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Kaleidoscope/src/layers.h

110 lines
3.9 KiB

/* Kaleidoscope - Firmware for computer input devices
* Copyright (C) 2013-2018 Keyboard.io, Inc.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <Arduino.h>
#include "key_defs.h"
#include KALEIDOSCOPE_HARDWARE_H
// Macro for defining the keymap. This should be used in the sketch
// file (*.ino) to define the keymap[] array that holds the user's
// layers. It also computes the number of layers in that keymap.
#define KEYMAPS(layers...) \
const Key keymaps[][ROWS][COLS] PROGMEM = { layers }; \
uint8_t layer_count = sizeof(keymaps) / sizeof(*keymaps);
extern uint8_t layer_count;
class Layer_ {
8 years ago
public:
Layer_(void);
layers: Implement a two-stage cache With the new implementation, there are two lookup functions, because we have two caches, and different parts of the firmware will want to use either this or that (or perhaps both, in rare cases). First of all, we use caches because looking up a key through all the layers is costy, and the cost increases dramatically the more layers we have. Then, we have the `effectiveKeymapCache`, because to have layer behaviours we want, that is, if you hold a key on a layer, release the layer key but continue holding the other, we want for the layered keycode to continue repeating. At the same time, we want other keys to not be affected by the now-turned-off layer. So we update the keycode in the cache on-demand, when the key is pressed or released. (see the top of `handleKeyswitchEvent`). On the other hand, we also have plugins that scan the whole keymap, and do things based on that information, such as highlighting keys that changed between layers. These need to be able to look at a state of where the keymap *should* be, not necessarily where it is. The `effectiveKeymapCache` is not useful here. So we use a `keymapCache` which we update whenever layers change (see `Layer.on` and `Layer.off`), and it updates the cache to show how the keymap should look, without the `effectiveKeymapCache`-induced behaviour. Thus, if we are curious about what a given key will do, use `lookup`. If we are curious what the active layer state describes the key as, use `lookupUncached`. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
7 years ago
/* There are two lookup functions, because we have two caches, and different
* parts of the firmware will want to use either this or that (or perhaps
* both, in rare cases).
*
* First of all, we use caches because looking up a key through all the layers
* is costy, and the cost increases dramatically the more layers we have.
*
* Then, we have the `liveCompositeKeymap`, because to have layer behaviours
layers: Implement a two-stage cache With the new implementation, there are two lookup functions, because we have two caches, and different parts of the firmware will want to use either this or that (or perhaps both, in rare cases). First of all, we use caches because looking up a key through all the layers is costy, and the cost increases dramatically the more layers we have. Then, we have the `effectiveKeymapCache`, because to have layer behaviours we want, that is, if you hold a key on a layer, release the layer key but continue holding the other, we want for the layered keycode to continue repeating. At the same time, we want other keys to not be affected by the now-turned-off layer. So we update the keycode in the cache on-demand, when the key is pressed or released. (see the top of `handleKeyswitchEvent`). On the other hand, we also have plugins that scan the whole keymap, and do things based on that information, such as highlighting keys that changed between layers. These need to be able to look at a state of where the keymap *should* be, not necessarily where it is. The `effectiveKeymapCache` is not useful here. So we use a `keymapCache` which we update whenever layers change (see `Layer.on` and `Layer.off`), and it updates the cache to show how the keymap should look, without the `effectiveKeymapCache`-induced behaviour. Thus, if we are curious about what a given key will do, use `lookup`. If we are curious what the active layer state describes the key as, use `lookupUncached`. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
7 years ago
* we want, that is, if you hold a key on a layer, release the layer key but
* continue holding the other, we want for the layered keycode to continue
7 years ago
* repeating.
