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#pragma once
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#include <Arduino.h>
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#include "KeyboardConfig.h"
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#define LED_MODES 7
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#define LED_MODE_OFF 0
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#define LED_MODE_STEADY 1
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#define LED_MODE_BREATHE 2
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#define LED_MODE_RAINBOW 3
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#define LED_MODE_RAINBOW_WAVE 4
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#define LED_MODE_HEATMAP 5
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#define LED_MODE_CHASE 6
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#define LED_SPECIAL_MODE_NUMLOCK 100
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class LEDControl_ {
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public:
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LEDControl_(void);
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void next_mode();
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void boot_animation();
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void update(uint8_t current_keymap);
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void type_letter(uint8_t letter);
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void set_mode(uint8_t mode);
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private:
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uint8_t led_mode = 0;
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uint8_t last_led_mode = 0;
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uint8_t stored_led_mode = 0;
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uint8_t pos = 0;
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void hsv_to_rgb(cRGB *cRGB, uint16_t h, uint16_t s, uint16_t v);
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cRGB led_off;
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cRGB led_steady;
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cRGB led_blue;
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cRGB led_dark_blue;
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cRGB led_bright_red;
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cRGB led_breathe;
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cRGB rainbow;
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uint16_t rainbow_hue = 0; //stores 0 to 614
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static const uint8_t rainbow_steps = 1; //number of hues we skip in a 360 range per update
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static const uint8_t rainbow_wave_steps=1; //number of hues we skip in a 360 range per update
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static const byte rainbow_saturation = 255;
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static const byte rainbow_value = 255;
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static const long rainbow_wave_ticks = 10; //delays between update
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static const long rainbow_ticks = 5; //delays between update
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long rainbow_current_ticks=0;
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uint8_t breathe_brightness = 0; // how bright the LED is
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int8_t breathe_fadeAmount=1; // how many points to fade the LED by (can be negative)
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int8_t chase_pixels =1; //negative values when it's going backwar
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uint8_t current_chase_counter = 0;
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static const uint8_t chase_threshold = 6;
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// End RGB stuff
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void led_compute_breath();
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void effect_breathe_init();
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void effect_rainbow_init();
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void effect_chase_init();
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void effect_steady_init();
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void effect_heatmap_init();
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void effect_breathe_update();
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void effect_rainbow_update();
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void effect_rainbow_wave_update();
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void effect_chase_update();
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void effect_steady_update();
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void effect_heatmap_update();
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void effect_numlock_update();
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void set_all_leds_to(cRGB color);
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void initialize_led_mode(uint8_t mode);
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};
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extern LEDControl_ LEDControl;
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