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#pragma once
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#include "Kaleidoscope-LEDControl.h"
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#include "LEDUtils.h"
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namespace kaleidoscope {
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class LEDRainbowEffect : public LEDMode {
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public:
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LEDRainbowEffect(void) {}
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void brightness(byte);
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void update_delay(byte);
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void update(void) final;
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private:
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uint16_t rainbow_hue = 0; // stores 0 to 614
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uint8_t rainbow_steps = 1; // number of hues we skip in a 360 range per update
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uint16_t rainbow_last_update = 0;
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uint16_t rainbow_update_delay = 40; // delay between updates (ms)
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byte rainbow_saturation = 255;
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byte rainbow_value = 50;
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};
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class LEDRainbowWaveEffect : public LEDMode {
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public:
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LEDRainbowWaveEffect(void) {}
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void brightness(byte);
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void update_delay(byte);
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void update(void) final;
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private:
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uint16_t rainbow_hue = 0; // stores 0 to 614
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uint8_t rainbow_wave_steps = 1; // number of hues we skip in a 360 range per update
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uint16_t rainbow_last_update = 0;
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uint16_t rainbow_update_delay = 40; // delay between updates (ms)
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byte rainbow_saturation = 255;
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byte rainbow_value = 50;
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};
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}
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extern kaleidoscope::LEDRainbowEffect LEDRainbowEffect;
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extern kaleidoscope::LEDRainbowWaveEffect LEDRainbowWaveEffect;
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