*
* At the same time, we want other keys to not be affected by the
layers: Implement a two-stage cache With the new implementation, there are two lookup functions, because we have two caches, and different parts of the firmware will want to use either this or that (or perhaps both, in rare cases). First of all, we use caches because looking up a key through all the layers is costy, and the cost increases dramatically the more layers we have. Then, we have the `effectiveKeymapCache`, because to have layer behaviours we want, that is, if you hold a key on a layer, release the layer key but continue holding the other, we want for the layered keycode to continue repeating. At the same time, we want other keys to not be affected by the now-turned-off layer. So we update the keycode in the cache on-demand, when the key is pressed or released. (see the top of `handleKeyswitchEvent`). On the other hand, we also have plugins that scan the whole keymap, and do things based on that information, such as highlighting keys that changed between layers. These need to be able to look at a state of where the keymap *should* be, not necessarily where it is. The `effectiveKeymapCache` is not useful here. So we use a `keymapCache` which we update whenever layers change (see `Layer.on` and `Layer.off`), and it updates the cache to show how the keymap should look, without the `effectiveKeymapCache`-induced behaviour. Thus, if we are curious about what a given key will do, use `lookup`. If we are curious what the active layer state describes the key as, use `lookupUncached`. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
7 years ago
* now-turned-off layer. So we update the keycode in the cache on-demand, when
* the key is pressed. (see the top of `handleKeyswitchEvent`).
layers: Implement a two-stage cache With the new implementation, there are two lookup functions, because we have two caches, and different parts of the firmware will want to use either this or that (or perhaps both, in rare cases). First of all, we use caches because looking up a key through all the layers is costy, and the cost increases dramatically the more layers we have. Then, we have the `effectiveKeymapCache`, because to have layer behaviours we want, that is, if you hold a key on a layer, release the layer key but continue holding the other, we want for the layered keycode to continue repeating. At the same time, we want other keys to not be affected by the now-turned-off layer. So we update the keycode in the cache on-demand, when the key is pressed or released. (see the top of `handleKeyswitchEvent`). On the other hand, we also have plugins that scan the whole keymap, and do things based on that information, such as highlighting keys that changed between layers. These need to be able to look at a state of where the keymap *should* be, not necessarily where it is. The `effectiveKeymapCache` is not useful here. So we use a `keymapCache` which we update whenever layers change (see `Layer.on` and `Layer.off`), and it updates the cache to show how the keymap should look, without the `effectiveKeymapCache`-induced behaviour. Thus, if we are curious about what a given key will do, use `lookup`. If we are curious what the active layer state describes the key as, use `lookupUncached`. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
7 years ago
*
* On the other hand, we also have plugins that scan the whole keymap, and do
* things based on that information, such as highlighting keys that changed
* between layers. These need to be able to look at a state of where the
* keymap *should* be, not necessarily where it is. The `liveCompositeKeymap`
* is not useful here. So we use `activeLayers` which we update whenever
layers: Implement a two-stage cache With the new implementation, there are two lookup functions, because we have two caches, and different parts of the firmware will want to use either this or that (or perhaps both, in rare cases). First of all, we use caches because looking up a key through all the layers is costy, and the cost increases dramatically the more layers we have. Then, we have the `effectiveKeymapCache`, because to have layer behaviours we want, that is, if you hold a key on a layer, release the layer key but continue holding the other, we want for the layered keycode to continue repeating. At the same time, we want other keys to not be affected by the now-turned-off layer. So we update the keycode in the cache on-demand, when the key is pressed or released. (see the top of `handleKeyswitchEvent`). On the other hand, we also have plugins that scan the whole keymap, and do things based on that information, such as highlighting keys that changed between layers. These need to be able to look at a state of where the keymap *should* be, not necessarily where it is. The `effectiveKeymapCache` is not useful here. So we use a `keymapCache` which we update whenever layers change (see `Layer.on` and `Layer.off`), and it updates the cache to show how the keymap should look, without the `effectiveKeymapCache`-induced behaviour. Thus, if we are curious about what a given key will do, use `lookup`. If we are curious what the active layer state describes the key as, use `lookupUncached`. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
7 years ago
* layers change (see `Layer.on` and `Layer.off`), and it updates the cache to
* show how the keymap should look, without the `liveCompositeKeymap`-induced
layers: Implement a two-stage cache With the new implementation, there are two lookup functions, because we have two caches, and different parts of the firmware will want to use either this or that (or perhaps both, in rare cases). First of all, we use caches because looking up a key through all the layers is costy, and the cost increases dramatically the more layers we have. Then, we have the `effectiveKeymapCache`, because to have layer behaviours we want, that is, if you hold a key on a layer, release the layer key but continue holding the other, we want for the layered keycode to continue repeating. At the same time, we want other keys to not be affected by the now-turned-off layer. So we update the keycode in the cache on-demand, when the key is pressed or released. (see the top of `handleKeyswitchEvent`). On the other hand, we also have plugins that scan the whole keymap, and do things based on that information, such as highlighting keys that changed between layers. These need to be able to look at a state of where the keymap *should* be, not necessarily where it is. The `effectiveKeymapCache` is not useful here. So we use a `keymapCache` which we update whenever layers change (see `Layer.on` and `Layer.off`), and it updates the cache to show how the keymap should look, without the `effectiveKeymapCache`-induced behaviour. Thus, if we are curious about what a given key will do, use `lookup`. If we are curious what the active layer state describes the key as, use `lookupUncached`. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
7 years ago
* behaviour.
