
byte active_layer = current_layer;
|
|
|
|
|
byte active_layer = current_layer;
|
|
|
|
|
|
|
|
|
|
//scan the Keyboard matrix looking for connections
|
|
|
|
|
for (byte row = 0; row < ROWS; row++) {
|
|
|
|
|
digitalWrite(rowPins[row], LOW);
|
|
|
|
|
for (byte col = 0; col < COLS; col++) {
|
|
|
|
|
//If we see an electrical connection on I->J,
|
|
|
|
|
|
|
|
|
|
if (digitalRead(colPins[col])) {
|
|
|
|
|
matrixState[row][col] |= 0; // noop. just here for clarity
|
|
|
|
|
} else {
|
|
|
|
|
matrixState[row][col] |= 1; // noop. just here for clarity
|
|
|
|
|
}
|
|
|
|
|
// while we're inspecting the electrical matrix, we look
|
|
|
|
|
// to see if the Key being held is a firmware level
|
|
|
|
|
// metakey, so we can act on it, lest we only discover
|
|
|
|
|
// that we should be looking at a seconary Keymap halfway through the matrix scan
|
|
|
|
|
//scan the Keyboard matrix looking for connections
|
|
|
|
|
for (byte row = 0; row < ROWS; row++) {
|
|
|
|
|
digitalWrite(rowPins[row], LOW);
|
|
|
|
|
for (byte col = 0; col < COLS; col++) {
|
|
|
|
|
//If we see an electrical connection on I->J,
|
|
|
|
|
|
|
|
|
|
if (digitalRead(colPins[col])) {
|
|
|
|
|
matrixState[row][col] |= 0; // noop. just here for clarity
|
|
|
|
|
} else {
|
|
|
|
|
matrixState[row][col] |= 1; // noop. just here for clarity
|
|
|
|
|
}
|
|
|
|
|
// while we're inspecting the electrical matrix, we look
|
|
|
|
|
// to see if the Key being held is a firmware level
|
|
|
|
|
// metakey, so we can act on it, lest we only discover
|
|
|
|
|
// that we should be looking at a seconary Keymap halfway through the matrix scan
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// this logic sucks. there is a better way TODO this
|
|
|
|
|
if (! (keymaps[active_layer][row][col].flags ^ ( MOMENTARY | SWITCH_TO_LAYER))) {
|
|
|
|
|
if (key_is_pressed(matrixState[row][col])) {
|
|
|
|
|
|
|
|
|
|
// this logic sucks. there is a better way TODO this
|
|
|
|
|
if (! (keymaps[active_layer][row][col].flags ^ ( MOMENTARY | SWITCH_TO_LAYER))) {
|
|
|
|
|
if (key_is_pressed(matrixState[row][col])) {
|
|
|
|
|
|
|
|
|
|
if ( keymaps[current_layer][row][col].rawKey == LAYER_NEXT) {
|
|
|
|
|
active_layer++;
|
|
|
|
|
} else if ( keymaps[current_layer][row][col].rawKey == LAYER_PREVIOUS) {
|
|
|
|
|
active_layer--;
|
|
|
|
|
} else {
|
|
|
|
|
active_layer = keymaps[current_layer][row][col].rawKey;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (! (keymaps[active_layer][row][col].flags ^ ( SWITCH_TO_LAYER))) {
|
|
|
|
|
// switch layer and stay there
|
|
|
|
|
if (key_toggled_on(matrixState[row][col])) {
|
|
|
|
|
current_layer = active_layer = keymaps[current_layer][row][col].rawKey;
|
|
|
|
|
save_current_layer(current_layer);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( keymaps[current_layer][row][col].rawKey == LAYER_NEXT) {
|
|
|
|
|
active_layer++;
|
|
|
|
|
} else if ( keymaps[current_layer][row][col].rawKey == LAYER_PREVIOUS) {
