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@ -11,15 +11,14 @@ class LEDRainbowEffect_ : public LEDMode {
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void update(void) final;
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private:
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uint16_t rainbow_hue = 0; //stores 0 to 614
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uint16_t rainbow_hue = 0; // stores 0 to 614
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uint8_t rainbow_steps = 1; //number of hues we skip in a 360 range per update
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uint8_t rainbow_steps = 1; // number of hues we skip in a 360 range per update
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uint16_t rainbow_current_ticks = 0;
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uint16_t rainbow_ticks = 10; //delays between update
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uint16_t rainbow_ticks = 10; // delays between update
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byte rainbow_saturation = 255;
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byte rainbow_value = 50;
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};
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extern LEDRainbowEffect_ LEDRainbowEffect;
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@ -32,11 +31,11 @@ class LEDRainbowWaveEffect_ : public LEDMode {
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void update(void) final;
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private:
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uint16_t rainbow_hue = 0; //stores 0 to 614
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uint16_t rainbow_hue = 0; // stores 0 to 614
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uint8_t rainbow_wave_steps = 1; //number of hues we skip in a 360 range per update
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uint8_t rainbow_wave_steps = 1; // number of hues we skip in a 360 range per update
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uint16_t rainbow_current_ticks = 0;
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uint16_t rainbow_wave_ticks = 10; //delays between update
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uint16_t rainbow_wave_ticks = 10; // delays between update
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byte rainbow_saturation = 255;
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byte rainbow_value = 50;
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