You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Kaleidoscope/ArduinoKeyboard.ino

257 lines
7.1 KiB

// Do not remove the include below
#include "ArduinoKeyboard.h"
11 years ago
// Copyright 2013 Jesse Vincent <jesse@fsck.com>
// All Rights Reserved. (To be licensed under an opensource license
// before the release of the keyboard.io model 01
#include <stdio.h>
static const int COLS = 14;
static const int ROWS = 5;
static int colPins[COLS] = { 16, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 };
static int rowPins[ROWS] = { A2, A3, A4, A5, 15 };
byte matrixState[ROWS][COLS];
long counter = 0;
static const int LAYERS = 2;
int current_layer = 0;
int previous_keymap = 0;
static const Key keymaps[LAYERS][ROWS][COLS] = {
{
{ NoKey, Key_1, Key_2, Key_3, Key_4, Key_5, NoKey, NoKey, Key_6, Key_7, Key_8, Key_9, Key_0, NoKey },
{ Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, NoKey, NoKey, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals},
{ Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, Key_Tab, Key_Return, Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote },
{ Key_PageDn, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Esc, Key_Return, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus},
{ Key_LGUI, Key_Backspace, Key_LShift, Key_LCtrl, NextKeymap, NoKey, NoKey, NoKey, NoKey, NextKeymap, Key_RCtrl, Key_RShift, Key_Space, Key_RAlt }
},
{
{ NoKey, Key_1, Key_2, Key_3, Key_4, Key_5, NoKey, NoKey, Key_6, Key_7, Key_8, Key_9, Key_0, NoKey },
{ Key_Backtick, Key_Q, mouseBtnL, mouseBtnM, mouseBtnR, Key_T, NoKey, NoKey, Key_LCurlyBracket, Key_RCurlyBracket, Key_LSquareBracket, Key_RSquareBracket, Key_P, Key_Equals},
{ Key_PageUp, mouseL, mouseUp, mouseDn, mouseR, Key_G, Key_Tab, Key_Return, Key_LArrow, Key_DnArrow, Key_UpArrow, Key_RArrow, Key_Semicolon, Key_Quote},
{ Key_PageDn, Key_Z, mouseBtnL, mouseBtnM, mouseBtnR, Key_B, Key_Esc, Key_Return, Key_Pipe, Key_M, Key_Comma, Key_Period, Key_Backslash, Key_Minus},
{ Key_LGUI, Key_Backspace, Key_LShift, Key_LCtrl, NextKeymap, NoKey, NoKey, NoKey, NoKey, NextKeymap, Key_RCtrl, Key_RShift, Key_Space, Key_RAlt }
}
11 years ago
};
boolean key_was_pressed (byte keyState) {
if ( byte((keyState >> 4)) ^ B00001111 ) {
return false;
}
else {
return true;
}
}
boolean key_was_not_pressed (byte keyState) {
if ( byte((keyState >> 4)) ^ B00000000 ) {
return false;
}
else {
return true;
}
}
boolean key_is_pressed (byte keyState) {
if ( byte((keyState << 4)) ^ B11110000 ) {
return false;
}
else {
return true;
}
}
boolean key_is_not_pressed (byte keyState) {
if ( byte((keyState << 4)) ^ B00000000 ) {
return false;
}
else {
return true;
}
}
boolean key_toggled_on(byte keyState) {
if (key_is_pressed(keyState) && key_was_not_pressed(keyState)) {
return true;
}
else {
return false;
}
}
boolean key_toggled_off(byte keyState) {
if (key_was_pressed(keyState) && key_is_not_pressed(keyState)) {
return true;
}
else {
return false;
}
}
void reset_matrix() {
for (int col = 0; col < COLS; col++) {
for (int row = 0; row < ROWS; row++) {
matrixState[row][col] <<= 1;
}
}
11 years ago
}
void send_key_events(int layer) {
//for every newly pressed button, figure out what logical key it is and send a key down event
// for every newly released button, figure out what logical key it is and send a key up event
// TODO:switch to sending raw HID packets
for (int row = 0; row < ROWS; row++) {
11 years ago
for (int col = 0; col < COLS; col++) {
int x = 0;
int y = 0;
byte switchState = matrixState[row][col];
Key mappedKey = keymaps[layer][row][col];
if (mappedKey.flags & MOUSE_KEY ) {
if (key_is_pressed(switchState)){
if (mappedKey.rawKey & MOUSE_UP) {
y--;
}
if (mappedKey.rawKey & MOUSE_DN) {
y++;
}
if (mappedKey.rawKey & MOUSE_L) {
x--;
}
11 years ago
if (mappedKey.rawKey & MOUSE_R) {
x++;
}
Mouse.move(x, y, 0);
}
} else {
if (key_toggled_on (switchState)){
Keyboard.press(mappedKey.rawKey);
}
else if (key_toggled_off (switchState)) {
Keyboard.release(mappedKey.rawKey);
}
}
}
}
}
void setup_matrix() {
//set up the row pins as outputs
for (int row = 0; row < ROWS; row++) {
pinMode(rowPins[row], OUTPUT);
digitalWrite(rowPins[row], HIGH);
}
for (int col = 0; col < COLS; col++) {
pinMode(colPins[col], INPUT);
digitalWrite(colPins[col], HIGH);
//drive em high by default s it seems to be more reliable than driving em low
}
//blank out the matrix.
for (int col = 0; col < COLS; col++) {
for (int row = 0; row < ROWS; row++) {
matrixState[row][col] = 0;
}
}
}
void scan_matrix() {
int active_layer = current_layer;
//scan the Keyboard matrix looking for connections
for (int row = 0; row < ROWS; row++) {
digitalWrite(rowPins[row], LOW);
for (int col = 0; col < COLS; col++) {
//If we see an electrical connection on I->J,
if (digitalRead(colPins[col])) {
matrixState[row][col] |= 0; // noop. just here for clarity
}
else {
matrixState[row][col] |= 1; // noop. just here for clarity
}
// while we're inspecting the electrical matrix, we look
// to see if the Key being held is a firmware level
// metakey, so we can act on it, lest we only discover
// that we should be looking at a seconary Keymap halfway through the matrix scan
if (! (keymaps[current_layer][row][col].flags ^ ( MOMENTARY | SWITCH_TO_LAYER))) { // this logic sucks. there is a better way TODO this
if (key_is_pressed(matrixState[row][col])) {
active_layer = keymaps[current_layer][row][col].rawKey;
}
}
}
digitalWrite(rowPins[row], HIGH);
}
send_key_events(active_layer);
}
void report_matrix() {
if (counter++ %100 == 0 ) {
for (int row = 0; row < ROWS; row++) {
for (int col = 0; col < COLS; col++) {
Serial.print(matrixState[row][col],HEX);
Serial.print(", ");
}
Serial.println("");
}
Serial.println("");
}
11 years ago
}
void report(int row, int col, boolean value) {
Serial.print("Detected a change on ");
Serial.print(col);
Serial.print(" ");
Serial.print(row);
Serial.print(" to ");
Serial.print(value);
Serial.println(".");
11 years ago
}
11 years ago
void setup() {
Keyboard.begin();
Mouse.begin();
Serial.begin(115200);
setup_matrix();
11 years ago
}
void loop() {
scan_matrix();
// report_matrix();
reset_matrix();
11 years ago
}