|
|
|
|
|
active_layer--;
|
|
|
|
|
} else {
|
|
|
|
|
active_layer = keymaps[current_layer][row][col].rawKey;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (! (keymaps[active_layer][row][col].flags ^ ( SWITCH_TO_LAYER))) {
|
|
|
|
|
// switch layer and stay there
|
|
|
|
|
if (key_toggled_on(matrixState[row][col])) {
|
|
|
|
|
current_layer = active_layer = keymaps[current_layer][row][col].rawKey;
|
|
|
|
|
save_current_layer(current_layer);
|
|
|
|
|
}
|
|
|
|
|
digitalWrite(rowPins[row], HIGH);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
send_key_events(active_layer);
|
|
|
|
|
digitalWrite(rowPins[row], HIGH);
|
|
|
|
|
}
|
|
|
|
|
send_key_events(active_layer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void report_matrix()
|
|
|
|
|
{
|
|
|
|
|
#ifdef DEBUG_SERIAL
|
|
|
|
|
if (reporting_counter++ %100 == 0 ) {
|
|
|
|
|
for (byte row = 0; row < ROWS; row++) {
|
|
|
|
|
for (byte col = 0; col < COLS; col++) {
|
|
|
|
|
Serial.print(matrixState[row][col],HEX);
|
|
|
|
|
Serial.print(", ");
|
|
|
|
|
if (reporting_counter++ %100 == 0 ) {
|
|
|
|
|
for (byte row = 0; row < ROWS; row++) {
|
|
|
|
|
for (byte col = 0; col < COLS; col++) {
|
|
|
|
|
Serial.print(matrixState[row][col],HEX);
|
|
|
|
|
Serial.print(", ");
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
Serial.println("");
|
|
|
|
|
}
|
|
|
|
|
Serial.println("");
|
|
|
|
|
}
|
|
|
|
|
Serial.println("");
|
|
|
|
|
}
|
|
|
|
|
Serial.println("");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void report(byte row, byte col, boolean value)
|
|
|
|
|
{
|
|
|
|
|
#ifdef DEBUG_SERIAL
|
|
|
|
|
Serial.print("Detected a change on ");
|
|
|
|
|
Serial.print(col);
|
|
|
|
|
Serial.print(" ");
|
|
|
|
|
Serial.print(row);
|
|
|
|
|
Serial.print(" to ");
|
|
|
|
|
Serial.print(value);
|
|
|
|
|
Serial.println(".");
|
|
|
|
|
Serial.print("Detected a change on ");
|
|
|
|
|
Serial.print(col);
|
|
|
|
|
Serial.print(" ");
|
|
|
|
|
Serial.print(row);
|
|
|
|
|
Serial.print(" to ");
|
|
|
|
|
Serial.print(value);
|
|
|
|
|
Serial.println(".");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void setup()
|
|
|
|
|
{
|
|
|
|
|
Serial.begin(115200);
|
|
|
|
|
Keyboard.begin();
|
|
|
|
|
Mouse.begin();
|
|
|
|
|
Serial.begin(115200);
|
|
|
|
|
Keyboard.begin();
|
|
|
|
|
Mouse.begin();
|
|
|
|
|
//#ifdef DEBUG_SERIAL
|
|
|
|
|
//#endif
|
|
|
|
|
setup_matrix();
|
|
|
|
|
Serial.println("loaded the matrix");
|
|
|
|
|
current_layer = load_current_layer();
|
|
|
|
|
setup_matrix();
|
|
|
|
|
Serial.println("loaded the matrix");
|
|
|
|
|
current_layer = load_current_layer();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void loop()
|
|
|
|
|
{
|
|
|
|
|
scan_matrix();
|
|
|
|
|
// report_matrix();
|
|
|
|
|
reset_matrix();
|
|
|
|
|
scan_matrix();
|
|
|
|
|
// report_matrix();
|
|
|
|
|
reset_matrix();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|