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// Do not remove the include below
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#include "ArduinoKeyboard.h"
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// Copyright 2013 Jesse Vincent <jesse@fsck.com>
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// All Rights Reserved. (To be licensed under an opensource license
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// before the release of the keyboard.io model 01
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#include <stdio.h>
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static const int COLS = 14;
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static const int ROWS = 5;
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static int colPins[COLS] = { 16, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 };
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static int rowPins[ROWS] = { A2, A3, A4, A5, 15 };
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byte matrixState[ROWS][COLS];
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long counter = 0;
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static const int LAYERS = 2;
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int current_keymap = 0;
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static const Key keymaps[LAYERS][ROWS][COLS] = {
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{
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{
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NoKey, Key_1, Key_2, Key_3, Key_4, Key_5, NoKey, NoKey, Key_6, Key_7, Key_8, Key_9, Key_0, NoKey }
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,
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{
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Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, NoKey, NoKey, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals }
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,
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{
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Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, Key_Tab, Key_Return, Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote }
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,
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{
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Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Esc, Key_Return, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus }
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,
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{
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Key_LeftGUI, Key_Backspace, Key_LeftShift, Key_LeftCtrl, Key_NextKeymapMomentary, NoKey, NoKey, NoKey, NoKey, Key_NextKeymapMomentary, Key_RightCtrl, Key_RightShift, Key_Space, Key_RightAlt }
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}
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,
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{
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{
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NoKey, Key_4, Key_2, Key_3, Key_4, Key_5, NoKey, NoKey, Key_6, Key_7, Key_8, Key_9, Key_0, NoKey }
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,
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{
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Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, NoKey, NoKey, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals }
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,
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{
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Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, Key_Tab, Key_Return, Key_LeftArrow,Key_DownArrow,Key_UpArrow,Key_RightArrow, Key_Semicolon, Key_Quote }
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,
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{
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Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Esc, Key_Return, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus }
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,
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{
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Key_LeftGUI, Key_Backspace, Key_LeftShift, Key_LeftCtrl, Key_NextKeymapMomentary, NoKey, NoKey, NoKey, NoKey, Key_NextKeymapMomentary, Key_RightCtrl, Key_RightShift, Key_Space, Key_RightAlt }
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}
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};
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boolean key_was_pressed (byte keyState) {
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if ( byte((keyState >> 4)) ^ B00001111 ) {
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return false;
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}
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else {
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return true;
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}
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}
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boolean key_was_not_pressed (byte keyState) {
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if ( byte((keyState >> 4)) ^ B00000000 ) {
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return false;
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}
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else {
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return true;
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}
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}
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boolean key_is_pressed (byte keyState) {
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if ( byte((keyState << 4)) ^ B11110000 ) {
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return false;
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}
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else {
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return true;
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}
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}
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boolean key_is_not_pressed (byte keyState) {
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if ( byte((keyState << 4)) ^ B00000000 ) {
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return false;
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}
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else {
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return true;
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}
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}
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boolean key_toggled_on(byte keyState) {
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if (key_is_pressed(keyState) && ( key_was_not_pressed(keyState))) {
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return true;
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}
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else {
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return false;
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}
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}
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boolean key_toggled_off(byte keyState) {
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if (key_was_pressed(keyState) && key_is_not_pressed(keyState)) {
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return true;
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}
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else {
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return false;
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}
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}
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void reset_matrix() {
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for (int col = 0; col < COLS; col++) {
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for (int row = 0; row < ROWS; row++) {
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matrixState[row][col] <<= 1;
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}
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}
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}
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void send_key_event() {
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//for every newly pressed button, figure out what logical key it is and send a key down event
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// for every newly released button, figure out what logical key it is and send a key up event
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// TODO:switch to sending raw HID packets
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for (int row = 0; row < ROWS; row++) {
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for (int col = 0; col < COLS; col++) {
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int x = 0;
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int y = 0;
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byte switchState = matrixState[row][col];
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Key mappedKey = keymaps[current_keymap][row][col];
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if (mappedKey.flags & MOUSE_KEY ) {
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if (key_is_pressed(switchState)){
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if (mappedKey.rawKey & MOUSE_UP) {
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y--;
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}
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if (mappedKey.rawKey & MOUSE_DN) {
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y++;
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}
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if (mappedKey.rawKey & MOUSE_L) {
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x--;
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}
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if (mappedKey.rawKey & MOUSE_R) {
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x++;
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}
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Mouse.move(x, y, 0);
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}
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} else {
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if (key_toggled_on (switchState)){
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Keyboard.press(mappedKey.rawKey);
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}
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else if (key_toggled_off (switchState)) {
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Keyboard.release(mappedKey.rawKey);
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}
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}
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}
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}
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}
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void setup_matrix() {
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//set up the row pins as outputs
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for (int row = 0; row < ROWS; row++) {
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pinMode(rowPins[row], OUTPUT);
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digitalWrite(rowPins[row], HIGH);
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}
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for (int col = 0; col < COLS; col++) {
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pinMode(colPins[col], INPUT);
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digitalWrite(colPins[col], HIGH);
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//drive em high by default s it seems to be more reliable than driving em low
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}
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//blank out the matrix.
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for (int col = 0; col < COLS; col++) {
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for (int row = 0; row < ROWS; row++) {
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matrixState[row][col] = 0;
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}
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}
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}
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void scan_matrix() {
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//scan the Keyboard matrix looking for connections
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for (int row = 0; row < ROWS; row++) {
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digitalWrite(rowPins[row], LOW);
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for (int col = 0; col < COLS; col++) {
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//If we see an electrical connection on I->J,
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if (digitalRead(colPins[col])) {
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matrixState[row][col] |= 0; // noop. just here for clarity
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}
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else {
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matrixState[row][col] |= 1; // noop. just here for clarity
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}
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// while we're inspecting the electrical matrix, we look
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// to see if the Key being held is a firmware level
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// metakey, so we can act on it, lest we only discover
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// that we should be looking at a seconary Keymap halfway through the matrix scan
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if ( keymaps[current_keymap][row][col].flags & MOMENTARY ) {
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if (key_toggled_on(matrixState[row][col]) ) {
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current_keymap++;
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}
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else if (key_toggled_off(matrixState[row][col]) ) {
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current_keymap--;
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}
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}
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// guard against layer overflow
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if (current_keymap >= LAYERS) {
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current_keymap = 0;
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}
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else if (current_keymap < 0) {
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current_keymap = LAYERS - 1;
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}
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}
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digitalWrite(rowPins[row], HIGH);
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}
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}
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void report_matrix() {
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if (counter++ %100 == 0 ) {
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for (int row = 0; row < ROWS; row++) {
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for (int col = 0; col < COLS; col++) {
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Serial.print(matrixState[row][col],HEX);
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Serial.print(", ");
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}
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Serial.println("");
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}
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Serial.println("");
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}
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}
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void report(int row, int col, boolean value) {
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Serial.print("Detected a change on ");
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Serial.print(col);
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Serial.print(" ");
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Serial.print(row);
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Serial.print(" to ");
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Serial.print(value);
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Serial.println(".");
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}
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void setup() {
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Keyboard.begin();
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Mouse.begin();
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Serial.begin(115200);
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setup_matrix();
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}
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void loop() {
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scan_matrix();
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// report_matrix();
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send_key_event();
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reset_matrix();
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}
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