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Kaleidoscope/src/layers.cpp

150 lines
3.0 KiB

#include "Kaleidoscope.h"
static uint8_t DefaultLayer;
static uint32_t LayerState;
uint8_t Layer_::highestLayer;
uint8_t Layer_::keyMap[ROWS][COLS];
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Key(*Layer_::getKey)(uint8_t layer, byte row, byte col) = Layer.getKeyFromPROGMEM;
static void handle_keymap_keyswitch_event(Key keymapEntry, uint8_t keyState) {
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if (keymapEntry.keyCode >= MOMENTARY_OFFSET) {
uint8_t target = keymapEntry.keyCode - MOMENTARY_OFFSET;
if (key_toggled_on(keyState)) {
if (target == KEYMAP_NEXT) {
Layer.next();
} else if (target == KEYMAP_PREVIOUS) {
Layer.previous();
} else {
Layer.on(target);
}
}
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if (key_toggled_off(keyState)) {
if (target == KEYMAP_NEXT) {
Layer.previous();
} else if (target == KEYMAP_PREVIOUS) {
Layer.next();
} else {
Layer.off(target);
}
}
// switch keymap and stay there
} else if (key_toggled_on(keyState)) {
if (Layer.isOn(keymapEntry.keyCode) && keymapEntry.keyCode)
Layer.off(keymapEntry.keyCode);
else
Layer.on(keymapEntry.keyCode);
}
}
Key
Layer_::eventHandler(Key mappedKey, byte row, byte col, uint8_t keyState) {
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if (mappedKey.flags != (SYNTHETIC | SWITCH_TO_KEYMAP))
return mappedKey;
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handle_keymap_keyswitch_event(mappedKey, keyState);
return Key_NoKey;
}
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Layer_::Layer_(void) {
defaultLayer(0);
}
Key
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Layer_::getKeyFromPROGMEM(uint8_t layer, byte row, byte col) {
Key key;
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key.raw = pgm_read_word(&(keymaps[layer][row][col]));
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return key;
}
void
Layer_::mergeLayers(void) {
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memset(keyMap, DefaultLayer, ROWS * COLS);
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if (LayerState == (uint32_t)(1 << DefaultLayer))
return;
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for (uint8_t r = 0; r < ROWS; r++) {
for (uint8_t c = 0; c < COLS; c++) {
int8_t layer = highestLayer;
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while (layer > DefaultLayer) {
if (Layer.isOn(layer)) {
Key mappedKey = (*getKey)(layer, r, c);
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if (mappedKey != Key_Transparent) {
keyMap[r][c] = layer;
break;
}
}
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layer--;
}
}
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}
}
Key Layer_::lookup(byte row, byte col) {
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uint8_t layer = keyMap[row][col];
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return (*getKey)(layer, row, col);
}
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uint8_t Layer_::top(void) {
for (int8_t i = 31; i >= 0; i--) {
if (bitRead(LayerState, i))
return i;
}
return 0;
}
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void Layer_::move(uint8_t layer) {
LayerState = 0;
on(layer);
}
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void Layer_::on(uint8_t layer) {
bitSet(LayerState, layer);
if (layer > highestLayer)
highestLayer = layer;
mergeLayers();
}
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void Layer_::off(uint8_t layer) {
bitClear(LayerState, layer);
if (layer == highestLayer)
highestLayer = top();
mergeLayers();
}
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boolean Layer_::isOn(uint8_t layer) {
return bitRead(LayerState, layer);
}
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void Layer_::next(void) {
on(top() + 1);
}
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void Layer_::previous(void) {
off(top());
}
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void Layer_::defaultLayer(uint8_t layer) {
move(layer);
DefaultLayer = layer;
}
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uint8_t Layer_::defaultLayer(void) {
return DefaultLayer;
}
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uint32_t Layer_::getLayerState(void) {
return LayerState;
}
Layer_ Layer;