*
* Thus, if we are curious about what a given key will do, use `lookup`. If we
* are curious what the active layer state describes the key as, use
* `lookupOnActiveLayer`.
layers: Implement a two-stage cache With the new implementation, there are two lookup functions, because we have two caches, and different parts of the firmware will want to use either this or that (or perhaps both, in rare cases). First of all, we use caches because looking up a key through all the layers is costy, and the cost increases dramatically the more layers we have. Then, we have the `effectiveKeymapCache`, because to have layer behaviours we want, that is, if you hold a key on a layer, release the layer key but continue holding the other, we want for the layered keycode to continue repeating. At the same time, we want other keys to not be affected by the now-turned-off layer. So we update the keycode in the cache on-demand, when the key is pressed or released. (see the top of `handleKeyswitchEvent`). On the other hand, we also have plugins that scan the whole keymap, and do things based on that information, such as highlighting keys that changed between layers. These need to be able to look at a state of where the keymap *should* be, not necessarily where it is. The `effectiveKeymapCache` is not useful here. So we use a `keymapCache` which we update whenever layers change (see `Layer.on` and `Layer.off`), and it updates the cache to show how the keymap should look, without the `effectiveKeymapCache`-induced behaviour. Thus, if we are curious about what a given key will do, use `lookup`. If we are curious what the active layer state describes the key as, use `lookupUncached`. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
7 years ago
*/
static Key lookup(byte row, byte col) {
return liveCompositeKeymap[row][col];
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}
static Key lookupOnActiveLayer(byte row, byte col) {
uint8_t layer = activeLayers[row][col];
layers: Implement a two-stage cache With the new implementation, there are two lookup functions, because we have two caches, and different parts of the firmware will want to use either this or that (or perhaps both, in rare cases). First of all, we use caches because looking up a key through all the layers is costy, and the cost increases dramatically the more layers we have. Then, we have the `effectiveKeymapCache`, because to have layer behaviours we want, that is, if you hold a key on a layer, release the layer key but continue holding the other, we want for the layered keycode to continue repeating. At the same time, we want other keys to not be affected by the now-turned-off layer. So we update the keycode in the cache on-demand, when the key is pressed or released. (see the top of `handleKeyswitchEvent`). On the other hand, we also have plugins that scan the whole keymap, and do things based on that information, such as highlighting keys that changed between layers. These need to be able to look at a state of where the keymap *should* be, not necessarily where it is. The `effectiveKeymapCache` is not useful here. So we use a `keymapCache` which we update whenever layers change (see `Layer.on` and `Layer.off`), and it updates the cache to show how the keymap should look, without the `effectiveKeymapCache`-induced behaviour. Thus, if we are curious about what a given key will do, use `lookup`. If we are curious what the active layer state describes the key as, use `lookupUncached`. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
7 years ago
return (*getKey)(layer, row, col);
}
static uint8_t lookupActiveLayer(byte row, byte col) {
return activeLayers[row][col];
}
8 years ago
static void on(uint8_t layer);
static void off(uint8_t layer);
static void move(uint8_t layer);
static uint8_t top(void) {
return highestLayer;
}
8 years ago
static void next(void);
static void previous(void);
8 years ago
static boolean isOn(uint8_t layer);
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static void defaultLayer(uint8_t layer);
static uint8_t defaultLayer(void);
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static uint32_t getLayerState(void);
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static Key eventHandler(Key mappedKey, byte row, byte col, uint8_t keyState);
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static Key(*getKey)(uint8_t layer, byte row, byte col);
8 years ago
static Key getKeyFromPROGMEM(uint8_t layer, byte row, byte col);
static void updateLiveCompositeKeymap(byte row, byte col);
static void updateActiveLayers(void);
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private:
static void updateHighestLayer(void);
8 years ago
static uint8_t highestLayer;
static Key liveCompositeKeymap[ROWS][COLS];
static uint8_t activeLayers[ROWS][COLS];
};
extern Layer_ Layer;