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Kaleidoscope/src/Kaleidoscope-LEDEffect-Rain...

53 lines
1.4 KiB

#pragma once
#include "Kaleidoscope-LEDControl.h"
#include "LEDUtils.h"
namespace kaleidoscope {
class LEDRainbowEffect : public LEDMode {
public:
LEDRainbowEffect(void) {}
void brightness(byte);
byte brightness(void) { return rainbow_value; }
void update_delay(byte);
byte update_delay(void) { return rainbow_update_delay; }
void update(void) final;
private:
uint16_t rainbow_hue = 0; // stores 0 to 614
uint8_t rainbow_steps = 1; // number of hues we skip in a 360 range per update
uint16_t rainbow_last_update = 0;
uint16_t rainbow_update_delay = 40; // delay between updates (ms)
8 years ago
byte rainbow_saturation = 255;
byte rainbow_value = 50;
};
class LEDRainbowWaveEffect : public LEDMode {
public:
LEDRainbowWaveEffect(void) {}
void brightness(byte);
byte brightness(void) { return rainbow_value; }
void update_delay(byte);
byte update_delay(void) { return rainbow_update_delay; }
void update(void) final;
private:
uint16_t rainbow_hue = 0; // stores 0 to 614
uint8_t rainbow_wave_steps = 1; // number of hues we skip in a 360 range per update
uint16_t rainbow_last_update = 0;
uint16_t rainbow_update_delay = 40; // delay between updates (ms)
8 years ago
byte rainbow_saturation = 255;
byte rainbow_value = 50;
};
}
extern kaleidoscope::LEDRainbowEffect LEDRainbowEffect;
extern kaleidoscope::LEDRainbowWaveEffect LEDRainbowWaveEffect;