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Kaleidoscope/src/layers.cpp

150 lines
3.3 KiB

#include "Kaleidoscope.h"
static uint8_t DefaultLayer;
static uint32_t LayerState;
uint8_t Layer_::highestLayer;
uint8_t Layer_::keyMap[ROWS][COLS];
Key (*Layer_::getKey)(uint8_t layer, byte row, byte col) = Layer.getKeyFromPROGMEM;
static void handle_keymap_key_event(Key keymapEntry, uint8_t keyState) {
if (keymapEntry.keyCode >= MOMENTARY_OFFSET) {
uint8_t target = keymapEntry.keyCode - MOMENTARY_OFFSET;
if (key_toggled_on(keyState)) {
if ( target == KEYMAP_NEXT) {
Layer.next();
} else if ( target == KEYMAP_PREVIOUS) {
Layer.previous();
} else {
Layer.on(target);
}
}
if (key_toggled_off(keyState)) {
if ( target == KEYMAP_NEXT) {
Layer.previous();
} else if ( target == KEYMAP_PREVIOUS) {
Layer.next();
} else {
Layer.off(target);
}
}
// switch keymap and stay there
} else if (key_toggled_on(keyState)) {
if (Layer.isOn (keymapEntry.keyCode) && keymapEntry.keyCode)
Layer.off(keymapEntry.keyCode);
else
Layer.on(keymapEntry.keyCode);
}
}
Key
Layer_::eventHandler(Key mappedKey, byte row, byte col, uint8_t keyState) {
if (mappedKey.flags != (SYNTHETIC | SWITCH_TO_KEYMAP))
return mappedKey;
handle_keymap_key_event(mappedKey, keyState);
return Key_NoKey;
}
Layer_::Layer_ (void) {
defaultLayer (0);
}
Key
Layer_::getKeyFromPROGMEM (uint8_t layer, byte row, byte col) {
Key key;
key.raw = pgm_read_word(&(keymaps[layer][row][col]));
return key;
}
void
Layer_::mergeLayers(void) {
memset (keyMap, DefaultLayer, ROWS * COLS);
if (LayerState == (uint32_t)(1 << DefaultLayer))
return;
for (uint8_t r = 0; r < ROWS; r++) {
for (uint8_t c = 0; c < COLS; c++) {
int8_t layer = highestLayer;
while (layer > DefaultLayer) {
if (Layer.isOn (layer)) {
Key mappedKey = (*getKey)(layer, r, c);
if (mappedKey != Key_Transparent) {
keyMap[r][c] = layer;
break;
}
}
layer--;
}
}
}
}
Key Layer_::lookup(byte row, byte col) {
uint8_t layer = keyMap[row][col];
return (*getKey)(layer, row, col);
}
uint8_t Layer_::top (void) {
for (int8_t i = 31; i >= 0; i--) {
if (bitRead (LayerState, i))
return i;
}
return 0;
}
void Layer_::move (uint8_t layer) {
LayerState = 0;
on (layer);
}
void Layer_::on (uint8_t layer) {
bitSet (LayerState, layer);
if (layer > highestLayer)
highestLayer = layer;
mergeLayers();
}
void Layer_::off (uint8_t layer) {
bitClear (LayerState, layer);
if (layer == highestLayer)
highestLayer = top();
mergeLayers();
}
boolean Layer_::isOn (uint8_t layer) {
return bitRead(LayerState, layer);
}
void Layer_::next (void) {
on (top () + 1);
}
void Layer_::previous (void) {
off (top ());
}
void Layer_::defaultLayer (uint8_t layer) {
move (layer);
DefaultLayer = layer;
}
uint8_t Layer_::defaultLayer (void) {
return DefaultLayer;
}
uint32_t Layer_::getLayerState (void) {
return LayerState;
}
Layer_ Layer;